The Meson Build System
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631 lines
26 KiB
--- |
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title: FAQ |
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... |
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# Meson Frequently Asked Questions |
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See also [How do I do X in Meson](howtox.md). |
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## Why is it called Meson? |
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When the name was originally chosen, there were two main limitations: |
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there must not exist either a Debian package or a Sourceforge project |
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of the given name. This ruled out tens of potential project names. At |
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some point the name Gluon was considered. Gluons are elementary |
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particles that hold protons and neutrons together, much like a build |
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system's job is to take pieces of source code and a compiler and bind |
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them to a complete whole. |
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Unfortunately this name was taken, too. Then the rest of subatomic |
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particles were examined and Meson was found to be available. |
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## What is the correct way to use threads (such as pthreads)? |
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```meson |
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thread_dep = dependency('threads') |
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``` |
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This will set up everything on your behalf. People coming from |
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Autotools or CMake want to do this by looking for `libpthread.so` |
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manually. Don't do that, it has tricky corner cases especially when |
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cross compiling. |
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## How to use Meson on a host where it is not available in system packages? |
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Starting from version 0.29.0, Meson is available from the [Python |
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Package Index](https://pypi.python.org/pypi/meson/), so installing it |
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simply a matter of running this command: |
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```console |
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$ pip3 install <your options here> meson |
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``` |
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If you don't have access to PyPI, that is not a problem either. Meson |
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has been designed to be easily runnable from an extracted source |
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tarball or even a git checkout. First you need to download Meson. Then |
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use this command to set up you build instead of plain `meson`. |
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```console |
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$ /path/to/meson.py <options> |
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``` |
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After this you don't have to care about invoking Meson any more. It |
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remembers where it was originally invoked from and calls itself |
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appropriately. As a user the only thing you need to do is to `cd` into |
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your build directory and invoke `meson compile`. |
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## Why can't I specify target files with a wildcard? |
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Instead of specifying files explicitly, people seem to want to do this: |
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```meson |
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executable('myprog', sources : '*.cpp') # This does NOT work! |
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``` |
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Meson does not support this syntax and the reason for this is simple. |
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This can not be made both reliable and fast. By reliable we mean that |
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if the user adds a new source file to the subdirectory, Meson should |
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detect that and make it part of the build automatically. |
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One of the main requirements of Meson is that it must be fast. This |
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means that a no-op build in a tree of 10 000 source files must take no |
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more than a fraction of a second. This is only possible because Meson |
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knows the exact list of files to check. If any target is specified as |
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a wildcard glob, this is no longer possible. Meson would need to |
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re-evaluate the glob every time and compare the list of files produced |
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against the previous list. This means inspecting the entire source |
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tree (because the glob pattern could be `src/\*/\*/\*/\*.cpp` or |
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something like that). This is impossible to do efficiently. |
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The main backend of Meson is Ninja, which does not support wildcard |
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matches either, and for the same reasons. |
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Because of this, all source files must be specified explicitly. |
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## But I really want to use wildcards! |
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If the tradeoff between reliability and convenience is acceptable to |
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you, then Meson gives you all the tools necessary to do wildcard |
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globbing. You are allowed to run arbitrary commands during |
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configuration. First you need to write a script that locates the files |
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to compile. Here's a simple shell script that writes all `.c` files in |
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the current directory, one per line. |
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```bash |
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#!/bin/sh |
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for i in *.c; do |
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echo $i |
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done |
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``` |
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Then you need to run this script in your Meson file, convert the |
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output into a string array and use the result in a target. |
