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32 lines
1.5 KiB
32 lines
1.5 KiB
# Primitive test for adding frameworks in XCode |
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# When opening the xcodeproj, the Folder "Frameworks" should contain two frameworks (OpenGL.framework and Foundation.framework) |
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# "Target Membership" of ... |
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# - OpenGL.framework should be only to prog@exe |
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# - Foundation.framework should be only to stat@sta |
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# "Build Phase" / "Link Binary with Libraries" for the target |
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# - "prog@exe" should be only "Foundation.framework" |
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# - "stat@sta" should be only "OpenGL.framework" |
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# see "xcode-frameworks.png" for an example |
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project('xcode framework test', 'objc', default_options : ['libdir=libtest']) |
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dep_main = dependency('appleframeworks', modules : ['Foundation']) |
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if meson.is_cross_build() |
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# This is only available in iOS, not macOS. Just test finding it. |
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uikit_dep = dependency('appleframeworks', modules: 'UIKit') |
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else |
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dep_libs = dependency('appleframeworks', modules : ['OpenGL'], required : false) |
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if not dep_libs.found() |
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error('OpenGL framework not found') |
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endif |
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assert(dep_libs.type_name() == 'appleframeworks', 'type_name is wrong') |
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# Only add the C compiler now, to ensure all lookups above were done with the ObjC one. |
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add_languages('c') |
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stlib = static_library('stat', 'stat.c', install : true, dependencies: dep_libs) |
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exe = executable('prog', 'prog.c', install : true, dependencies: dep_main) |
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uikit_dep = dependency('appleframeworks', modules: 'UIKit', required: false) |
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if uikit_dep.found() |
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error('UIKit found on macOS even though it should not be there.') |
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endif |
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endif
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