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333 lines
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333 lines
13 KiB
--- |
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title: FAQ |
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... |
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# Meson Frequently Asked Questions |
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See also [How do I do X in Meson](howtox.md). |
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## Why is it called Meson? |
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When the name was originally chosen, there were two main limitations: |
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there must not exist either a Debian package or a Sourceforge project |
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of the given name. This ruled out tens of potential project names. At |
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some point the name Gluon was considered. Gluons are elementary |
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particles that hold protons and neutrons together, much like a build |
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system's job is to take pieces of source code and a compiler and bind |
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them to a complete whole. |
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Unfortunately this name was taken, too. Then the rest of subatomic |
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particles were examined and Meson was found to be available. |
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## What is the correct way to use threads (such as pthreads)? |
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```meson |
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thread_dep = dependency('threads') |
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``` |
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This will set up everything on your behalf. People coming from |
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Autotools or CMake want to do this by looking for `libpthread.so` |
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manually. Don't do that, it has tricky corner cases especially when |
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cross compiling. |
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## How to use Meson on a host where it is not available in system packages? |
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Starting from version 0.29.0, Meson is available from the [Python |
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Package Index](https://pypi.python.org/pypi/meson/), so installing it |
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simply a matter of running this command: |
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```console |
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$ pip3 install <your options here> meson |
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``` |
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If you don't have access to PyPI, that is not a problem either. Meson |
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has been designed to be easily runnable from an extracted source |
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tarball or even a git checkout. First you need to download Meson. Then |
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use this command to set up you build instead of plain `meson`. |
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```console |
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$ /path/to/meson.py <options> |
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``` |
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After this you don't have to care about invoking Meson any more. It |
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remembers where it was originally invoked from and calls itself |
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appropriately. As a user the only thing you need to do is to `cd` into |
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your build directory and invoke `ninja`. |
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## Why can't I specify target files with a wildcard? |
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Instead of specifying files explicitly, people seem to want to do this: |
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```meson |
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executable('myprog', sources : '*.cpp') # This does NOT work! |
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``` |
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Meson does not support this syntax and the reason for this is |
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simple. This can not be made both reliable and fast. By reliable we |
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mean that if the user adds a new source file to the subdirectory, |
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Meson should detect that and make it part of the build automatically. |
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One of the main requirements of Meson is that it must be fast. This |
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means that a no-op build in a tree of 10 000 source files must take no |
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more than a fraction of a second. This is only possible because Meson |
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knows the exact list of files to check. If any target is specified as |
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a wildcard glob, this is no longer possible. Meson would need to |
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re-evaluate the glob every time and compare the list of files produced |
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against the previous list. This means inspecting the entire source |
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tree (because the glob pattern could be `src/\*/\*/\*/\*.cpp` or |
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something like that). This is impossible to do efficiently. |
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The main backend of Meson is Ninja, which does not support wildcard |
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matches either, and for the same reasons. |
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Because of this, all source files must be specified explicitly. |
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## But I really want to use wildcards! |
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If the tradeoff between reliability and convenience is acceptable to |
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you, then Meson gives you all the tools necessary to do wildcard |
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globbing. You are allowed to run arbitrary commands during |
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configuration. First you need to write a script that locates the files |
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to compile. Here's a simple shell script that writes all `.c` files in |
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the current directory, one per line. |
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```bash |
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#!/bin/sh |
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for i in *.c; do |
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echo $i |
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done |
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``` |
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Then you need to run this script in your Meson file, convert the output into a string array and use the result in a target. |
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```meson |
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c = run_command('grabber.sh') |
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sources = c.stdout().strip().split('\n') |
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e = executable('prog', sources) |
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``` |
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The script can be any executable, so it can be written in shell, |
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Python, Lua, Perl or whatever you wish. |