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```meson |
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c = run_command('grabber.sh') |
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sources = c.stdout().strip().split('\n') |
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e = executable('prog', sources) |
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``` |
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The script can be any executable, so it can be written in shell, |
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Python, Lua, Perl or whatever you wish. |
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As mentioned above, the tradeoff is that just adding new files to the |
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source directory does *not* add them to the build automatically. To |
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add them you need to tell Meson to reinitialize itself. The simplest |
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way is to touch the `meson.build` file in your source root. Then Meson |
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will reconfigure itself next time the build command is run. Advanced |
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users can even write a small background script that utilizes a |
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filesystem event queue, such as |
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[inotify](https://en.wikipedia.org/wiki/Inotify), to do this |
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automatically. |
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## Should I use `subdir` or `subproject`? |
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The answer is almost always `subdir`. Subproject exists for a very |
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specific use case: embedding external dependencies into your build |
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process. As an example, suppose we are writing a game and wish to use |
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SDL. Let us further suppose that SDL comes with a Meson build |
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definition. Let us suppose even further that we don't want to use |
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prebuilt binaries but want to compile SDL for ourselves. |
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In this case you would use `subproject`. The way to do it would be to |
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grab the source code of SDL and put it inside your own source |
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tree. Then you would do `sdl = subproject('sdl')`, which would cause |
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Meson to build SDL as part of your build and would then allow you to |
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link against it or do whatever else you may prefer. |
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For every other use you would use `subdir`. As an example, if you |
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wanted to build a shared library in one dir and link tests against it |
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in another dir, you would do something like this: |
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```meson |
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project('simple', 'c') |
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subdir('src') # library is built here |
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subdir('tests') # test binaries would link against the library here |
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``` |
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## Why is there not a Make backend? |
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Because Make is slow. This is not an implementation issue, Make simply |
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can not be made fast. For further info we recommend you read [this |
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post](http://neugierig.org/software/chromium/notes/2011/02/ninja.html) |
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by Evan Martin, the author of Ninja. Makefiles also have a syntax that |
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is very unpleasant to write which makes them a big maintenance burden. |
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The only reason why one would use Make instead of Ninja is working on |
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a platform that does not have a Ninja port. Even in this case it is an |
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order of magnitude less work to port Ninja than it is to write a Make |
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backend for Meson. |
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Just use Ninja, you'll be happier that way. I guarantee it. |
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## Why is Meson not just a Python module so I could code my build setup in Python? |
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A related question to this is *Why is Meson's configuration language |
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not Turing-complete?* |
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There are many good reasons for this, most of which are summarized on |
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this web page: [Against The Use Of Programming Languages in |
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Configuration Files](https://taint.org/2011/02/18/001527a.html). |
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In addition to those reasons, not exposing Python or any other "real" |
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programming language makes it possible to port Meson's implementation |
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to a different language. This might become necessary if, for example, |
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Python turns out to be a performance bottleneck. This is an actual |
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problem that has caused complications for GNU Autotools and SCons. |
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## How do I do the equivalent of Libtools export-symbol and export-regex? |
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Either by using [GCC symbol |
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visibility](https://gcc.gnu.org/wiki/Visibility) or by writing a |
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[linker |
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script](https://ftp.gnu.org/old-gnu/Manuals/ld-2.9.1/html_mono/ld.html). This |
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has the added benefit that your symbol definitions are in a standalone |
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file instead of being buried inside your build definitions. An example |
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can be found |
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[here](https://github.com/jpakkane/meson/tree/master/test%20cases/linuxlike/3%20linker%20script). |
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## My project works fine on Linux and MinGW but fails to link with MSVC due to a missing .lib file (fatal error LNK1181). Why? |
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With GCC, all symbols on shared libraries are exported automatically |
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unless you specify otherwise. With MSVC no symbols are exported by |
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default. If your shared library exports no symbols, MSVC will silently |
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not produce an import library file leading to failures. The solution |
