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#pragma once
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#include "pch.h"
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#include <wrl/module.h>
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#include <Windows.Phone.Graphics.Interop.h>
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#include <DrawingSurfaceNative.h>
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#include "Direct3DInterop.h"
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class Direct3DContentProvider : public Microsoft::WRL::RuntimeClass<
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Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::WinRtClassicComMix>,
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ABI::Windows::Phone::Graphics::Interop::IDrawingSurfaceContentProvider,
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IDrawingSurfaceContentProviderNative>
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{
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public:
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Direct3DContentProvider(PhoneXamlDirect3DApp1Comp::Direct3DInterop^ controller);
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void ReleaseD3DResources();
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// IDrawingSurfaceContentProviderNative
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HRESULT STDMETHODCALLTYPE Connect(_In_ IDrawingSurfaceRuntimeHostNative* host);
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void STDMETHODCALLTYPE Disconnect();
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HRESULT STDMETHODCALLTYPE PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Out_ BOOL* contentDirty);
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HRESULT STDMETHODCALLTYPE GetTexture(_In_ const DrawingSurfaceSizeF* size, _Out_ IDrawingSurfaceSynchronizedTextureNative** synchronizedTexture, _Out_ DrawingSurfaceRectF* textureSubRectangle);
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private:
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HRESULT InitializeTexture(_In_ const DrawingSurfaceSizeF* size);
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PhoneXamlDirect3DApp1Comp::Direct3DInterop^ m_controller;
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Microsoft::WRL::ComPtr<IDrawingSurfaceRuntimeHostNative> m_host;
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Microsoft::WRL::ComPtr<IDrawingSurfaceSynchronizedTextureNative> m_synchronizedTexture;
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};
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