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39 lines
1.1 KiB
39 lines
1.1 KiB
#include<SDL.h> |
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#include<memory> |
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#include<iostream> |
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#include<string> |
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int main(int argc, char **argv) { |
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SDL_Surface *screenSurface; |
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SDL_Event e; |
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int keepGoing = 1; |
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std::string message; |
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if(SDL_Init( SDL_INIT_VIDEO ) < 0) { |
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); |
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} |
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atexit(SDL_Quit); |
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std::unique_ptr<SDL_Window, void(*)(SDL_Window*)> window(SDL_CreateWindow( "My application", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN), SDL_DestroyWindow); |
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screenSurface = SDL_GetWindowSurface(window.get()); |
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// Use iostream to make sure we have not screwed |
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// up libstdc++ linking. |
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message = "Window created."; |
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message += " Starting main loop."; |
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std::cout << message << std::endl; |
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while(keepGoing) { |
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while(SDL_PollEvent(&e) != 0) { |
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if(e.type == SDL_QUIT) { |
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keepGoing = 0; |
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break; |
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} |
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} |
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SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0x00, 0x00)); |
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SDL_UpdateWindowSurface(window.get()); |
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SDL_Delay(100); |
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} |
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return 0; |
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}
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