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is to add symbol visibility definitions [as specified in GCC |
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wiki](https://gcc.gnu.org/wiki/Visibility). |
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## I added some compiler flags and now the build fails with weird errors. What is happening? |
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You probably did the equivalent to this: |
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```meson |
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executable('foobar', ... |
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c_args : '-some_arg -other_arg') |
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``` |
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Meson is *explicit*. In this particular case it will **not** |
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automatically split your strings at whitespaces, instead it will take |
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it as is and work extra hard to pass it to the compiler unchanged, |
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including quoting it properly over shell invocations. This is |
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mandatory to make e.g. files with spaces in them work flawlessly. To |
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pass multiple command line arguments, you need to explicitly put them |
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in an array like this: |
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```meson |
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executable('foobar', ... |
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c_args : ['-some_arg', '-other_arg']) |
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``` |
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## Why are changes to default project options ignored? |
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You probably had a project that looked something like this: |
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```meson |
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project('foobar', 'cpp') |
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``` |
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This defaults to `c++11` on GCC compilers. Suppose you want to use |
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`c++14` instead, so you change the definition to this: |
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```meson |
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project('foobar', 'cpp', default_options : ['cpp_std=c++14']) |
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``` |
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But when you recompile, it still uses `c++11`. The reason for this is |
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that default options are only looked at when you are setting up a |
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build directory for the very first time. After that the setting is |
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considered to have a value and thus the default value is ignored. To |
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change an existing build dir to `c++14`, either reconfigure your build |
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dir with `meson configure` or delete the build dir and recreate it |
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from scratch. |
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The reason we don't automatically change the option value when the |
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default is changed is that it is impossible to know to do that |
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reliably. The actual question that we need to solve is "if the |
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option's value is foo and the default value is bar, should we change |
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the option value to bar also". There are many choices: |
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- if the user has changed the value themselves from the default, then |
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we must not change it back |
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- if the user has not changed the value, but changes the default |
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value, then this section's premise would seem to indicate that the |
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value should be changed |
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- suppose the user changes the value from the default to foo, then |
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back to bar and then changes the default value to bar, the correct |
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step to take is ambiguous by itself |
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In order to solve the latter question we would need to remember not |
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only the current and old value, but also all the times the user has |
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changed the value and from which value to which other value. Since |
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people don't remember their own actions that far back, toggling |
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between states based on long history would be confusing. |
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Because of this we do the simple and understandable thing: default |
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values are only defaults and will never affect the value of an option |
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once set. |
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## Does wrap download sources behind my back? |
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It does not. In order for Meson to download anything from the net |
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while building, two conditions must be met. |
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First of all there needs to be a `.wrap` file with a download URL in |
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the `subprojects` directory. If one does not exist, Meson will not |
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download anything. |
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The second requirement is that there needs to be an explicit |
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subproject invocation in your `meson.build` files. Either |
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`subproject('foobar')` or `dependency('foobar', fallback : ['foobar', |
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'foo_dep'])`. If these declarations either are not in any build file |
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or they are not called (due to e.g. `if/else`) then nothing is |
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downloaded. |
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If this is not sufficient for you, starting from release 0.40.0 Meson |
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has a option called `wrap-mode` which can be used to disable wrap |
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downloads altogether with `--wrap-mode=nodownload`. You can also |
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disable dependency fallbacks altogether with `--wrap-mode=nofallback`, |
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which also implies the `nodownload` option. |
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If on the other hand, you want Meson to always use the fallback |
