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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_CHANNEL_LIST_H
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#define INCLUDED_IMF_CHANNEL_LIST_H
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//-----------------------------------------------------------------------------
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//
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// class Channel
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// class ChannelList
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//
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//-----------------------------------------------------------------------------
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#include <ImfName.h>
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#include <ImfPixelType.h>
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#include <map>
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#include <set>
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#include <string>
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namespace Imf {
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struct Channel
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{
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//------------------------------
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// Data type; see ImfPixelType.h
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//------------------------------
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PixelType type;
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//--------------------------------------------
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// Subsampling: pixel (x, y) is present in the
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// channel only if
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//
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// x % xSampling == 0 && y % ySampling == 0
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//
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//--------------------------------------------
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int xSampling;
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int ySampling;
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//--------------------------------------------------------------
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// Hint to lossy compression methods that indicates whether
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// human perception of the quantity represented by this channel
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// is closer to linear or closer to logarithmic. Compression
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// methods may optimize image quality by adjusting pixel data
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// quantization acording to this hint.
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// For example, perception of red, green, blue and luminance is
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// approximately logarithmic; the difference between 0.1 and 0.2
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// is perceived to be roughly the same as the difference between
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// 1.0 and 2.0. Perception of chroma coordinates tends to be
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// closer to linear than logarithmic; the difference between 0.1
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// and 0.2 is perceived to be roughly the same as the difference
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// between 1.0 and 1.1.
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//--------------------------------------------------------------
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bool pLinear;
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//------------
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// Constructor
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//------------
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Channel (PixelType type = HALF,
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int xSampling = 1,
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int ySampling = 1,
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bool pLinear = false);
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//------------
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// Operator ==
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//------------
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bool operator == (const Channel &other) const;
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};
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class ChannelList
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{
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public:
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//--------------
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// Add a channel
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//--------------
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void insert (const char name[],
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const Channel &channel);
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void insert (const std::string &name,
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const Channel &channel);
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//------------------------------------------------------------------
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// Access to existing channels:
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//
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// [n] Returns a reference to the channel with name n.
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// If no channel with name n exists, an Iex::ArgExc
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// is thrown.
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//
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// findChannel(n) Returns a pointer to the channel with name n,
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// or 0 if no channel with name n exists.
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//
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//------------------------------------------------------------------
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Channel & operator [] (const char name[]);
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const Channel & operator [] (const char name[]) const;
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Channel & operator [] (const std::string &name);
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const Channel & operator [] (const std::string &name) const;
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Channel * findChannel (const char name[]);
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const Channel * findChannel (const char name[]) const;
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Channel * findChannel (const std::string &name);
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const Channel * findChannel (const std::string &name) const;
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//-------------------------------------------
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// Iterator-style access to existing channels
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//-------------------------------------------
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typedef std::map <Name, Channel> ChannelMap;
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class Iterator;
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class ConstIterator;
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Iterator begin ();
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ConstIterator begin () const;
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Iterator end ();
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ConstIterator end () const;
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Iterator find (const char name[]);
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ConstIterator find (const char name[]) const;
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Iterator find (const std::string &name);
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ConstIterator find (const std::string &name) const;
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//-----------------------------------------------------------------
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// Support for image layers:
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//
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// In an image file with many channels it is sometimes useful to
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// group the channels into "layers", that is, into sets of channels
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// that logically belong together. Grouping channels into layers
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// is done using a naming convention: channel C in layer L is
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// called "L.C".
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//
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// For example, a computer graphic image may contain separate
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// R, G and B channels for light that originated at each of
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// several different virtual light sources. The channels in
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// this image might be called "light1.R", "light1.G", "light1.B",
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// "light2.R", "light2.G", "light2.B", etc.
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//
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// Note that this naming convention allows layers to be nested;
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// for example, "light1.specular.R" identifies the "R" channel
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// in the "specular" sub-layer of layer "light1".
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//
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// Channel names that don't contain a "." or that contain a
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// "." only at the beginning or at the end are not considered
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// to be part of any layer.
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//
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// layers(lns) sorts the channels in this ChannelList
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// into layers and stores the names of
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// all layers, sorted alphabetically,
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// into string set lns.
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//
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// channelsInLayer(ln,f,l) stores a pair of iterators in f and l
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// such that the loop
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//
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// for (ConstIterator i = f; i != l; ++i)
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// ...
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//
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// iterates over all channels in layer ln.
