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#include "pch.h"
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#include "Direct3DInterop.h"
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#include "Direct3DContentProvider.h"
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#include <windows.storage.streams.h>
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#include <wrl.h>
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#include <robuffer.h>
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#include <opencv2\core\core.hpp>
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#include <opencv2\imgproc\imgproc.hpp>
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#include <opencv2\features2d\features2d.hpp>
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#include <algorithm>
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using namespace Windows::Storage::Streams;
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using namespace Microsoft::WRL;
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using namespace Windows::Foundation;
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using namespace Windows::UI::Core;
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using namespace Microsoft::WRL;
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using namespace Windows::Phone::Graphics::Interop;
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using namespace Windows::Phone::Input::Interop;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::Phone::Media::Capture;
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#if !defined(_M_ARM)
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#pragma message("warning: Direct3DInterop.cpp: Windows Phone camera code does not run in the emulator.")
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#pragma message("warning: Direct3DInterop.cpp: Please compile as an ARM build and run on a device.")
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#endif
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namespace PhoneXamlDirect3DApp1Comp
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{
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// Called each time a preview frame is available
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void CameraCapturePreviewSink::OnFrameAvailable(
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DXGI_FORMAT format,
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UINT width,
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UINT height,
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BYTE* pixels
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)
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{
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m_Direct3dInterop->UpdateFrame(pixels, width, height);
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}
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// Called each time a captured frame is available
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void CameraCaptureSampleSink::OnSampleAvailable(
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ULONGLONG hnsPresentationTime,
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ULONGLONG hnsSampleDuration,
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DWORD cbSample,
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BYTE* pSample)
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{
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}
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Direct3DInterop::Direct3DInterop()
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: m_algorithm(OCVFilterType::ePreview)
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, m_contentDirty(false)
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, m_backFrame(nullptr)
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, m_frontFrame(nullptr)
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{
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}
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bool Direct3DInterop::SwapFrames()
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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if(m_backFrame != nullptr)
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{
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std::swap(m_backFrame, m_frontFrame);
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return true;
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}
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return false;
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}
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void Direct3DInterop::UpdateFrame(byte* buffer,int width,int height)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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if(m_backFrame == nullptr)
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{
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m_backFrame = std::shared_ptr<cv::Mat> (new cv::Mat(height, width, CV_8UC4));
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m_frontFrame = std::shared_ptr<cv::Mat> (new cv::Mat(height, width, CV_8UC4));
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}
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memcpy(m_backFrame.get()->data, buffer, 4 * height*width);
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m_contentDirty = true;
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RequestAdditionalFrame();
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}
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void Direct3DInterop::ProcessFrame()
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{
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if (SwapFrames())
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{
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if (m_renderer)
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{
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cv::Mat* mat = m_frontFrame.get();
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switch (m_algorithm)
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{
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case OCVFilterType::ePreview:
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{
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break;
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}
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case OCVFilterType::eGray:
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{
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ApplyGrayFilter(mat);
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break;
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}
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case OCVFilterType::eCanny:
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{
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ApplyCannyFilter(mat);
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break;
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}
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case OCVFilterType::eBlur:
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{
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ApplyBlurFilter(mat);
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break;
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}
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case OCVFilterType::eFindFeatures:
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{
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ApplyFindFeaturesFilter(mat);
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break;
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}
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case OCVFilterType::eSepia:
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{
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ApplySepiaFilter(mat);
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break;
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}
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}
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m_renderer->CreateTextureFromByte(mat->data, mat->cols, mat->rows);
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}
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}
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}
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void Direct3DInterop::ApplyGrayFilter(cv::Mat* mat)
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{
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cv::Mat intermediateMat;
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cv::cvtColor(*mat, intermediateMat, CV_RGBA2GRAY);
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cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
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}
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void Direct3DInterop::ApplyCannyFilter(cv::Mat* mat)
