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Creating Widgets {#tutorial_creating_widgets}
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================
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Goal
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----
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In this tutorial you will learn how to
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- Create your own widgets using WidgetAccessor and VTK.
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- Show your widget in the visualization window.
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Code
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----
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You can download the code from [here ](https://github.com/Itseez/opencv/tree/master/samples/cpp/tutorial_code/viz/creating_widgets.cpp).
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@includelineno samples/cpp/tutorial_code/viz/creating_widgets.cpp
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Explanation
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-----------
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Here is the general structure of the program:
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- Extend Widget3D class to create a new 3D widget.
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@code{.cpp}
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class WTriangle : public viz::Widget3D
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{
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public:
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WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
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};
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@endcode
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- Assign a VTK actor to the widget.
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@code{.cpp}
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// Store this actor in the widget in order that visualizer can access it
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viz::WidgetAccessor::setProp(*this, actor);
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@endcode
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- Set color of the widget.
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@code{.cpp}
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// Set the color of the widget. This has to be called after WidgetAccessor.
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setColor(color);
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@endcode
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- Construct a triangle widget and display it in the window.
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@code{.cpp}
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/// Create a triangle widget
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WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
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/// Show widget in the visualizer window
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myWindow.showWidget("TRIANGLE", tw);
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@endcode
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Results
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-------
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Here is the result of the program.
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![](images/red_triangle.png)
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