The Meson Build System
http://mesonbuild.com/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
404 lines
16 KiB
404 lines
16 KiB
--- |
|
title: FAQ |
|
... |
|
# Meson Frequently Asked Questions |
|
|
|
See also [How do I do X in Meson](howtox.md). |
|
|
|
## Why is it called Meson? |
|
|
|
When the name was originally chosen, there were two main limitations: |
|
there must not exist either a Debian package or a Sourceforge project |
|
of the given name. This ruled out tens of potential project names. At |
|
some point the name Gluon was considered. Gluons are elementary |
|
particles that hold protons and neutrons together, much like a build |
|
system's job is to take pieces of source code and a compiler and bind |
|
them to a complete whole. |
|
|
|
Unfortunately this name was taken, too. Then the rest of subatomic |
|
particles were examined and Meson was found to be available. |
|
|
|
## What is the correct way to use threads (such as pthreads)? |
|
|
|
```meson |
|
thread_dep = dependency('threads') |
|
``` |
|
|
|
This will set up everything on your behalf. People coming from |
|
Autotools or CMake want to do this by looking for `libpthread.so` |
|
manually. Don't do that, it has tricky corner cases especially when |
|
cross compiling. |
|
|
|
## How to use Meson on a host where it is not available in system packages? |
|
|
|
Starting from version 0.29.0, Meson is available from the [Python |
|
Package Index](https://pypi.python.org/pypi/meson/), so installing it |
|
simply a matter of running this command: |
|
|
|
```console |
|
$ pip3 install <your options here> meson |
|
``` |
|
|
|
If you don't have access to PyPI, that is not a problem either. Meson |
|
has been designed to be easily runnable from an extracted source |
|
tarball or even a git checkout. First you need to download Meson. Then |
|
use this command to set up you build instead of plain `meson`. |
|
|
|
```console |
|
$ /path/to/meson.py <options> |
|
``` |
|
|
|
After this you don't have to care about invoking Meson any more. It |
|
remembers where it was originally invoked from and calls itself |
|
appropriately. As a user the only thing you need to do is to `cd` into |
|
your build directory and invoke `ninja`. |
|
|
|
## Why can't I specify target files with a wildcard? |
|
|
|
Instead of specifying files explicitly, people seem to want to do this: |
|
|
|
```meson |
|
executable('myprog', sources : '*.cpp') # This does NOT work! |
|
``` |
|
|
|
Meson does not support this syntax and the reason for this is |
|
simple. This can not be made both reliable and fast. By reliable we |
|
mean that if the user adds a new source file to the subdirectory, |
|
Meson should detect that and make it part of the build automatically. |
|
|
|
One of the main requirements of Meson is that it must be fast. This |
|
means that a no-op build in a tree of 10 000 source files must take no |
|
more than a fraction of a second. This is only possible because Meson |
|
knows the exact list of files to check. If any target is specified as |
|
a wildcard glob, this is no longer possible. Meson would need to |
|
re-evaluate the glob every time and compare the list of files produced |
|
against the previous list. This means inspecting the entire source |
|
tree (because the glob pattern could be `src/\*/\*/\*/\*.cpp` or |
|
something like that). This is impossible to do efficiently. |
|
|
|
The main backend of Meson is Ninja, which does not support wildcard |
|
matches either, and for the same reasons. |
|
|
|
Because of this, all source files must be specified explicitly. |
|
|
|
## But I really want to use wildcards! |
|
|
|
If the tradeoff between reliability and convenience is acceptable to |
|
you, then Meson gives you all the tools necessary to do wildcard |
|
globbing. You are allowed to run arbitrary commands during |
|
configuration. First you need to write a script that locates the files |
|
to compile. Here's a simple shell script that writes all `.c` files in |
|
the current directory, one per line. |
|
|
|
|
|
```bash |
|
#!/bin/sh |
|
|
|
for i in *.c; do |
|
echo $i |
|
done |
|
``` |
|
|
|
Then you need to run this script in your Meson file, convert the |
|
output into a string array and use the result in a target. |
|
|
|
```meson |
|
c = run_command('grabber.sh') |
|
sources = c.stdout().strip().split('\n') |
|
e = executable('prog', sources) |
|
``` |
|
|
|
The script can be any executable, so it can be written in shell, |
|
Python, Lua, Perl or whatever you wish. |
|
|
|
As mentioned above, the tradeoff is that just adding new files to the |
|
