The Meson Build System
http://mesonbuild.com/
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258 lines
11 KiB
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title: Design rationale |
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This is the original design rationale for Meson. The syntax it describes does not match the released version |
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== |
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A software developer's most important tool is the editor. If you talk |
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to coders about the editors they use, you are usually met with massive |
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enthusiasm and praise. You will hear how Emacs is the greatest thing |
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ever or how vi is so elegant or how Eclipse's integration features |
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make you so much more productive. You can sense the enthusiasm and |
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affection that the people feel towards these programs. |
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The second most important tool, even more important than the compiler, |
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is the build system. |
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Those are pretty much universally despised. |
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The most positive statement on build systems you can usually get (and |
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it might require some coaxing) is something along the lines of *well, |
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it's a terrible system, but all other options are even worse*. It is |
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easy to see why this is the case. For starters, commonly used free |
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build systems have obtuse syntaxes. They use for the most part global |
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variables that are set in random locations so you can never really be |
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sure what a given line of code does. They do strange and unpredictable |
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things at every turn. |
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Let's illustrate this with a simple example. Suppose we want to run a |
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program built with GNU Autotools under GDB. The instinctive thing to |
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do is to just run `gdb programname`. The problem is that this may or |
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may not work. In some cases the executable file is a binary whereas at |
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other times it is a wrapper shell script that invokes the real binary |
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which resides in a hidden subdirectory. GDB invocation fails if the |
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binary is a script but succeeds if it is not. The user has to remember |
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the type of each one of his executables (which is an implementation |
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detail of the build system) just to be able to debug them. Several |
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other such pain points can be found in [this blog |
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post](http://voices.canonical.com/jussi.pakkanen/2011/09/13/autotools/). |
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Given these idiosyncrasies it is no wonder that most people don't want |
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to have anything to do with build systems. They'll just copy-paste |
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code that works (somewhat) in one place to another and hope for the |
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best. They actively go out of their way not to understand the system |
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because the mere thought of it is repulsive. Doing this also provides |
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a kind of inverse job security. If you don't know tool X, there's less |
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chance of finding yourself responsible for its use in your |
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organisation. Instead you get to work on more enjoyable things. |
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This leads to a vicious circle. Since people avoid the tools and don't |
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want to deal with them, very few work on improving them. The result is |
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apathy and stagnation. |
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Can we do better? |
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-- |
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At its core, building C and C++ code is not a terribly difficult |
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task. In fact, writing a text editor is a lot more complicated and |
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takes more effort. Yet we have lots of very high quality editors but |
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only few build systems with questionable quality and usability. |
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So, in the grand tradition of own-itch-scratching, I decided to run a |
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scientific experiment. The purpose of this experiment was to explore |
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what would it take to build a "good" build system. What kind of syntax |
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would suit this problem? What sort of problems would this application |
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need to solve? What sort of solutions would be the most appropriate? |
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To get things started, here is a list of requirements any modern cross-platform build system needs to provide. |
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###1. Must be simple to use### |
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One of the great virtues of Python is the fact that it is very |
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readable. It is easy to see what a given block of code does. It is |
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concise, clear and easy to understand. The proposed build system must |
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be syntactically and semantically clean. Side effects, global state |
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and interrelations must be kept at a minimum or, if possible, |
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eliminated entirely. |
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###2. Must do the right thing by default### |
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Most builds are done by developers working on the code. Therefore the |
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defaults must be tailored towards that use case. As an example the |
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system shall build objects without optimization and with debug |
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information. It shall make binaries that can be run directly from the |
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build directory without linker tricks, shell scripts or magic |
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environment variables. |
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###3. Must enforce established best practices### |
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There really is no reason to compile source code without the |
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equivalent of `-Wall`. So enable it by default. A different kind of |
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best practice is the total separation of source and build |
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directories. All build artifacts must be stored in the build |
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directory. Writing stray files in the source directory is not |
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permitted under any circumstances. |
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###4. Must have native support for platforms that are in common use### |
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A lot of free software projects can be used on non-free platforms such |
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as Windows or OSX. The system must provide native support for the |
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tools of choice on those platforms. In practice this means native |
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support for Visual Studio and XCode. Having said IDEs invoke external |
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builder binaries does not count as native support. |
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###5. Must not add complexity due to obsolete platforms### |
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Work on this build system started during the Christmas holidays of |
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2012. This provides a natural hard cutoff line of 2012/12/24. Any |
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platform, tool or library that was not in active use at that time is |
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explicitly not supported. These include Unixes such as IRIX, SunOS, |
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OSF-1, Ubuntu versions older than 12/10, GCC versions older than 4.7 |
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and so on. If these old versions happen to work, great. If they don't, |
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not a single line of code will be added to the system to work around |
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their bugs. |
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###6. Must be fast### |
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Running the configuration step on a moderate sized project must not |
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take more than five seconds. Running the compile command on a fully up |
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to date tree of 1000 source files must not take more than 0.1 seconds. |
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###7. Must provide easy to use support for modern sw development features### |
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An example is precompiled headers. Currently no free software build |
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system provides native support for them. Other examples could include |
