|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
|
|
|
|
// Digital Ltd. LLC
|
|
|
|
//
|
|
|
|
// All rights reserved.
|
|
|
|
//
|
|
|
|
// Redistribution and use in source and binary forms, with or without
|
|
|
|
// modification, are permitted provided that the following conditions are
|
|
|
|
// met:
|
|
|
|
// * Redistributions of source code must retain the above copyright
|
|
|
|
// notice, this list of conditions and the following disclaimer.
|
|
|
|
// * Redistributions in binary form must reproduce the above
|
|
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
|
|
// in the documentation and/or other materials provided with the
|
|
|
|
// distribution.
|
|
|
|
// * Neither the name of Industrial Light & Magic nor the names of
|
|
|
|
// its contributors may be used to endorse or promote products derived
|
|
|
|
// from this software without specific prior written permission.
|
|
|
|
//
|
|
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// class Compressor
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include <ImfCompressor.h>
|
|
|
|
#include <ImfRleCompressor.h>
|
|
|
|
#include <ImfZipCompressor.h>
|
|
|
|
#include <ImfPizCompressor.h>
|
|
|
|
#include <ImfPxr24Compressor.h>
|
|
|
|
#include <ImfB44Compressor.h>
|
|
|
|
#include <ImfCheckedArithmetic.h>
|
|
|
|
|
|
|
|
namespace Imf {
|
|
|
|
|
|
|
|
using Imath::Box2i;
|
|
|
|
|
|
|
|
|
|
|
|
Compressor::Compressor (const Header &hdr): _header (hdr) {}
|
|
|
|
|
|
|
|
|
|
|
|
Compressor::~Compressor () {}
|
|
|
|
|
|
|
|
|
|
|
|
Compressor::Format
|
|
|
|
Compressor::format () const
|
|
|
|
{
|
|
|
|
return XDR;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
Compressor::compressTile (const char *inPtr,
|
|
|
|
int inSize,
|
|
|
|
Box2i range,
|
|
|
|
const char *&outPtr)
|
|
|
|
{
|
|
|
|
return compress (inPtr, inSize, range.min.y, outPtr);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
Compressor::uncompressTile (const char *inPtr,
|
|
|
|
int inSize,
|
|
|
|
Box2i range,
|
|
|
|
const char *&outPtr)
|
|
|
|
{
|
|
|
|
return uncompress (inPtr, inSize, range.min.y, outPtr);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
isValidCompression (Compression c)
|
|
|
|
{
|
|
|
|
switch (c)
|
|
|
|
{
|
|
|
|
case NO_COMPRESSION:
|
|
|
|
case RLE_COMPRESSION:
|
|
|
|
case ZIPS_COMPRESSION:
|
|
|
|
case ZIP_COMPRESSION:
|
|
|
|
case PIZ_COMPRESSION:
|
|
|
|
case PXR24_COMPRESSION:
|
|
|
|
case B44_COMPRESSION:
|
|
|
|
case B44A_COMPRESSION:
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Compressor *
|
|
|
|
newCompressor (Compression c, size_t maxScanLineSize, const Header &hdr)
|
|
|
|
{
|
|
|
|
switch (c)
|
|
|
|
{
|
|
|
|
case RLE_COMPRESSION:
|
|
|
|
|
|
|
|
return new RleCompressor (hdr, maxScanLineSize);
|
|
|
|
|
|
|
|
case ZIPS_COMPRESSION:
|
|
|
|
|
|
|
|
return new ZipCompressor (hdr, maxScanLineSize, 1);
|
|
|
|
|
|
|
|
case ZIP_COMPRESSION:
|
|
|
|
|
|
|
|
return new ZipCompressor (hdr, maxScanLineSize, 16);
|
|
|
|
|
|
|
|
case PIZ_COMPRESSION:
|
|
|
|
|
|
|
|
return new PizCompressor (hdr, maxScanLineSize, 32);
|
|
|
|
|
|
|
|
case PXR24_COMPRESSION:
|
|
|
|
|
|
|
|
return new Pxr24Compressor (hdr, maxScanLineSize, 16);
|
|
|
|
|
|
|
|
case B44_COMPRESSION:
|
|
|
|
|
|
|
|
return new B44Compressor (hdr, maxScanLineSize, 32, false);
|
|
|
|
|
|
|
|
case B44A_COMPRESSION:
|
|
|
|
|
|
|
|
return new B44Compressor (hdr, maxScanLineSize, 32, true);
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Compressor *
|
|
|
|
newTileCompressor (Compression c,
|
|
|
|
size_t tileLineSize,
|
|
|
|
size_t numTileLines,
|
|
|
|
const Header &hdr)
|
|
|
|
{
|
|
|
|
switch (c)
|
|
|
|
{
|
|
|
|
case RLE_COMPRESSION:
|
|
|
|
|
|
|
|
return new RleCompressor (hdr, uiMult (tileLineSize, numTileLines));
|
|
|
|
|
|
|
|
case ZIPS_COMPRESSION:
|
|
|
|
case ZIP_COMPRESSION:
|
|
|
|
|
|
|
|
return new ZipCompressor (hdr, tileLineSize, numTileLines);
|
|
|
|
|
|
|
|
case PIZ_COMPRESSION:
|
|
|
|
|
|
|
|
return new PizCompressor (hdr, tileLineSize, numTileLines);
|
|
|
|
|
|
|
|
case PXR24_COMPRESSION:
|
|
|
|
|
|
|
|
return new Pxr24Compressor (hdr, tileLineSize, numTileLines);
|
|
|
|
|
|
|
|
case B44_COMPRESSION:
|
|
|
|
|
|
|
|
return new B44Compressor (hdr, tileLineSize, numTileLines, false);
|
|
|
|
|
|
|
|
case B44A_COMPRESSION:
|
|
|
|
|
|
|
|
return new B44Compressor (hdr, tileLineSize, numTileLines, true);
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // namespace Imf
|