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Open Source Computer Vision Library
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159 lines
4.4 KiB
159 lines
4.4 KiB
11 years ago
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#include <windows.h>
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#include <d3d9.h>
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#pragma comment (lib, "d3d9.lib")
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#define USE_D3DEX
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#define WINDOW_NAME "OpenCV Direct3D 9 Ex Sample"
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IDirect3D9Ex *pD3D = NULL;
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IDirect3DDevice9Ex *dev = NULL;
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IDirect3DSurface9 *pBackBuffer = NULL;
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IDirect3DSurface9 *pCPUWriteSurface = NULL; // required name
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IDirect3DSurface9 *pReadOnlySurface = NULL; // required name
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HANDLE readOnlySurfaceShared = 0; // required name
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IDirect3DSurface9 *pSurface = NULL; // required name
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HANDLE surfaceShared = 0; // required name
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#include "d3d_base.inl.hpp"
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bool initDirect3D(void)
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{
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if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D)))
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{
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return false;
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}
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D3DDISPLAYMODEEX ddm;
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ZeroMemory(&ddm, sizeof(ddm));
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ddm.Size = sizeof(D3DDISPLAYMODEEX);
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D3DDISPLAYROTATION rotation;
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if (FAILED(pD3D->GetAdapterDisplayModeEx(D3DADAPTER_DEFAULT, &ddm, &rotation)))
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{
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return false;
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}
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D3DPRESENT_PARAMETERS d3dpp;
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ZeroMemory(&d3dpp,sizeof(D3DPRESENT_PARAMETERS));
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DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_NOWINDOWCHANGES
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| D3DCREATE_MULTITHREADED;
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d3dpp.Windowed = true;
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d3dpp.Flags = 0;
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d3dpp.BackBufferCount = 0;
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d3dpp.BackBufferFormat = ddm.Format;
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d3dpp.BackBufferHeight = HEIGHT;
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d3dpp.BackBufferWidth = WIDTH;
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d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.hDeviceWindow = hWnd;
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
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if (FAILED(pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, flags, &d3dpp, NULL, &dev)))
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{
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return false;
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}
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if (FAILED(dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer)))
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{
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return false;
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}
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return true;
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}
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bool initDirect3DTextures()
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{
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if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface, &surfaceShared)))
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{
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std::cerr << "Can't create surface for result" << std::endl;
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return false;
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}
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if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pReadOnlySurface, &readOnlySurfaceShared)))
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{
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std::cerr << "Can't create read only surface" << std::endl;
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return false;
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}
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else
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{
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IDirect3DSurface9* pTmpSurface;
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if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pTmpSurface, NULL)))
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{
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std::cerr << "Can't create temp surface for CPU write" << std::endl;
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return false;
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}
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D3DLOCKED_RECT memDesc = {0, NULL};
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RECT rc = {0, 0, WIDTH, HEIGHT};
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if (SUCCEEDED(pTmpSurface->LockRect(&memDesc, &rc, 0)))
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{
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cv::Mat m(cv::Size(WIDTH, HEIGHT), CV_8UC4, memDesc.pBits, (int)memDesc.Pitch);
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getInputTexture().copyTo(m);
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pTmpSurface->UnlockRect();
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dev->StretchRect(pTmpSurface, NULL, pReadOnlySurface, NULL, D3DTEXF_NONE);
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}
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else
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{
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std::cerr << "Can't LockRect() on surface" << std::endl;
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}
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pTmpSurface->Release();
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}
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if (FAILED(dev->CreateOffscreenPlainSurface(WIDTH, HEIGHT, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pCPUWriteSurface, NULL)))
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{
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std::cerr << "Can't create surface for CPU write" << std::endl;
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return false;
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}
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return true;
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}
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void render(void)
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{
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// check to make sure you have a valid Direct3D device
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CV_Assert(dev);
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renderToD3DObject();
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if (g_sampleType == 0)
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{
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// nothing
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}
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else if (g_sampleType == 1)
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{
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if (FAILED(dev->StretchRect(pCPUWriteSurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
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{
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std::cerr << "Can't StretchRect()" << std::endl;
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}
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}
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else
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{
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if (FAILED(dev->StretchRect(pSurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
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{
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std::cerr << "Can't StretchRect()" << std::endl;
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}
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}
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if (SUCCEEDED(dev -> BeginScene()))
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{
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// end the scene
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dev -> EndScene();
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}
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// present the back buffer contents to the display
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dev->Present(NULL, NULL, NULL, NULL);
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}
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void cleanUp (void)
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{
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SAFE_RELEASE(pCPUWriteSurface);
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SAFE_RELEASE(pReadOnlySurface);
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SAFE_RELEASE(pSurface);
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SAFE_RELEASE(pBackBuffer);
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SAFE_RELEASE(dev);
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SAFE_RELEASE(pD3D);
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}
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