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#include "opencv2/imgproc.hpp"
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#include "opencv2/highgui.hpp"
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#include <iostream>
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using namespace cv;
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static void help( void )
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{
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printf("\nThis program illustrates Linear-Polar and Log-Polar image transforms\n"
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"Usage :\n"
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"./polar_transforms [[camera number -- Default 0],[path_to_filename]]\n\n");
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}
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int main( int argc, char** argv )
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{
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VideoCapture capture;
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Mat log_polar_img, lin_polar_img, recovered_log_polar, recovered_lin_polar_img;
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help();
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CommandLineParser parser(argc, argv, "{@input|0|}");
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std::string arg = parser.get<std::string>("@input");
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if( arg.size() == 1 && isdigit(arg[0]) )
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capture.open( arg[0] - '0' );
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else
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capture.open( arg.c_str() );
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if( !capture.isOpened() )
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{
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const char* name = argv[0];
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fprintf(stderr,"Could not initialize capturing...\n");
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fprintf(stderr,"Usage: %s <CAMERA_NUMBER> , or \n %s <VIDEO_FILE>\n", name, name);
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return -1;
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}
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namedWindow( "Linear-Polar", WINDOW_AUTOSIZE );
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namedWindow( "Log-Polar", WINDOW_AUTOSIZE);
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namedWindow( "Recovered Linear-Polar", WINDOW_AUTOSIZE);
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namedWindow( "Recovered Log-Polar", WINDOW_AUTOSIZE);
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moveWindow( "Linear-Polar", 20,20 );
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moveWindow( "Log-Polar", 700,20 );
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moveWindow( "Recovered Linear-Polar", 20, 350 );
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moveWindow( "Recovered Log-Polar", 700, 350 );
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for(;;)
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{
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Mat frame;
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capture >> frame;
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if( frame.empty() )
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break;
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Point2f center( (float)frame.cols / 2, (float)frame.rows / 2 );
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double radius = (double)frame.cols / 4;
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double M = (double)frame.cols / log(radius);
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logPolar(frame,log_polar_img, center, M, INTER_LINEAR + WARP_FILL_OUTLIERS);
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linearPolar(frame,lin_polar_img, center, radius, INTER_LINEAR + WARP_FILL_OUTLIERS);
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logPolar(log_polar_img, recovered_log_polar, center, M, WARP_INVERSE_MAP + INTER_LINEAR);
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linearPolar(lin_polar_img, recovered_lin_polar_img, center, radius, WARP_INVERSE_MAP + INTER_LINEAR + WARP_FILL_OUTLIERS);
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imshow("Log-Polar", log_polar_img );
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imshow("Linear-Polar", lin_polar_img );
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imshow("Recovered Linear-Polar", recovered_lin_polar_img );
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imshow("Recovered Log-Polar", recovered_log_polar );
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if( waitKey(10) >= 0 )
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break;
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}
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waitKey(0);
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return 0;
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}
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