source directory does *not* add them to the build automatically. To |
|
add them you need to tell Meson to reinitialize itself. The simplest |
|
way is to touch the `meson.build` file in your source root. Then Meson |
|
will reconfigure itself next time the build command is run. Advanced |
|
users can even write a small background script that utilizes a |
|
filesystem event queue, such as |
|
[inotify](https://en.wikipedia.org/wiki/Inotify), to do this |
|
automatically. |
|
|
|
## Should I use `subdir` or `subproject`? |
|
|
|
The answer is almost always `subdir`. Subproject exists for a very |
|
specific use case: embedding external dependencies into your build |
|
process. As an example, suppose we are writing a game and wish to use |
|
SDL. Let us further suppose that SDL comes with a Meson build |
|
definition. Let us suppose even further that we don't want to use |
|
prebuilt binaries but want to compile SDL for ourselves. |
|
|
|
In this case you would use `subproject`. The way to do it would be to |
|
grab the source code of SDL and put it inside your own source |
|
tree. Then you would do `sdl = subproject('sdl')`, which would cause |
|
Meson to build SDL as part of your build and would then allow you to |
|
link against it or do whatever else you may prefer. |
|
|
|
For every other use you would use `subdir`. As an example, if you |
|
wanted to build a shared library in one dir and link tests against it |
|
in another dir, you would do something like this: |
|
|
|
```meson |
|
project('simple', 'c') |
|
subdir('src') # library is built here |
|
subdir('tests') # test binaries would link against the library here |
|
``` |
|
|
|
## Why is there not a Make backend? |
|
|
|
Because Make is slow. This is not an implementation issue, Make simply |
|
can not be made fast. For further info we recommend you read [this |
|
post](http://neugierig.org/software/chromium/notes/2011/02/ninja.html) |
|
by Evan Martin, the author of Ninja. Makefiles also have a syntax that |
|
is very unpleasant to write which makes them a big maintenance burden. |
|
|
|
The only reason why one would use Make instead of Ninja is working on |
|
a platform that does not have a Ninja port. Even in this case it is an |
|
order of magnitude less work to port Ninja than it is to write a Make |
|
backend for Meson. |
|
|
|
Just use Ninja, you'll be happier that way. I guarantee it. |
|
|
|
## Why is Meson not just a Python module so I could code my build setup in Python? |
|
|
|
A related question to this is *Why is Meson's configuration language |
|
not Turing-complete?* |
|
|
|
There are many good reasons for this, most of which are summarized on |
|
this web page: [Against The Use Of Programming Languages in |
|
Configuration Files](https://taint.org/2011/02/18/001527a.html). |
|
|
|
In addition to those reasons, not exposing Python or any other "real" |
|
programming language makes it possible to port Meson's implementation |
|
to a different language. This might become necessary if, for example, |
|
Python turns out to be a performance bottleneck. This is an actual |
|
problem that has caused complications for GNU Autotools and SCons. |
|
|
|
## How do I do the equivalent of Libtools export-symbol and export-regex? |
|
|
|
Either by using [GCC symbol |
|
visibility](https://gcc.gnu.org/wiki/Visibility) or by writing a |
|
[linker |
|
script](https://ftp.gnu.org/old-gnu/Manuals/ld-2.9.1/html_mono/ld.html). This |
|
has the added benefit that your symbol definitions are in a standalone |
|
file instead of being buried inside your build definitions. An example |
|
can be found |
|
[here](https://github.com/jpakkane/meson/tree/master/test%20cases/linuxlike/3%20linker%20script). |
|
|
|
## My project works fine on Linux and MinGW but fails with MSVC due to a missing .lib file |
|
|
|
With GCC, all symbols on shared libraries are exported automatically |
|
unless you specify otherwise. With MSVC no symbols are exported by |
|
default. If your shared library exports no symbols, MSVC will silently |
|
not produce an import library file leading to failures. The solution |
|
is to add symbol visibility definitions [as specified in GCC |
|
wiki](https://gcc.gnu.org/wiki/Visibility). |
|
|
|
## I added some compiler flags and now the build fails with weird errors. What is happening? |
|
|
|
You probably did the equivalent to this: |
|
|
|
```meson |
|
executable('foobar', ... |
|
c_args : '-some_arg -other_arg') |
|
``` |
|
|
|
Meson is *explicit*. In this particular case it will **not** |
|
automatically split your strings at whitespaces, instead it will take |
|
it as is and work extra hard to pass it to the compiler unchanged, |