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for dependencies, even when an external dependency exists and could |
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satisfy the version requirements, for example in order to make |
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sure your project builds when fallbacks are used, you can use |
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`--wrap-mode=forcefallback` since 0.46.0. |
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## Why is Meson implemented in Python rather than [programming language X]? |
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Because build systems are special in ways normal applications aren't. |
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Perhaps the biggest limitation is that because Meson is used to build |
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software at the very lowest levels of the OS, it is part of the core |
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bootstrap for new systems. Whenever support for a new CPU architecture |
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is added, Meson must run on the system before software using it can be |
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compiled natively. This requirement adds two hard limitations. |
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The first one is that Meson must have the minimal amount of |
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dependencies, because they must all be built during the bootstrap to |
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get Meson to work. |
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The second is that Meson must support all CPU architectures, both |
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existing and future ones. As an example many new programming languages |
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have only an LLVM based compiler available. LLVM has limited CPU |
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support compared to, say, GCC, and thus bootstrapping Meson on such |
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platforms would first require adding new processor support to |
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LLVM. This is in most cases unfeasible. |
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A further limitation is that we want developers on as many platforms |
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as possible to submit to Meson development using the default tools |
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provided by their operating system. In practice what this means is |
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that Windows developers should be able to contribute using nothing but |
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Visual Studio. |
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At the time of writing (April 2018) there are only three languages |
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that could fulfill these requirements: |
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- C |
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- C++ |
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- Python |
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Out of these we have chosen Python because it is the best fit for our |
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needs. |
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## I have proprietary compiler toolchain X that does not work with Meson, how can I make it work? |
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Meson needs to know several details about each compiler in order to |
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compile code with it. These include things such as which compiler |
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flags to use for each option and how to detect the compiler from its |
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output. This information can not be input via a configuration file, |
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instead it requires changes to Meson's source code that need to be |
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submitted to Meson master repository. In theory you can run your own |
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forked version with custom patches, but that's not good use of your |
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time. Please submit the code upstream so everyone can use the |
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toolchain. |
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The steps for adding a new compiler for an existing language are |
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roughly the following. For simplicity we're going to assume a C |
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compiler. |
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- Create a new class with a proper name in |
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`mesonbuild/compilers/c.py`. Look at the methods that other |
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compilers for the same language have and duplicate what they do. |
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- If the compiler can only be used for cross compilation, make sure to |
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flag it as such (see existing compiler classes for examples). |
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- Add detection logic to `mesonbuild/environment.py`, look for a |
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method called `detect_c_compiler`. |
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- Run the test suite and fix issues until the tests pass. |
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- Submit a pull request, add the result of the test suite to your MR |
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(linking an existing page is fine). |
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- If the compiler is freely available, consider adding it to the CI |
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system. |
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## Why does building my project with MSVC output static libraries called `libfoo.a`? |
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The naming convention for static libraries on Windows is usually |
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`foo.lib`. Unfortunately, import libraries are also called `foo.lib`. |
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This causes filename collisions with the default library type where we |
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build both shared and static libraries, and also causes collisions |
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during installation since all libraries are installed to the same |
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directory by default. |
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To resolve this, we decided to default to creating static libraries of |
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the form `libfoo.a` when building with MSVC. This has the following |
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advantages: |
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1. Filename collisions are completely avoided. |
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1. The format for MSVC static libraries is `ar`, which is the same as the GNU |
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static library format, so using this extension is semantically correct. |
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1. The static library filename format is now the same on all platforms and with |
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all toolchains. |