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// channelsInLayer (ln, l, p) calls
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// channelsWithPrefix (ln + ".", l, p).
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//
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//-----------------------------------------------------------------
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void layers (std::set <std::string> &layerNames) const;
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void channelsInLayer (const std::string &layerName,
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Iterator &first,
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Iterator &last);
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void channelsInLayer (const std::string &layerName,
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ConstIterator &first,
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ConstIterator &last) const;
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//-------------------------------------------------------------------
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// Find all channels whose name begins with a given prefix:
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//
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// channelsWithPrefix(p,f,l) stores a pair of iterators in f and l
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// such that the following loop iterates over all channels whose name
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// begins with string p:
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//
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// for (ConstIterator i = f; i != l; ++i)
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// ...
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//
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//-------------------------------------------------------------------
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void channelsWithPrefix (const char prefix[],
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Iterator &first,
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Iterator &last);
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void channelsWithPrefix (const char prefix[],
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ConstIterator &first,
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ConstIterator &last) const;
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void channelsWithPrefix (const std::string &prefix,
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Iterator &first,
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Iterator &last);
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void channelsWithPrefix (const std::string &prefix,
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ConstIterator &first,
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ConstIterator &last) const;
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//------------
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// Operator ==
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//------------
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bool operator == (const ChannelList &other) const;
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private:
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ChannelMap _map;
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};
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//----------
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// Iterators
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//----------
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class ChannelList::Iterator
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{
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public:
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Iterator ();
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Iterator (const ChannelList::ChannelMap::iterator &i);
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Iterator & operator ++ ();
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Iterator operator ++ (int);
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const char * name () const;
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Channel & channel () const;
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private:
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friend class ChannelList::ConstIterator;
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ChannelList::ChannelMap::iterator _i;
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};
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class ChannelList::ConstIterator
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{
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public:
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ConstIterator ();
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ConstIterator (const ChannelList::ChannelMap::const_iterator &i);
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ConstIterator (const ChannelList::Iterator &other);
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ConstIterator & operator ++ ();
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ConstIterator operator ++ (int);
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const char * name () const;
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const Channel & channel () const;
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private:
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friend bool operator == (const ConstIterator &, const ConstIterator &);
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friend bool operator != (const ConstIterator &, const ConstIterator &);
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ChannelList::ChannelMap::const_iterator _i;
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};
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//-----------------
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// Inline Functions
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//-----------------
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inline
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ChannelList::Iterator::Iterator (): _i()
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{
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// empty
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}
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inline
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ChannelList::Iterator::Iterator (const ChannelList::ChannelMap::iterator &i):
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_i (i)
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{
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// empty
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}
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inline ChannelList::Iterator &
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ChannelList::Iterator::operator ++ ()
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{
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++_i;
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return *this;
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}
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inline ChannelList::Iterator
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ChannelList::Iterator::operator ++ (int)
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{
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Iterator tmp = *this;
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++_i;
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return tmp;
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}
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inline const char *
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ChannelList::Iterator::name () const
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{
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return *_i->first;
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}
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inline Channel &
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ChannelList::Iterator::channel () const
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{
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return _i->second;
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}
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inline
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ChannelList::ConstIterator::ConstIterator (): _i()
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{
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// empty
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}
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inline
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ChannelList::ConstIterator::ConstIterator
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(const ChannelList::ChannelMap::const_iterator &i): _i (i)
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{
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// empty
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}
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inline
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ChannelList::ConstIterator::ConstIterator (const ChannelList::Iterator &other):
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_i (other._i)
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{
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// empty
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}
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inline ChannelList::ConstIterator &
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ChannelList::ConstIterator::operator ++ ()
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{
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++_i;
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return *this;
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}
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inline ChannelList::ConstIterator
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ChannelList::ConstIterator::operator ++ (int)
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{
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ConstIterator tmp = *this;
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++_i;
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return tmp;
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}
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inline const char *
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ChannelList::ConstIterator::name () const
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{
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return *_i->first;
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}
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inline const Channel &
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ChannelList::ConstIterator::channel () const
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{
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return _i->second;
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}
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inline bool
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operator == (const ChannelList::ConstIterator &x,
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const ChannelList::ConstIterator &y)
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{
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return x._i == y._i;
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}
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inline bool
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operator != (const ChannelList::ConstIterator &x,
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const ChannelList::ConstIterator &y)
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{
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return !(x == y);
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}
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} // namespace Imf
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#endif
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