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project('object generator', 'c')
# FIXME: Note that this will not add a dependency to the compiler executable.
# Code will not be rebuilt if it changes.
comp = find_program('obj_generator.py')
if host_machine.system() == 'windows'
ext = '.obj'
else
ext = '.o'
endif
cc = meson.get_compiler('c').cmd_array().get(-1)
# Generate an object file with configure_file to mimic prebuilt objects
# provided by the source tree
source1 = configure_file(input : 'source.c',
output : 'source' + ext,
command : [comp, cc, 'source.c',
join_paths(meson.current_build_dir(), 'source' + ext)])
obj = static_library('obj', objects : source1)
# Generate an object file manually.
gen = generator(comp,
output : '@BASENAME@' + ext,
arguments : [cc, '@INPUT@', '@OUTPUT@'])
generated = gen.process(['source2.c'])
shr = shared_library('shr', generated,
vs_module_defs : 'source2.def')
# Generate an object file with indexed OUTPUT replacement.
gen2 = generator(comp,
output : '@BASENAME@' + ext,
arguments : [cc, '@INPUT@', '@OUTPUT0@'])
generated2 = gen2.process(['source3.c'])
stc = static_library('stc', generated2)
e = executable('prog', 'prog.c', link_with : [obj, shr, stc],
install : true)
test('objgen', e)