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{
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cv::Mat intermediateMat;
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cv::Canny(*mat, intermediateMat, 80, 90);
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cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
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}
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void Direct3DInterop::ApplyBlurFilter(cv::Mat* mat)
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{
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cv::Mat intermediateMat;
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// cv::Blur(image, intermediateMat, 80, 90);
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cv::cvtColor(intermediateMat, *mat, CV_GRAY2BGRA);
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}
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void Direct3DInterop::ApplyFindFeaturesFilter(cv::Mat* mat)
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{
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cv::Mat intermediateMat;
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cv::Ptr<cv::FastFeatureDetector> detector = cv::FastFeatureDetector::create(50);
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std::vector<cv::KeyPoint> features;
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cv::cvtColor(*mat, intermediateMat, CV_RGBA2GRAY);
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detector->detect(intermediateMat, features);
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for( unsigned int i = 0; i < std::min(features.size(), (size_t)50); i++ )
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{
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const cv::KeyPoint& kp = features[i];
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cv::circle(*mat, cv::Point((int)kp.pt.x, (int)kp.pt.y), 10, cv::Scalar(255,0,0,255));
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}
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}
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void Direct3DInterop::ApplySepiaFilter(cv::Mat* mat)
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{
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const float SepiaKernelData[16] =
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{
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/* B */0.131f, 0.534f, 0.272f, 0.f,
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/* G */0.168f, 0.686f, 0.349f, 0.f,
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/* R */0.189f, 0.769f, 0.393f, 0.f,
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/* A */0.000f, 0.000f, 0.000f, 1.f
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};
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const cv::Mat SepiaKernel(4, 4, CV_32FC1, (void*)SepiaKernelData);
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cv::transform(*mat, *mat, SepiaKernel);
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}
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IDrawingSurfaceContentProvider^ Direct3DInterop::CreateContentProvider()
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{
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ComPtr<Direct3DContentProvider> provider = Make<Direct3DContentProvider>(this);
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return reinterpret_cast<IDrawingSurfaceContentProvider^>(provider.Detach());
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}
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// IDrawingSurfaceManipulationHandler
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void Direct3DInterop::SetManipulationHost(DrawingSurfaceManipulationHost^ manipulationHost)
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{
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manipulationHost->PointerPressed +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerPressed);
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manipulationHost->PointerMoved +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerMoved);
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manipulationHost->PointerReleased +=
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ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerReleased);
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}
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void Direct3DInterop::RenderResolution::set(Windows::Foundation::Size renderResolution)
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{
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if (renderResolution.Width != m_renderResolution.Width ||
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renderResolution.Height != m_renderResolution.Height)
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{
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m_renderResolution = renderResolution;
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if (m_renderer)
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{
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m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height);
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RecreateSynchronizedTexture();
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}
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}
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}
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// Event Handlers
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void Direct3DInterop::OnPointerPressed(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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// Insert your code here.
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}
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void Direct3DInterop::OnPointerMoved(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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// Insert your code here.
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}
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void Direct3DInterop::OnPointerReleased(DrawingSurfaceManipulationHost^ sender, PointerEventArgs^ args)
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{
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// Insert your code here.
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}
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void Direct3DInterop::StartCamera()
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{
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// Set the capture dimensions
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Size captureDimensions;
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captureDimensions.Width = 640;
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captureDimensions.Height = 480;
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// Open the AudioVideoCaptureDevice for video only
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IAsyncOperation<AudioVideoCaptureDevice^> ^openOperation = AudioVideoCaptureDevice::OpenForVideoOnlyAsync(CameraSensorLocation::Back, captureDimensions);
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openOperation->Completed = ref new AsyncOperationCompletedHandler<AudioVideoCaptureDevice^>(
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[this] (IAsyncOperation<AudioVideoCaptureDevice^> ^operation, Windows::Foundation::AsyncStatus status)
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{
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if (status == Windows::Foundation::AsyncStatus::Completed)
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{
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auto captureDevice = operation->GetResults();
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// Save the reference to the opened video capture device
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pAudioVideoCaptureDevice = captureDevice;
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// Retrieve the native ICameraCaptureDeviceNative interface from the managed video capture device
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ICameraCaptureDeviceNative *iCameraCaptureDeviceNative = NULL;
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HRESULT hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(ICameraCaptureDeviceNative), (void**) &iCameraCaptureDeviceNative);
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// Save the pointer to the native interface
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pCameraCaptureDeviceNative = iCameraCaptureDeviceNative;
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// Initialize the preview dimensions (see the accompanying article at )
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// The aspect ratio of the capture and preview resolution must be equal,
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// 4:3 for capture => 4:3 for preview, and 16:9 for capture => 16:9 for preview.