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1. Both Clang and GNU compilers can search for `libfoo.a` when specifying |
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a library as `-lfoo`. This does not work for alternative naming schemes for |
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static libraries such as `libfoo.lib`. |
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1. Since `-lfoo` works out of the box, pkgconfig files will work correctly for |
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projects built with both MSVC, GCC, and Clang on Windows. |
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1. MSVC does not have arguments to search for library filenames, and [it does |
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not care what the extension is](https://docs.microsoft.com/en-us/cpp/build/reference/link-input-files?view=vs-2019), |
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so specifying `libfoo.a` instead of `foo.lib` does not change the workflow, |
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and is an improvement since it's less ambiguous. |
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If, for some reason, you really need your project to output static |
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libraries of the form `foo.lib` when building with MSVC, you can set |
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the |
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[`name_prefix:`](https://mesonbuild.com/Reference-manual.html#library) |
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kwarg to `''` and the |
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[`name_suffix:`](https://mesonbuild.com/Reference-manual.html#library) |
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kwarg to `'lib'`. To get the default behaviour for each, you can |
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either not specify the kwarg, or pass `[]` (an empty array) to it. |
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## Do I need to add my headers to the sources list like in Autotools? |
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Autotools requires you to add private and public headers to the sources list so |
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that it knows what files to include in the tarball generated by `make dist`. |
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Meson's `dist` command simply gathers everything committed to your git/hg |
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repository and adds it to the tarball, so adding headers to the sources list is |
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pointless. |
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Meson uses Ninja which uses compiler dependency information to automatically |
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figure out dependencies between C sources and headers, so it will rebuild |
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things correctly when a header changes. |
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The only exception to this are generated headers, for which you must [declare |
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dependencies correctly](#how-do-i-tell-meson-that-my-sources-use-generated-headers). |
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If, for whatever reason, you do add non-generated headers to the sources list |
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of a target, Meson will simply ignore them. |
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## How do I tell Meson that my sources use generated headers? |
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Let's say you use a [`custom_target()`](https://mesonbuild.com/Reference-manual.html#custom_target) |
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to generate the headers, and then `#include` them in your C code. Here's how |
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you ensure that Meson generates the headers before trying to compile any |
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sources in the build target: |
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```meson |
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libfoo_gen_headers = custom_target('gen-headers', ..., output: 'foo-gen.h') |
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libfoo_sources = files('foo-utils.c', 'foo-lib.c') |
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# Add generated headers to the list of sources for the build target |
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libfoo = library('foo', sources: [libfoo_sources + libfoo_gen_headers]) |
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``` |
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Now let's say you have a new target that links to `libfoo`: |
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```meson |
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libbar_sources = files('bar-lib.c') |
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libbar = library('bar', sources: libbar_sources, link_with: libfoo) |
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``` |
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This adds a **link-time** dependency between the two targets, but note that the |
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sources of the targets have **no compile-time** dependencies and can be built |
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in any order; which improves parallelism and speeds up builds. |
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If the sources in `libbar` *also* use `foo-gen.h`, that's a *compile-time* |
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dependency, and you'll have to add `libfoo_gen_headers` to `sources:` for |
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`libbar` too: |
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```meson |
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libbar_sources = files('bar-lib.c') |
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libbar = library('bar', sources: libbar_sources + libfoo_gen_headers, link_with: libfoo) |
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``` |
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Alternatively, if you have multiple libraries with sources that link to |
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a library and also use its generated headers, this code is equivalent to above: |
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```meson |
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# Add generated headers to the list of sources for the build target |
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libfoo = library('foo', sources: libfoo_sources + libfoo_gen_headers) |
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# Declare a dependency that will add the generated headers to sources |
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libfoo_dep = declare_dependency(link_with: libfoo, sources: libfoo_gen_headers) |
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... |
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libbar = library('bar', sources: libbar_sources, dependencies: libfoo_dep) |
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``` |
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**Note:** You should only add *headers* to `sources:` while declaring |
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a dependency. If your custom target outputs both sources and headers, you can |
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use the subscript notation to get only the header(s): |
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```meson |
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libfoo_gen_sources = custom_target('gen-headers', ..., output: ['foo-gen.h', 'foo-gen.c']) |
