Open Source Computer Vision Library https://opencv.org/
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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
#ifndef __OPENCV_TEST_COMMON_HPP__
#define __OPENCV_TEST_COMMON_HPP__
#include "opencv2/dnn/utils/inference_engine.hpp"
#ifdef HAVE_OPENCL
#include "opencv2/core/ocl.hpp"
#endif
namespace cv { namespace dnn {
CV__DNN_INLINE_NS_BEGIN
void PrintTo(const cv::dnn::Backend& v, std::ostream* os);
void PrintTo(const cv::dnn::Target& v, std::ostream* os);
using opencv_test::tuple;
using opencv_test::get;
void PrintTo(const tuple<cv::dnn::Backend, cv::dnn::Target> v, std::ostream* os);
CV__DNN_INLINE_NS_END
}} // namespace cv::dnn
namespace opencv_test {
using namespace cv::dnn;
static inline const std::string &getOpenCVExtraDir()
{
return cvtest::TS::ptr()->get_data_path();
}
void normAssert(
cv::InputArray ref, cv::InputArray test, const char *comment = "",
double l1 = 0.00001, double lInf = 0.0001);
std::vector<cv::Rect2d> matToBoxes(const cv::Mat& m);
void normAssertDetections(
const std::vector<int>& refClassIds,
const std::vector<float>& refScores,
const std::vector<cv::Rect2d>& refBoxes,
const std::vector<int>& testClassIds,
const std::vector<float>& testScores,
const std::vector<cv::Rect2d>& testBoxes,
const char *comment = "", double confThreshold = 0.0,
double scores_diff = 1e-5, double boxes_iou_diff = 1e-4);
// For SSD-based object detection networks which produce output of shape 1x1xNx7
// where N is a number of detections and an every detection is represented by
// a vector [batchId, classId, confidence, left, top, right, bottom].
void normAssertDetections(
cv::Mat ref, cv::Mat out, const char *comment = "",
double confThreshold = 0.0, double scores_diff = 1e-5,
double boxes_iou_diff = 1e-4);
bool readFileInMemory(const std::string& filename, std::string& content);
#ifdef HAVE_INF_ENGINE
bool validateVPUType();
#endif
testing::internal::ParamGenerator< tuple<Backend, Target> > dnnBackendsAndTargets(
bool withInferenceEngine = true,
bool withHalide = false,
Merge pull request #12703 from wzw-intel:vkcom * dnn: Add a Vulkan based backend This commit adds a new backend "DNN_BACKEND_VKCOM" and a new target "DNN_TARGET_VULKAN". VKCOM means vulkan based computation library. This backend uses Vulkan API and SPIR-V shaders to do the inference computation for layers. The layer types that implemented in DNN_BACKEND_VKCOM include: Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling, AvePooling, Permute This is just a beginning work for Vulkan in OpenCV DNN, more layer types will be supported and performance tuning is on the way. Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK In order to build dnn with Vulkan support, need installing Vulkan SDK and setting environment variable "VULKAN_SDK" and add "-DWITH_VULKAN=ON" to cmake command. You can download Vulkan SDK from: https://vulkan.lunarg.com/sdk/home#linux For how to install, see https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html respectively for linux, windows and mac. To run the vulkan backend, also need installing mesa driver. On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers' To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*' Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: dynamically load Vulkan runtime No compile-time dependency on Vulkan library. If Vulkan runtime is unavailable, fallback to CPU path. Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your own vulkan runtime library. Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com> * dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders The SPIR-V shaders are in format of text-based 32-bit hexadecimal numbers, and inserted into .cpp files as unsigned int32 array. * dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes Vulkan header files are copied from https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan to 3rdparty/include Fix the Copyright declaration issue. Refine OpenCVDetectVulkan.cmake * dnn/Vulkan: Add vulkan backend tests into existing ones. Also fixed some test failures. - Don't use bool variable as uniform for shader - Fix dispathed group number beyond max issue - Bypass "group > 1" convolution. This should be support in future. * dnn/Vulkan: Fix multiple initialization in one thread.
6 years ago
bool withCpuOCV = true,
bool withVkCom = true
);
class DNNTestLayer : public TestWithParam<tuple<Backend, Target> >
{
public:
dnn::Backend backend;
dnn::Target target;
double default_l1, default_lInf;
DNNTestLayer()
{
backend = (dnn::Backend)(int)get<0>(GetParam());
target = (dnn::Target)(int)get<1>(GetParam());
getDefaultThresholds(backend, target, &default_l1, &default_lInf);
}
static void getDefaultThresholds(int backend, int target, double* l1, double* lInf)
{
if (target == DNN_TARGET_OPENCL_FP16 || target == DNN_TARGET_MYRIAD)
{
*l1 = 4e-3;
*lInf = 2e-2;
}
else
{
*l1 = 1e-5;
*lInf = 1e-4;
}
}
static void checkBackend(int backend, int target, Mat* inp = 0, Mat* ref = 0)
{
if (backend == DNN_BACKEND_INFERENCE_ENGINE && target == DNN_TARGET_MYRIAD)
{
if (inp && ref && inp->dims == 4 && ref->dims == 4 &&
inp->size[0] != 1 && inp->size[0] != ref->size[0])
throw SkipTestException("Inconsistent batch size of input and output blobs for Myriad plugin");
}
}
protected:
void checkBackend(Mat* inp = 0, Mat* ref = 0)
{
checkBackend(backend, target, inp, ref);
}
};
} // namespace
// src/op_inf_engine.hpp
#define INF_ENGINE_VER_MAJOR_GT(ver) (((INF_ENGINE_RELEASE) / 10000) > ((ver) / 10000))
#define INF_ENGINE_VER_MAJOR_GE(ver) (((INF_ENGINE_RELEASE) / 10000) >= ((ver) / 10000))
#define INF_ENGINE_VER_MAJOR_LT(ver) (((INF_ENGINE_RELEASE) / 10000) < ((ver) / 10000))
#define INF_ENGINE_VER_MAJOR_LE(ver) (((INF_ENGINE_RELEASE) / 10000) <= ((ver) / 10000))
#define INF_ENGINE_VER_MAJOR_EQ(ver) (((INF_ENGINE_RELEASE) / 10000) == ((ver) / 10000))
#endif