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51 lines
1.4 KiB
51 lines
1.4 KiB
name: add_languages |
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returns: bool |
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description: | |
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Add programming languages used by the project. |
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This is equivalent to having |
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them in the `project` declaration. This function is usually used to |
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add languages that are only used under some conditions. |
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Returns `true` if all languages specified were found and `false` otherwise. |
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If `native` is omitted, the languages may be used for either build or host |
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machine, but are never required for the build machine. (i.e. it is equivalent |
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to `add_languages(*langs*, native: false, required: *required*) and |
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add_languages(*langs*, native: true, required: false)`. This default behaviour |
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may change to `native: false` in a future Meson version. |
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example: | |
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```meson |
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project('foobar', 'c') |
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if compiling_for_osx |
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add_languages('objc') |
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endif |
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if add_languages('cpp', required : false) |
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executable('cpp-app', 'main.cpp') |
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endif |
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# More code... |
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``` |
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varargs: |
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type: str |
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name: Language |
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description: The languages to add |
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kwargs: |
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required: |
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type: bool |
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default: true |
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description: | |
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If set to `true`, Meson will halt if any of the languages |
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specified are not found. *(since 0.47.0)* The value of a |
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[`feature`](Build-options.md#features) option can also be passed. |
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native: |
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type: bool |
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since: 0.54.0 |
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description: | |
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If set to `true`, the language will be used to compile for the build |
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machine, if `false`, for the host machine. |
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