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Size previewDimensions;
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previewDimensions.Width = 640;
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previewDimensions.Height = 480;
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IAsyncAction^ setPreviewResolutionAction = pAudioVideoCaptureDevice->SetPreviewResolutionAsync(previewDimensions);
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setPreviewResolutionAction->Completed = ref new AsyncActionCompletedHandler(
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[this](IAsyncAction^ action, Windows::Foundation::AsyncStatus status)
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{
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HResult hr = action->ErrorCode;
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if (status == Windows::Foundation::AsyncStatus::Completed)
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{
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// Create the sink
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MakeAndInitialize<CameraCapturePreviewSink>(&pCameraCapturePreviewSink);
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pCameraCapturePreviewSink->SetDelegate(this);
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pCameraCaptureDeviceNative->SetPreviewSink(pCameraCapturePreviewSink);
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// Set the preview format
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pCameraCaptureDeviceNative->SetPreviewFormat(DXGI_FORMAT::DXGI_FORMAT_B8G8R8A8_UNORM);
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}
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}
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);
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// Retrieve IAudioVideoCaptureDeviceNative native interface from managed projection.
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IAudioVideoCaptureDeviceNative *iAudioVideoCaptureDeviceNative = NULL;
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hr = reinterpret_cast<IUnknown*>(captureDevice)->QueryInterface(__uuidof(IAudioVideoCaptureDeviceNative), (void**) &iAudioVideoCaptureDeviceNative);
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// Save the pointer to the IAudioVideoCaptureDeviceNative native interface
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pAudioVideoCaptureDeviceNative = iAudioVideoCaptureDeviceNative;
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// Set sample encoding format to ARGB. See the documentation for further values.
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pAudioVideoCaptureDevice->VideoEncodingFormat = CameraCaptureVideoFormat::Argb;
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// Initialize and set the CameraCaptureSampleSink class as sink for captures samples
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MakeAndInitialize<CameraCaptureSampleSink>(&pCameraCaptureSampleSink);
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pAudioVideoCaptureDeviceNative->SetVideoSampleSink(pCameraCaptureSampleSink);
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// Start recording (only way to receive samples using the ICameraCaptureSampleSink interface
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pAudioVideoCaptureDevice->StartRecordingToSinkAsync();
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}
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}
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);
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}
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// Interface With Direct3DContentProvider
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HRESULT Direct3DInterop::Connect(_In_ IDrawingSurfaceRuntimeHostNative* host)
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{
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m_renderer = ref new QuadRenderer();
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m_renderer->Initialize();
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m_renderer->UpdateForWindowSizeChange(WindowBounds.Width, WindowBounds.Height);
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m_renderer->UpdateForRenderResolutionChange(m_renderResolution.Width, m_renderResolution.Height);
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StartCamera();
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return S_OK;
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}
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void Direct3DInterop::Disconnect()
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{
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m_renderer = nullptr;
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}
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HRESULT Direct3DInterop::PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty)
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{
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*contentDirty = m_contentDirty;
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if(m_contentDirty)
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{
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ProcessFrame();
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}
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m_contentDirty = false;
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return S_OK;
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}
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HRESULT Direct3DInterop::GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle)
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{
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m_renderer->Update();
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m_renderer->Render();
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return S_OK;
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}
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ID3D11Texture2D* Direct3DInterop::GetTexture()
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{
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return m_renderer->GetTexture();
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}
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}
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