|
including quoting it properly over shell invocations. This is |
|
mandatory to make e.g. files with spaces in them work flawlessly. To |
|
pass multiple command line arguments, you need to explicitly put them |
|
in an array like this: |
|
|
|
```meson |
|
executable('foobar', ... |
|
c_args : ['-some_arg', '-other_arg']) |
|
``` |
|
|
|
## Why are changes to default project options ignored? |
|
|
|
You probably had a project that looked something like this: |
|
|
|
```meson |
|
project('foobar', 'cpp') |
|
``` |
|
|
|
This defaults to `c++11` on GCC compilers. Suppose you want to use |
|
`c++14` instead, so you change the definition to this: |
|
|
|
```meson |
|
project('foobar', 'cpp', default_options : ['cpp_std=c++14']) |
|
``` |
|
|
|
But when you recompile, it still uses `c++11`. The reason for this is |
|
that default options are only looked at when you are setting up a |
|
build directory for the very first time. After that the setting is |
|
considered to have a value and thus the default value is ignored. To |
|
change an existing build dir to `c++14`, either reconfigure your build |
|
dir with `meson configure` or delete the build dir and recreate it |
|
from scratch. |
|
|
|
The reason we don't automatically change the option value when the |
|
default is changed is that it is impossible to know to do that |
|
reliably. The actual question that we need to solve is "if the |
|
option's value is foo and the default value is bar, should we change |
|
the option value to bar also". There are many choices: |
|
|
|
- if the user has changed the value themselves from the default, then |
|
we must not change it back |
|
|
|
- if the user has not changed the value, but changes the default |
|
value, then this section's premise would seem to indicate that the |
|
value should be changed |
|
|
|
- suppose the user changes the value from the default to foo, then |
|
back to bar and then changes the default value to bar, the correct |
|
step to take is ambiguous by itself |
|
|
|
In order to solve the latter question we would need to remember not |
|
only the current and old value, but also all the times the user has |
|
changed the value and from which value to which other value. Since |
|
people don't remember their own actions that far back, toggling |
|
between states based on long history would be confusing. |
|
|
|
Because of this we do the simple and understandable thing: default |
|
values are only defaults and will never affect the value of an option |
|
once set. |
|
|
|
## Does wrap download sources behind my back? |
|
|
|
It does not. In order for Meson to download anything from the net |
|
while building, two conditions must be met. |
|
|
|
First of all there needs to be a `.wrap` file with a download URL in |
|
the `subprojects` directory. If one does not exist, Meson will not |
|
download anything. |
|
|
|
The second requirement is that there needs to be an explicit |
|
subproject invocation in your `meson.build` files. Either |
|
`subproject('foobar')` or `dependency('foobar', fallback : ['foobar', |
|
'foo_dep'])`. If these declarations either are not in any build file |
|
or they are not called (due to e.g. `if/else`) then nothing is |
|
downloaded. |
|
|
|
If this is not sufficient for you, starting from release 0.40.0 Meson |
|
has a option called `wrap-mode` which can be used to disable wrap |
|
downloads altogether with `--wrap-mode=nodownload`. You can also |
|
disable dependency fallbacks altogether with `--wrap-mode=nofallback`, |
|
which also implies the `nodownload` option. |
|
|
|
If on the other hand, you want meson to always use the fallback |
|
for dependencies, even when an external dependency exists and could |
|
satisfy the version requirements, for example in order to make |
|
sure your project builds when fallbacks are used, you can use |
|
`--wrap-mode=forcefallback` since 0.46.0. |
|
|
|
## Why is Meson implemented in Python rather than [programming language X]? |
|
|
|
Because build systems are special in ways normal applications aren't. |
|
|
|
Perhaps the biggest limitation is that because Meson is used to build |
|
software at the very lowest levels of the OS, it is part of the core |
|
bootstrap for new systems. Whenever support for a new CPU architecture |
|
is added, Meson must run on the system before software using it can be |
|
compiled natively. This requirement adds two hard limitations. |
|
|
|
The first one is that Meson must have the minimal amount of |
|
dependencies, because they must all be built during the bootstrap to |
|
get Meson to work. |
|
|
|
