|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
|
|
|
|
// Digital Ltd. LLC
|
|
|
|
//
|
|
|
|
// All rights reserved.
|
|
|
|
//
|
|
|
|
// Redistribution and use in source and binary forms, with or without
|
|
|
|
// modification, are permitted provided that the following conditions are
|
|
|
|
// met:
|
|
|
|
// * Redistributions of source code must retain the above copyright
|
|
|
|
// notice, this list of conditions and the following disclaimer.
|
|
|
|
// * Redistributions in binary form must reproduce the above
|
|
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
|
|
// in the documentation and/or other materials provided with the
|
|
|
|
// distribution.
|
|
|
|
// * Neither the name of Industrial Light & Magic nor the names of
|
|
|
|
// its contributors may be used to endorse or promote products derived
|
|
|
|
// from this software without specific prior written permission.
|
|
|
|
//
|
|
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// class V2iAttribute
|
|
|
|
// class V2fAttribute
|
|
|
|
// class V2dAttribute
|
|
|
|
// class V3iAttribute
|
|
|
|
// class V3fAttribute
|
|
|
|
// class V3dAttribute
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include <ImfVecAttribute.h>
|
|
|
|
|
|
|
|
|
|
|
|
namespace Imf {
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
const char *
|
|
|
|
V2iAttribute::staticTypeName ()
|
|
|
|
{
|
|
|
|
return "v2i";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V2iAttribute::writeValueTo (OStream &os, int) const
|
|
|
|
{
|
|
|
|
Xdr::write <StreamIO> (os, _value.x);
|
|
|
|
Xdr::write <StreamIO> (os, _value.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V2iAttribute::readValueFrom (IStream &is, int, int)
|
|
|
|
{
|
|
|
|
Xdr::read <StreamIO> (is, _value.x);
|
|
|
|
Xdr::read <StreamIO> (is, _value.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
const char *
|
|
|
|
V2fAttribute::staticTypeName ()
|
|
|
|
{
|
|
|
|
return "v2f";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V2fAttribute::writeValueTo (OStream &os, int) const
|
|
|
|
{
|
|
|
|
Xdr::write <StreamIO> (os, _value.x);
|
|
|
|
Xdr::write <StreamIO> (os, _value.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V2fAttribute::readValueFrom (IStream &is, int, int)
|
|
|
|
{
|
|
|
|
Xdr::read <StreamIO> (is, _value.x);
|
|
|
|
Xdr::read <StreamIO> (is, _value.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
const char *
|
|
|
|
V2dAttribute::staticTypeName ()
|
|
|
|
{
|
|
|
|
return "v2d";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V2dAttribute::writeValueTo (OStream &os, int) const
|
|
|
|
{
|
|
|
|
Xdr::write <StreamIO> (os, _value.x);
|
|
|
|
Xdr::write <StreamIO> (os, _value.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V2dAttribute::readValueFrom (IStream &is, int, int)
|
|
|
|
{
|
|
|
|
Xdr::read <StreamIO> (is, _value.x);
|
|
|
|
Xdr::read <StreamIO> (is, _value.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
const char *
|
|
|
|
V3iAttribute::staticTypeName ()
|
|
|
|
{
|
|
|
|
return "v3i";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V3iAttribute::writeValueTo (OStream &os, int) const
|
|
|
|
{
|
|
|
|
Xdr::write <StreamIO> (os, _value.x);
|
|
|
|
Xdr::write <StreamIO> (os, _value.y);
|
|
|
|
Xdr::write <StreamIO> (os, _value.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V3iAttribute::readValueFrom (IStream &is, int, int)
|
|
|
|
{
|
|
|
|
Xdr::read <StreamIO> (is, _value.x);
|
|
|
|
Xdr::read <StreamIO> (is, _value.y);
|
|
|
|
Xdr::read <StreamIO> (is, _value.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
const char *
|
|
|
|
V3fAttribute::staticTypeName ()
|
|
|
|
{
|
|
|
|
return "v3f";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V3fAttribute::writeValueTo (OStream &os, int) const
|
|
|
|
{
|
|
|
|
Xdr::write <StreamIO> (os, _value.x);
|
|
|
|
Xdr::write <StreamIO> (os, _value.y);
|
|
|
|
Xdr::write <StreamIO> (os, _value.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V3fAttribute::readValueFrom (IStream &is, int, int)
|
|
|
|
{
|
|
|
|
Xdr::read <StreamIO> (is, _value.x);
|
|
|
|
Xdr::read <StreamIO> (is, _value.y);
|
|
|
|
Xdr::read <StreamIO> (is, _value.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
const char *
|
|
|
|
V3dAttribute::staticTypeName ()
|
|
|
|
{
|
|
|
|
return "v3d";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V3dAttribute::writeValueTo (OStream &os, int) const
|
|
|
|
{
|
|
|
|
Xdr::write <StreamIO> (os, _value.x);
|
|
|
|
Xdr::write <StreamIO> (os, _value.y);
|
|
|
|
Xdr::write <StreamIO> (os, _value.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <>
|
|
|
|
void
|
|
|
|
V3dAttribute::readValueFrom (IStream &is, int, int)
|
|
|
|
{
|
|
|
|
Xdr::read <StreamIO> (is, _value.x);
|
|
|
|
Xdr::read <StreamIO> (is, _value.y);
|
|
|
|
Xdr::read <StreamIO> (is, _value.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // namespace Imf
|