The Meson Build System
http://mesonbuild.com/
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209 lines
5.6 KiB
209 lines
5.6 KiB
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short-description: Simplest tutorial |
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... |
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# Tutorial |
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This page shows from the ground up how to create a Meson build |
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definition for a simple project. Then we expand it to use external |
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dependencies to show how easily they can be integrated into your |
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project. |
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This tutorial has been written mostly for Linux usage. It assumes that |
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you have GTK development libraries available on the system. On |
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Debian-derived systems such as Ubuntu they can be installed with the |
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following command: |
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``` |
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sudo apt install libgtk-3-dev |
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``` |
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It is possible to build the GUI application on other platforms, such |
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as Windows and macOS, but you need to install the needed dependencies. |
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The humble beginning |
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----- |
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Let's start with the most basic of programs, the classic hello |
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example. First we create a file `main.c` which holds the source. It |
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looks like this. |
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```c |
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#include <stdio.h> |
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// |
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// main is where all program execution starts |
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// |
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int main(int argc, char **argv) { |
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printf("Hello there.\n"); |
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return 0; |
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} |
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``` |
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Then we create a Meson build description and put it in a file called |
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`meson.build` in the same directory. Its contents are the following. |
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```meson |
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project('tutorial', 'c') |
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executable('demo', 'main.c') |
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``` |
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That is all. Note that unlike Autotools you [do not need to add any |
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source headers to the list of |
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sources](FAQ.md#do-i-need-to-add-my-headers-to-the-sources-list-like-in-autotools). |
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We are now ready to build our application. First we need |
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to initialize the build by going into the source directory and issuing |
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the following commands. |
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```console |
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$ meson setup builddir |
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``` |
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We create a separate build directory to hold all of the compiler |
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output. Meson is different from some other build systems in that it |
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does not permit in-source builds. You must always create a separate |
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build directory. Common convention is to put the default build |
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directory in a subdirectory of your top level source directory. |
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When Meson is run it prints the following output. |
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The Meson build system |
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version: 0.13.0-research |
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Source dir: /home/jpakkane/mesontutorial |
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Build dir: /home/jpakkane/mesontutorial/builddir |
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Build type: native build |
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Project name is "tutorial". |
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Using native c compiler "ccache cc". (gcc 4.8.2) |
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Creating build target "demo" with 1 files. |
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Now we are ready to build our code. |
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```console |
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$ cd builddir |
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$ ninja |
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``` |
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If your Meson version is newer than 0.55.0, you can use the new |
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backend-agnostic build command: |
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```console |
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$ cd builddir |
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$ meson compile |
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``` |
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For the rest of this document we are going to use the latter form. |
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Once the executable is built we can run it. |
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```console |
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$ ./demo |
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``` |
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This produces the expected output. |
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Hello there. |
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Adding dependencies |
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----- |
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Just printing text is a bit old fashioned. Let's update our program to |
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create a graphical window instead. We'll use the |
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[GTK+](https://gtk.org) widget toolkit. First we edit the main file to |
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use GTK+. The new version looks like this. |
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```c |
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#include <gtk/gtk.h> |
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// |
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// Should provided the active view for a GTK application |
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// |
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static void activate(GtkApplication* app, gpointer user_data) |
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{ |
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GtkWidget *window; |
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GtkWidget *label; |
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window = gtk_application_window_new (app); |
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label = gtk_label_new("Hello GNOME!"); |
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gtk_container_add (GTK_CONTAINER (window), label); |
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gtk_window_set_title(GTK_WINDOW (window), "Welcome to GNOME"); |
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gtk_window_set_default_size(GTK_WINDOW (window), 200, 100); |
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gtk_widget_show_all(window); |
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} // end of function activate |
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// |
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// main is where all program execution starts |
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// |
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int main(int argc, char **argv) |
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{ |
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GtkApplication *app; |
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int status; |
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app = gtk_application_new(NULL, G_APPLICATION_FLAGS_NONE); |
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g_signal_connect(app, "activate", G_CALLBACK(activate), NULL); |
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status = g_application_run(G_APPLICATION(app), argc, argv); |
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g_object_unref(app); |
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return status; |
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} // end of function main |
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``` |
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Then we edit the Meson file, instructing it to find and use the GTK+ |
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libraries. |
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```meson |
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project('tutorial', 'c') |
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gtkdep = dependency('gtk+-3.0') |
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executable('demo', 'main.c', dependencies : gtkdep) |
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``` |
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If your app needs to use multiple libraries, you need to use separate |
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[[dependency]] calls for each, like so: |
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```meson |
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gtkdeps = [dependency('gtk+-3.0'), dependency('gtksourceview-3.0')] |
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``` |
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We don't need it for the current example. |
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Now we are ready to build. The thing to notice is that we do *not* |
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need to recreate our build directory, run any sort of magical commands |
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or the like. Instead we just type the exact same command as if we were |
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rebuilding our code without any build system changes. |
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```console |
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$ meson compile |
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``` |
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Once you have set up your build directory the first time, you don't |
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ever need to run the `meson` command again. You always just run `meson |
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compile`. Meson will automatically detect when you have done changes |
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to build definitions and will take care of everything so users don't |
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have to care. In this case the following output is produced. |
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[1/1] Regenerating build files |
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The Meson build system |
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version: 0.13.0-research |
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Source dir: /home/jpakkane/mesontutorial |
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Build dir: /home/jpakkane/mesontutorial/builddir |
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Build type: native build |
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Project name is "tutorial". |
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Using native c compiler "ccache cc". (gcc 4.8.2) |
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Found pkg-config version 0.26. |
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Dependency gtk+-3.0 found: YES |
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Creating build target "demo" with 1 files. |
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[1/2] Compiling c object demo.dir/main.c.o |
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[2/2] Linking target demo |
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Note how Meson noticed that the build definition has changed and reran |
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itself automatically. The program is now ready to be run: |
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``` |
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$ ./demo |
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``` |
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This creates the following GUI application. |
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![GTK+ sample application screenshot](images/gtksample.png)
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