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easy integration of Valgrind and unit tests, test coverage reporting |
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and so on. |
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###8. Must allow override of default values### |
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Sometimes you just have to compile files with only given compiler |
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flags and no others, or install files in weird places. The system must |
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allow the user to do this if he really wants to. |
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Overview of the solution |
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-- |
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Going over these requirements it becomes quite apparent that the only |
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viable approach is roughly the same as taken by CMake: having a domain |
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specific language to declare the build system. Out of this declaration |
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a configuration is generated for the backend build system. This can be |
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a Makefile, Visual Studio or XCode project or anything else. |
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The difference between the proposed DSL and existing ones is that the |
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new one is declarative. It also tries to work on a higher level of |
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abstraction than existing systems. As an example, using external |
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libraries in current build systems means manually extracting and |
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passing around compiler flags and linker flags. In the proposed system |
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the user just declares that a given build target uses a given external |
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dependency. The build system then takes care of passing all flags and |
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settings to their proper locations. This means that the user can focus |
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on his own code rather than marshalling command line arguments from |
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one place to another. |
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A DSL is more work than the approach taken by SCons, which is to |
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provide the system as a Python library. However it allows us to make |
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the syntax more expressive and prevent certain types of bugs by |
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e.g. making certain objects truly immutable. The end result is again |
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the same: less work for the user. |
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The backend for Unix requires a bit more thought. The default choice |
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would be Make. However it is extremely slow. It is not uncommon on |
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large code bases for Make to take several minutes just to determine |
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that nothing needs to be done. Instead of Make we use |
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[Ninja](https://ninja-build.org/), which is extremely fast. The |
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backend code is abstracted away from the core, so other backends can |
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be added with relatively little effort. |
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Sample code |
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-- |
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Enough design talk, let's get to the code. Before looking at the |
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examples we would like to emphasize that this is not in any way the |
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final code. It is proof of concept code that works in the system as it |
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currently exists (February 2013), but may change at any time. |
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Let's start simple. Here is the code to compile a single executable binary. |
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```meson |
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project('compile one', 'c') |
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executable('program', 'prog.c') |
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``` |
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This is about as simple as one can get. First you declare the project |
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name and the languages it uses. Then you specify the binary to build |
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and its sources. The build system will do all the rest. It will add |
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proper suffixes (e.g. '.exe' on Windows), set the default compiler |
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flags and so on. |
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Usually programs have more than one source file. Listing them all in |
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the function call can become unwieldy. That is why the system supports |
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keyword arguments. They look like this. |
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```meson |
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project('compile several', 'c') |
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sources = ['main.c', 'file1.c', 'file2.c', 'file3.c'] |
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executable('program', sources : sourcelist) |
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``` |
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External dependencies are simple to use. |
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```meson |
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project('external lib', 'c') |
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libdep = find_dep('extlibrary', required : true) |
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sources = ['main.c', 'file1.c', 'file2.c', 'file3.c'] |
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executable('program', sources : sourcelist, dep : libdep) |
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``` |
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In other build systems you have to manually add the compile and link |
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flags from external dependencies to targets. In this system you just |
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declare that extlibrary is mandatory and that the generated program |
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uses that. The build system does all the plumbing for you. |
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Here's a slightly more complicated definition. It should still be |
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understandable. |
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```meson |
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project('build library', 'c') |
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foolib = shared_library('foobar', sources : 'foobar.c',\ |
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install : true) |
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exe = executable('testfoobar', 'tester.c', link : foolib) |
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add_test('test library', exe) |
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``` |
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First we build a shared library named foobar. It is marked |
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installable, so running `ninja install` installs it to the library |
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directory (the system knows which one so the user does not have to |
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care). Then we build a test executable which is linked against the |
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library. It will no tbe installed, but instead it is added to the list |
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of unit tests, which can be run with the command `ninja test`. |
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Above we mentioned precompiled headers as a feature not supported by |
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other build systems. Here's how you would use them. |
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```meson |
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project('pch demo', 'cxx') |
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executable('myapp', 'myapp.cpp', pch : 'pch/myapp.hh') |
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``` |
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The main reason other build systems can not provide pch support this |
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easily is because they don't enforce certain best practices. Due to |
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the way include paths work, it is impossible to provide pch support |
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that always works with both in-source and out-of-source |
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builds. Mandating separate build and source directories makes this and |
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many other problems a lot easier. |
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Get the code |
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-- |
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The code for this experiment can be found at [the Meson |
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repository](https://sourceforge.net/p/meson/code/). It should be noted |
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that it is not a build system. It is only a proposal for one. It does |
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not work reliably yet. You probably should not use it as the build |
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system of your project. |
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All that said I hope that this experiment will eventually turn into a |
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full blown build system. For that I need your help. Comments and |
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especially patches are more than welcome.
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