Open Source Computer Vision Library https://opencv.org/
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#include <string>
#include <iostream>
#include <sstream>
#include <stdexcept>
#include "opencv2/core/core.hpp"
#include "opencv2/video/video.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/videostab/videostab.hpp"
using namespace std;
using namespace cv;
using namespace cv::videostab;
Ptr<Stabilizer> stabilizer;
double outputFps;
string outputPath;
bool quietMode;
void run();
void printHelp();
void run()
{
VideoWriter writer;
Mat stabilizedFrame;
while (!(stabilizedFrame = stabilizer->nextFrame()).empty())
{
if (!outputPath.empty())
{
if (!writer.isOpened())
writer.open(outputPath, CV_FOURCC('X','V','I','D'), outputFps, stabilizedFrame.size());
writer << stabilizedFrame;
}
if (!quietMode)
{
imshow("stabilizedFrame", stabilizedFrame);
char key = static_cast<char>(waitKey(3));
if (key == 27)
break;
}
}
cout << "\nfinished\n";
}
void printHelp()
{
cout << "OpenCV video stabilizer.\n"
"Usage: videostab <file_path> [arguments]\n\n"
"Arguments:\n"
" -m, --model=(transl|transl_and_scale|affine)\n"
" Set motion model. The default is affine.\n"
" --outlier-ratio=<float_number>\n"
" Outliers ratio in motion estimation. The default is 0.5.\n"
" --min-inlier-ratio=<float_number>\n"
" Minimum inlier ratio to decide if estimated motion is OK. The default is 0.1,\n"
" but you may want to increase it.\n"
" -r, --radius=<int_number>\n"
" Set smoothing radius. The default is 15.\n"
" --stdev=<float_number>\n"
" Set smoothing weights standard deviation. The default is sqrt(radius).\n"
" --deblur=(yes|no)\n"
" Do deblurring.\n"
" --deblur-sens=<float_number>\n"
" Set deblurring sensitivity (from 0 to +inf). The default is 0.1.\n"
" -t, --trim-ratio=<float_number>\n"
" Set trimming ratio (from 0 to 0.5). The default is 0.\n"
" --est-trim=(yes|no)\n"
" Estimate trim ratio automatically. The default is yes (that leads to two passes,\n"
" you can turn it off if you want to use one pass only).\n"
" --incl-constr=(yes|no)\n"
" Ensure the inclusion constraint is always satisfied. The default is no.\n"
" --border-mode=(replicate|const)\n"
" Set border extrapolation mode. The default is replicate.\n"
" --mosaic=(yes|no)\n"
" Do consistent mosaicing. The default is no.\n"
" --mosaic-stdev=<float_number>\n"
" Consistent mosaicing stdev threshold. The default is 10.\n"
" --motion-inpaint=(yes|no)\n"
" Do motion inpainting (requires GPU support). The default is no.\n"
" --color-inpaint=(yes|no)\n"
" Do color inpainting. The defailt is no.\n"
" -o, --output=<file_path>\n"
" Set output file path explicitely. The default is stabilized.avi.\n"
" --fps=<int_number>\n"
" Set output video FPS explicitely. By default the source FPS is used.\n"
" -q, --quiet\n"
" Don't show output video frames.\n"
" -h, --help\n"
" Print help.\n"
"\n";
}
int main(int argc, const char **argv)
{
try
{
const char *keys =
"{ 1 | | | | }"
"{ m | model | | }"
"{ | min-inlier-ratio | | }"
"{ | outlier-ratio | | }"
"{ r | radius | | }"
"{ | stdev | | }"
"{ | deblur | | }"
"{ | deblur-sens | | }"
"{ | est-trim | | }"
"{ t | trim-ratio | | }"
"{ | incl-constr | | }"
"{ | border-mode | | }"
"{ | mosaic | | }"
"{ | mosaic-stdev | | }"
"{ | motion-inpaint | | }"
"{ | color-inpaint | | }"
"{ o | output | stabilized.avi | }"
"{ | fps | | }"
"{ q | quiet | false | }"
"{ h | help | false | }";
CommandLineParser cmd(argc, argv, keys);
// parse command arguments
if (cmd.get<bool>("help"))
{
printHelp();
