Open Source Computer Vision Library https://opencv.org/
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#ifndef __OPENCV_GPUWARPING_HPP__
#define __OPENCV_GPUWARPING_HPP__
#ifndef __cplusplus
# error gpuwarping.hpp header must be compiled as C++
#endif
#include "opencv2/core/gpu.hpp"
#include "opencv2/imgproc.hpp"
namespace cv { namespace gpu {
//! DST[x,y] = SRC[xmap[x,y],ymap[x,y]]
//! supports only CV_32FC1 map type
CV_EXPORTS void remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap,
int interpolation, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(),
Stream& stream = Stream::Null());
//! resizes the image
//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC, INTER_AREA
CV_EXPORTS void resize(const GpuMat& src, GpuMat& dst, Size dsize, double fx=0, double fy=0, int interpolation = INTER_LINEAR, Stream& stream = Stream::Null());
//! warps the image using affine transformation
//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
CV_EXPORTS void warpAffine(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR,
int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpAffineMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null());
//! warps the image using perspective transformation
//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
CV_EXPORTS void warpPerspective(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR,
int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpPerspectiveMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null());
//! builds plane warping maps
CV_EXPORTS void buildWarpPlaneMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, const Mat &T, float scale,
GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
//! builds cylindrical warping maps
CV_EXPORTS void buildWarpCylindricalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale,
GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
//! builds spherical warping maps
CV_EXPORTS void buildWarpSphericalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale,
GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
//! rotates an image around the origin (0,0) and then shifts it
//! supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
//! supports 1, 3 or 4 channels images with CV_8U, CV_16U or CV_32F depth
CV_EXPORTS void rotate(const GpuMat& src, GpuMat& dst, Size dsize, double angle, double xShift = 0, double yShift = 0,
int interpolation = INTER_LINEAR, Stream& stream = Stream::Null());
//! smoothes the source image and downsamples it
CV_EXPORTS void pyrDown(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null());
//! upsamples the source image and then smoothes it
CV_EXPORTS void pyrUp(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null());
class CV_EXPORTS ImagePyramid
{
public:
inline ImagePyramid() : nLayers_(0) {}
inline ImagePyramid(const GpuMat& img, int nLayers, Stream& stream = Stream::Null())
{
build(img, nLayers, stream);
}
void build(const GpuMat& img, int nLayers, Stream& stream = Stream::Null());
void getLayer(GpuMat& outImg, Size outRoi, Stream& stream = Stream::Null()) const;
inline void release()
{
layer0_.release();
pyramid_.clear();
nLayers_ = 0;
}
private:
GpuMat layer0_;
std::vector<GpuMat> pyramid_;
int nLayers_;
};
}} // namespace cv { namespace gpu {
#endif /* __OPENCV_GPUWARPING_HPP__ */