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#pragma once
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#include "DirectXHelper.h"
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// Helper class that initializes DirectX APIs for 3D rendering.
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ref class Direct3DBase abstract
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{
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internal:
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Direct3DBase();
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public:
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virtual void Initialize();
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virtual void CreateDeviceResources();
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virtual void CreateWindowSizeDependentResources();
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virtual void UpdateForRenderResolutionChange(float width, float height);
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virtual void UpdateForWindowSizeChange(float width, float height);
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virtual void Render() = 0;
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internal:
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virtual ID3D11Texture2D* GetTexture()
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{
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return m_renderTarget.Get();
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}
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protected private:
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// Direct3D Objects.
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Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
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Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget;
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
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Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
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// Cached renderer properties.
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D3D_FEATURE_LEVEL m_featureLevel;
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Windows::Foundation::Size m_renderTargetSize;
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Windows::Foundation::Rect m_windowBounds;
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};
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