return 0;
}
stabilizer = new Stabilizer();
string inputPath = cmd.get<string>("1");
if (inputPath.empty())
throw runtime_error("specify video file path");
VideoFileSource *frameSource = new VideoFileSource(inputPath);
outputFps = frameSource->fps();
stabilizer->setFrameSource(frameSource);
cout << "frame count: " << frameSource->frameCount() << endl;
PyrLkRobustMotionEstimator *motionEstimator = new PyrLkRobustMotionEstimator();
if (cmd.get<string>("model") == "transl")
motionEstimator->setMotionModel(TRANSLATION);
else if (cmd.get<string>("model") == "transl_and_scale")
motionEstimator->setMotionModel(TRANSLATION_AND_SCALE);
else if (cmd.get<string>("model") == "affine")
motionEstimator->setMotionModel(AFFINE);
else if (!cmd.get<string>("model").empty())
throw runtime_error("unknow motion mode: " + cmd.get<string>("model"));
if (!cmd.get<string>("outlier-ratio").empty())
{
RansacParams ransacParams = motionEstimator->ransacParams();
ransacParams.eps = cmd.get<float>("outlier-ratio");
motionEstimator->setRansacParams(ransacParams);
}
if (!cmd.get<string>("min-inlier-ratio").empty())
motionEstimator->setMinInlierRatio(cmd.get<float>("min-inlier-ratio"));
stabilizer->setMotionEstimator(motionEstimator);
int smoothRadius = -1;
float smoothStdev = -1;
if (!cmd.get<string>("radius").empty())
smoothRadius = cmd.get<int>("radius");
if (!cmd.get<string>("stdev").empty())
smoothStdev = cmd.get<float>("stdev");
if (smoothRadius > 0 && smoothStdev > 0)
stabilizer->setMotionFilter(new GaussianMotionFilter(smoothRadius, smoothStdev));
else if (smoothRadius > 0 && smoothStdev < 0)
stabilizer->setMotionFilter(new GaussianMotionFilter(smoothRadius, sqrt(smoothRadius)));
if (cmd.get<string>("deblur") == "yes")
{
WeightingDeblurer *deblurer = new WeightingDeblurer();
if (!cmd.get<string>("deblur-sens").empty())
deblurer->setSensitivity(cmd.get<float>("deblur-sens"));
stabilizer->setDeblurer(deblurer);
}
if (!cmd.get<string>("est-trim").empty())
stabilizer->setEstimateTrimRatio(cmd.get<string>("est-trim") == "yes");
if (!cmd.get<string>("trim-ratio").empty())
stabilizer->setTrimRatio(cmd.get<float>("trim-ratio"));
if (!cmd.get<string>("incl-constr").empty())
stabilizer->setInclusionConstraint(cmd.get<string>("incl-constr") == "yes");
if (cmd.get<string>("border-mode") == "replicate")
stabilizer->setBorderMode(BORDER_REPLICATE);
else if (cmd.get<string>("border-mode") == "const")
stabilizer->setBorderMode(BORDER_CONSTANT);
else if (!cmd.get<string>("border-mode").empty())
throw runtime_error("unknown border extrapolation mode: " + cmd.get<string>("border-mode"));
InpaintingPipeline *inpainters = new InpaintingPipeline();
if (cmd.get<string>("mosaic") == "yes")
{
ConsistentMosaicInpainter *inpainter = new ConsistentMosaicInpainter();
if (!cmd.get<string>("mosaic-stdev").empty())
inpainter->setStdevThresh(cmd.get<float>("mosaic-stdev"));
inpainters->pushBack(inpainter);
}
if (cmd.get<string>("motion-inpaint") == "yes")
inpainters->pushBack(new MotionInpainter());
if (cmd.get<string>("color-inpaint") == "yes")
inpainters->pushBack(new ColorAverageInpainter());
if (!inpainters->empty())
stabilizer->setInpainter(inpainters);
stabilizer->setLog(new LogToStdout());
outputPath = cmd.get<string>("output");
if (!cmd.get<string>("fps").empty())
outputFps = cmd.get<double>("fps");
quietMode = cmd.get<bool>("quiet");
// run video processing
run();
}
catch (const exception &e)
{
cout << e.what() << endl;
stabilizer.release();
return -1;
}
stabilizer.release();
return 0;
}