The second is that Meson must support all CPU architectures, both |
|
existing and future ones. As an example many new programming languages |
|
have only an LLVM based compiler available. LLVM has limited CPU |
|
support compared to, say, GCC, and thus bootstrapping Meson on such |
|
platforms would first require adding new processor support to |
|
LLVM. This is in most cases unfeasible. |
|
|
|
A further limitation is that we want developers on as many platforms |
|
as possible to submit to Meson development using the default tools |
|
provided by their operating system. In practice what this means is |
|
that Windows developers should be able to contribute using nothing but |
|
Visual Studio. |
|
|
|
At the time of writing (April 2018) there are only three languages |
|
that could fullfill these requirements: |
|
|
|
- C |
|
- C++ |
|
- Python |
|
|
|
Out of these we have chosen Python because it is the best fit for our |
|
needs. |
|
|
|
## I have proprietary compiler toolchain X that does not work with Meson, how can I make it work? |
|
|
|
Meson needs to know several details about each compiler in order to |
|
compile code with it. These include things such as which compiler |
|
flags to use for each option and how to detect the compiler from its |
|
output. This information can not be input via a configuration file, |
|
instead it requires changes to Meson's source code that need to be |
|
submitted to Meson master repository. In theory you can run your own |
|
forked version with custom patches, but that's not good use of your |
|
time. Please submit the code upstream so everyone can use the |
|
toolchain. |
|
|
|
The steps for adding a new compiler for an existing language are |
|
roughly the following. For simplicity we're going to assume a C |
|
compiler. |
|
|
|
- Create a new class with a proper name in |
|
`mesonbuild/compilers/c.py`. Look at the methods that other |
|
compilers for the same language have and duplicate what they do. |
|
|
|
- If the compiler can only be used for cross compilation, make sure to |
|
flag it as such (see existing compiler classes for examples). |
|
|
|
- Add detection logic to `mesonbuild/environment.py`, look for a |
|
method called `detect_c_compiler`. |
|
|
|
- Run the test suite and fix issues until the tests pass. |
|
|
|
- Submit a pull request, add the result of the test suite to your MR |
|
(linking an existing page is fine). |
|
|
|
- If the compiler is freely available, consider adding it to the CI |
|
system. |
|
|
|
## Why does building my project with MSVC output static libraries called `libfoo.a`? |
|
|
|
The naming convention for static libraries on Windows is usually |
|
`foo.lib`. Unfortunately, import libraries are also called `foo.lib`. |
|
|
|
This causes filename collisions with the default library type where we |
|
build both shared and static libraries, and also causes collisions |
|
during installation since all libraries are installed to the same |
|
directory by default. |
|
|
|
To resolve this, we decided to default to creating static libraries of |
|
the form `libfoo.a` when building with MSVC. This has the following |
|
advantages: |
|
|
|
1. Filename collisions are completely avoided. |
|
1. The format for MSVC static libraries is `ar`, which is the same as the GNU |
|
static library format, so using this extension is semantically correct. |
|
1. The static library filename format is now the same on all platforms and with |
|
all toolchains. |
|
1. Both Clang and GNU compilers can search for `libfoo.a` when specifying |
|
a library as `-lfoo`. This does not work for alternative naming schemes for |
|
static libraries such as `libfoo.lib`. |
|
1. Since `-lfoo` works out of the box, pkgconfig files will work correctly for |
|
projects built with both MSVC, GCC, and Clang on Windows. |
|
1. MSVC does not have arguments to search for library filenames, and [it does |
|
not care what the extension is](https://docs.microsoft.com/en-us/cpp/build/reference/link-input-files?view=vs-2019), |
|
so specifying `libfoo.a` instead of `foo.lib` does not change the workflow, |
|
and is an improvement since it's less ambiguous. |
|
|
|
If, for some reason, you really need your project to output static libraries of |
|
the form `foo.lib` when building with MSVC, you can set the |
|
[`name_prefix:`](https://mesonbuild.com/Reference-manual.html#library) |
|
kwarg to `''` and the [`name_suffix:`](https://mesonbuild.com/Reference-manual.html#library) |
|
kwarg to `'lib'`. To get the default behaviour for each, you can either not |
|
specify the kwarg, or pass `[]` (an empty array) to it.
|
|
|