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libfoo_gen_headers = libfoo_gen_sources[0] |
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# Add static and generated sources to the target |
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libfoo = library('foo', sources: libfoo_sources + libfoo_gen_sources) |
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# Declare a dependency that will add the generated *headers* to sources |
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libfoo_dep = declare_dependency(link_with: libfoo, sources: libfoo_gen_headers) |
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... |
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libbar = library('bar', sources: libbar_sources, dependencies: libfoo_dep) |
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``` |
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A good example of a generator that outputs both sources and headers is |
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[`gnome.mkenums()`](https://mesonbuild.com/Gnome-module.html#gnomemkenums). |
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## How do I disable exceptions and RTTI in my C++ project? |
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With the `cpp_eh` and `cpp_rtti` options. A typical invocation would |
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look like this: |
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|
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``` |
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meson -Dcpp_eh=none -Dcpp_rtti=false <other options> |
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``` |
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The RTTI option is only available since Meson version 0.53.0. |
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## Should I check for `buildtype` or individual options like `debug` in my build files? |
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This depends highly on what you actually need to happen. The |
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´buildtype` option is meant do describe the current build's |
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_intent_. That is, what it will be used for. Individual options are |
|
for determining what the exact state is. This becomes clearer with a |
|
few examples. |
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|
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Suppose you have a source file that is known to miscompile when using |
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`-O3` and requires a workaround. Then you'd write something like this: |
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|
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```meson |
|
if get_option('optimization') == '3' |
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add_project_arguments('-DOPTIMIZATION_WORKAROUND', ...) |
|
endif |
|
``` |
|
|
|
On the other hand if your project has extra logging and sanity checks |
|
that you would like to be enabled during the day to day development |
|
work (which uses the `debug` buildtype), you'd do this instead: |
|
|
|
```meson |
|
if get_option('buildtype') == 'debug' |
|
add_project_arguments('-DENABLE_EXTRA_CHECKS', ...) |
|
endif |
|
``` |
|
|
|
In this way the extra options are automatically used during |
|
development but are not compiled in release builds. Note that (since |
|
Meson 0.57.0) you can set optimization to, say, 2 in your debug builds |
|
if you want to. If you tried to set this flag based on optimization |
|
level, it would fail in this case. |
|
|
|
## How do I use a library before declaring it? |
|
|
|
This is valid (and good) code: |
|
``` |
|
libA = library('libA', 'fileA.cpp', link_with : []) |
|
libB = library('libB', 'fileB.cpp', link_with : [libA]) |
|
``` |
|
But there is currently no way to get something like this to work: |
|
``` |
|
libB = library('libB', 'fileB.cpp', link_with : [libA]) |
|
libA = library('libA', 'fileA.cpp', link_with : []) |
|
``` |
|
This means that you HAVE to write your `library(...)` calls in the order that the |
|
dependencies flow. While ideas to make arbitrary orders possible exist, they were |
|
rejected because reordering the `library(...)` calls was considered the "proper" |
|
way. See [here](https://github.com/mesonbuild/meson/issues/8178) for the discussion. |
|
|
|
## Why doesn't meson have user defined functions/macros? |
|
|
|
The tl;dr answer to this is that meson's design is focused on solving specific |
|
problems rather than providing a general purpose language to write complex |
|
code solutions in build files. Build systems should be quick to write and |
|
quick to understand, functions muddle this simplicity. |
|
|
|
The long answer is twofold: |
|
|
|
First, Meson aims to provide a rich set of tools that solve specific problems |
|
simply out of the box. This is similar to the "batteries included" mentality of |
|
Python. By providing tools that solve common problems in the simplest way |
|
possible *in* Meson we are solving that problem for everyone instead of forcing |
|
everyone to solve that problem for themselves over and over again, often |
|
badly. One example of this are Meson's dependency wrappers around various |
|
config-tool executables (sdl-config, llvm-config, etc). In other build |
|
systems each user of that dependency writes a wrapper and deals with the |
|
corner cases (or doesn't, as is often the case), in Meson we handle them |
|
internally, everyone gets fixes and the corner cases are ironed out for |
|
*everyone*. Providing user defined functions or macros goes directly against |
|
this design goal. |
|
|
|
Second, functions and macros makes the build system more difficult to reason |
|
about. When you encounter some function call, you can refer to the reference |
|
manual to see that function and its signature. Instead of spending |
|
frustrating hours trying to interpret some bit of m4 or follow long include |
|
paths to figure out what `function1` (which calls `function2`, which calls |
|
`function3`, ad infinitum), you know what the build system is doing. Unless |
|
you're actively developing Meson itself, it's just a tool to orchestrate |
|
building the thing you actually care about. We want you to spend as little |
|
time worrying about build systems as possible so you can spend more time on |
|
*your code*. |
|
|
|
Many times user defined functions are used due to a lack of loops or |
|
because loops are tedious to use in the language. Meson has both arrays/lists |
|
and hashes/dicts natively. Compare the following pseudo code: |
|
|
|
```meson |
|
func(name, sources, extra_args) |
|
executable( |
|
name, |
|
sources, |
|
c_args : extra_args |
|
) |
|
endfunc |
|
|
|
func(exe1, ['1.c', 'common.c'], []) |
|
func(exe2, ['2.c', 'common.c'], []) |
|
func(exe2_a, ['2.c', 'common.c'], ['-arg']) |
|
``` |
|
|
|
```meson |
|
foreach e : [['1', '1.c', []], |
|
['2', '2.c', []], |
|
['2', '2.c', ['-arg']]] |
|
executable( |
|
'exe' + e[0], |
|
e[1], |
|
c_args : e[2], |
|
) |
|
endforeach |
|
``` |
|
|
|
The loop is both less code and is much easier to reason about than the function |
|
version is, especially if the function were to live in a separate file, as is |
|
common in other popular build systems. |
|
|
|
Build system DSLs also tend to be badly thought out as generic programming |
|
languages, Meson tries to make it easy to use external scripts or programs |
|
for handling complex problems. While one can't always convert build logic |
|
into a scripting language (or compiled language), when it can be done this is |
|
often a better solution. External languages tend to be well-thought-out and |
|
tested, generally don't regress, and users are more likely to have domain |
|
knowledge about them. They also tend to have better tooling (such as |
|
autocompletion, linting, testing solutions), which make them a lower |
|
maintenance burden over time.
|
|
|