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#pragma once
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#include "pch.h"
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#include "BasicTimer.h"
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#include "QuadRenderer.h"
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#include <DrawingSurfaceNative.h>
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#include <ppltasks.h>
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#include <windows.storage.streams.h>
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#include <memory>
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#include <mutex>
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#include <opencv2\imgproc\types_c.h>
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namespace PhoneXamlDirect3DApp1Comp
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{
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public enum class OCVFilterType
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{
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ePreview,
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eGray,
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eCanny,
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eBlur,
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eFindFeatures,
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eSepia,
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eNumOCVFilterTypes
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};
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class CameraCapturePreviewSink;
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class CameraCaptureSampleSink;
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public delegate void RequestAdditionalFrameHandler();
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public delegate void RecreateSynchronizedTextureHandler();
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[Windows::Foundation::Metadata::WebHostHidden]
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public ref class Direct3DInterop sealed : public Windows::Phone::Input::Interop::IDrawingSurfaceManipulationHandler
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{
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public:
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Direct3DInterop();
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Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider^ CreateContentProvider();
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// IDrawingSurfaceManipulationHandler
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virtual void SetManipulationHost(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ manipulationHost);
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event RequestAdditionalFrameHandler^ RequestAdditionalFrame;
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event RecreateSynchronizedTextureHandler^ RecreateSynchronizedTexture;
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property Windows::Foundation::Size WindowBounds;
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property Windows::Foundation::Size NativeResolution;
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property Windows::Foundation::Size RenderResolution
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{
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Windows::Foundation::Size get(){ return m_renderResolution; }
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void set(Windows::Foundation::Size renderResolution);
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}
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void SetAlgorithm(OCVFilterType type) { m_algorithm = type; };
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void UpdateFrame(byte* buffer, int width, int height);
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protected:
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// Event Handlers
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void OnPointerPressed(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
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internal:
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HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
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void STDMETHODCALLTYPE Disconnect();
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HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
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HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
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ID3D11Texture2D* GetTexture();
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private:
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void StartCamera();
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void ProcessFrame();
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bool SwapFrames();
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QuadRenderer^ m_renderer;
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Windows::Foundation::Size m_renderResolution;
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OCVFilterType m_algorithm;
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bool m_contentDirty;
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std::shared_ptr<cv::Mat> m_backFrame;
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std::shared_ptr<cv::Mat> m_frontFrame;
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std::mutex m_mutex;
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Windows::Phone::Media::Capture::AudioVideoCaptureDevice ^pAudioVideoCaptureDevice;
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ICameraCaptureDeviceNative* pCameraCaptureDeviceNative;
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IAudioVideoCaptureDeviceNative* pAudioVideoCaptureDeviceNative;
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CameraCapturePreviewSink* pCameraCapturePreviewSink;
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CameraCaptureSampleSink* pCameraCaptureSampleSink;
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//void ApplyPreviewFilter(const cv::Mat& image);
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void ApplyGrayFilter(cv::Mat* mat);
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void ApplyCannyFilter(cv::Mat* mat);
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void ApplyBlurFilter(cv::Mat* mat);
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void ApplyFindFeaturesFilter(cv::Mat* mat);
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void ApplySepiaFilter(cv::Mat* mat);
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};
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class CameraCapturePreviewSink :
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public Microsoft::WRL::RuntimeClass<
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Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::ClassicCom>,
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ICameraCapturePreviewSink>
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{
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public:
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void SetDelegate(Direct3DInterop^ delegate)
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{
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m_Direct3dInterop = delegate;
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}
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IFACEMETHODIMP_(void) OnFrameAvailable(
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DXGI_FORMAT format,
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UINT width,
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UINT height,
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BYTE* pixels);
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private:
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Direct3DInterop^ m_Direct3dInterop;
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};
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class CameraCaptureSampleSink :
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public Microsoft::WRL::RuntimeClass<
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Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::ClassicCom>,
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ICameraCaptureSampleSink>
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{
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public:
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void SetDelegate(Direct3DInterop^ delegate)
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{
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m_Direct3dInterop = delegate;
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}
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IFACEMETHODIMP_(void) OnSampleAvailable(
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ULONGLONG hnsPresentationTime,
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ULONGLONG hnsSampleDuration,
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DWORD cbSample,
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BYTE* pSample);
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private:
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Direct3DInterop^ m_Direct3dInterop;
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};
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}
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