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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2008-2012, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __OPENCV_PHOTO_HPP__
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#define __OPENCV_PHOTO_HPP__
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#include "opencv2/core.hpp"
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#include "opencv2/imgproc.hpp"
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/*! \namespace cv
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Namespace where all the C++ OpenCV functionality resides
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*/
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namespace cv
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{
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//! the inpainting algorithm
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enum
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{
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INPAINT_NS = 0, // Navier-Stokes algorithm
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INPAINT_TELEA = 1 // A. Telea algorithm
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};
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//! restores the damaged image areas using one of the available intpainting algorithms
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CV_EXPORTS_W void inpaint( InputArray src, InputArray inpaintMask,
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OutputArray dst, double inpaintRadius, int flags );
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CV_EXPORTS_W void fastNlMeansDenoising( InputArray src, OutputArray dst, float h = 3,
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int templateWindowSize = 7, int searchWindowSize = 21);
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CV_EXPORTS_W void fastNlMeansDenoisingColored( InputArray src, OutputArray dst,
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float h = 3, float hColor = 3,
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int templateWindowSize = 7, int searchWindowSize = 21);
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CV_EXPORTS_W void fastNlMeansDenoisingMulti( InputArrayOfArrays srcImgs, OutputArray dst,
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int imgToDenoiseIndex, int temporalWindowSize,
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float h = 3, int templateWindowSize = 7, int searchWindowSize = 21);
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CV_EXPORTS_W void fastNlMeansDenoisingColoredMulti( InputArrayOfArrays srcImgs, OutputArray dst,
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int imgToDenoiseIndex, int temporalWindowSize,
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float h = 3, float hColor = 3,
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int templateWindowSize = 7, int searchWindowSize = 21);
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CV_EXPORTS_W void makeHDR(InputArrayOfArrays srcImgs, const std::vector<float>& exp_times, OutputArray dst, Mat response = Mat());
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CV_EXPORTS_W void exposureFusion(InputArrayOfArrays srcImgs, OutputArray dst, float wc = 1.0f, float ws = 1.0f, float we = 0.0f);
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CV_EXPORTS_W void shiftMat(InputArray src, Point shift, OutputArray dst);
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CV_EXPORTS_W Point getExpShift(InputArray img0, InputArray img1, int max_bits = 6, int exclude_range = 4);
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CV_EXPORTS_W void estimateResponse(InputArrayOfArrays srcImgs, const std::vector<float>& exp_times, OutputArray dst, int samples = 50, float lambda = 10);
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CV_EXPORTS_W void alignImages(InputArrayOfArrays src, std::vector<Mat>& dst);
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class CV_EXPORTS_W Tonemap : public Algorithm
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{
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public:
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Tonemap(float gamma);
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virtual ~Tonemap();
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void process(InputArray src, OutputArray dst);
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static Ptr<Tonemap> create(const String& name);
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protected:
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float gamma;
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Mat img;
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void linearMap();
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void gammaCorrection();
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virtual void tonemap() = 0;
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};
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class CV_EXPORTS_W TonemapLinear : public Tonemap
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{
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public:
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TonemapLinear(float gamma = 2.2f);
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AlgorithmInfo* info() const;
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protected:
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void tonemap();
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};
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class CV_EXPORTS_W TonemapDrago : public Tonemap
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{
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public:
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TonemapDrago(float gamma = 2.2f, float bias = 0.85f);
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AlgorithmInfo* info() const;
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protected:
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float bias;
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void tonemap();
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};
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class CV_EXPORTS_W TonemapDurand : public Tonemap
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{
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public:
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TonemapDurand(float gamma = 2.2f, float contrast = 4.0f, float sigma_color = 2.0f, float sigma_space = 2.0f);
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AlgorithmInfo* info() const;
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protected:
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float contrast;
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float sigma_color;
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float sigma_space;
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void tonemap();
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};
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class CV_EXPORTS_W TonemapReinhardDevlin : public Tonemap
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{
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public:
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TonemapReinhardDevlin(float gamma = 2.2f, float intensity = 0.0f, float color_adapt = 0.0f, float light_adapt = 1.0f);
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AlgorithmInfo* info() const;
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protected:
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float intensity;
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float color_adapt;
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float light_adapt;
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void tonemap();
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};
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} // cv
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#endif
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