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As mentioned above, the tradeoff is that just adding new files to the |
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source directory does *not* add them to the build automatically. To |
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add them you need to tell Meson to reinitialize itself. The simplest |
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way is to touch the `meson.build` file in your source root. Then Meson |
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will reconfigure itself next time the build command is run. Advanced |
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users can even write a small background script that utilizes a |
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filesystem event queue, such as |
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[inotify](https://en.wikipedia.org/wiki/Inotify), to do this |
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automatically. |
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## Should I use `subdir` or `subproject`? |
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The answer is almost always `subdir`. Subproject exists for a very |
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specific use case: embedding external dependencies into your build |
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process. As an example, suppose we are writing a game and wish to use |
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SDL. Let us further suppose that SDL comes with a Meson build |
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definition. Let us suppose even further that we don't want to use |
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prebuilt binaries but want to compile SDL for ourselves. |
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In this case you would use `subproject`. The way to do it would be to |
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grab the source code of SDL and put it inside your own source |
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tree. Then you would do `sdl = subproject('sdl')`, which would cause |
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Meson to build SDL as part of your build and would then allow you to |
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link against it or do whatever else you may prefer. |
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For every other use you would use `subdir`. As an example, if you |
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wanted to build a shared library in one dir and link tests against it |
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in another dir, you would do something like this: |
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```meson |
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project('simple', 'c') |
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subdir('src') # library is built here |
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subdir('tests') # test binaries would link against the library here |
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``` |
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## Why is there not a Make backend? |
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Because Make is slow. This is not an implementation issue, Make simply |
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can not be made fast. For further info we recommend you read [this |
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post](http://neugierig.org/software/chromium/notes/2011/02/ninja.html) |
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by Evan Martin, the author of Ninja. Makefiles also have a syntax that |
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is very unpleasant to write which makes them a big maintenance burden. |
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The only reason why one would use Make instead of Ninja is working on |
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a platform that does not have a Ninja port. Even in this case it is an |
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order of magnitude less work to port Ninja than it is to write a Make |
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backend for Meson. |
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Just use Ninja, you'll be happier that way. I guarantee it. |
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## Why is Meson not just a Python module so I could code my build setup in Python? |
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A related question to this is *Why is Meson's configuration language |
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not Turing-complete?* |
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There are many good reasons for this, most of which are summarized on |
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this web page: [Against The Use Of Programming Languages in |
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Configuration Files](https://taint.org/2011/02/18/001527a.html). |
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In addition to those reasons, not exposing Python or any other "real" |
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programming language makes it possible to port Meson's implementation |
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to a different language. This might become necessary if, for example, |
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Python turns out to be a performance bottleneck. This is an actual |
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problem that has caused complications for GNU Autotools and SCons. |
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## How do I do the equivalent of Libtools export-symbol and export-regex? |
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Either by using [GCC symbol |
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visibility](https://gcc.gnu.org/wiki/Visibility) or by writing a |
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[linker |
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script](https://ftp.gnu.org/old-gnu/Manuals/ld-2.9.1/html_mono/ld.html). This |
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has the added benefit that your symbol definitions are in a standalone |
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file instead of being buried inside your build definitions. An example |
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can be found |
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[here](https://github.com/jpakkane/meson/tree/master/test%20cases/linuxlike/3%20linker%20script). |
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## My project works fine on Linux and MinGW but fails with MSVC due to a missing .lib file |
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With GCC, all symbols on shared libraries are exported automatically |
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unless you specify otherwise. With MSVC no symbols are exported by |
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default. If your shared library exports no symbols, MSVC will silently |
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not produce an import library file leading to failures. The solution |
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is to add symbol visibility definitions [as specified in GCC |
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wiki](https://gcc.gnu.org/wiki/Visibility). |
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## I added some compiler flags and now the build fails with weird errors. What is happening? |
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You probably did the equivalent to this: |
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```meson |
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executable('foobar', ... |
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c_args : '-some_arg -other_arg') |
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``` |
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Meson is *explicit*. In this particular case it will **not** |
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automatically split your strings at whitespaces, instead it will take |
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it as is and work extra hard to pass it to the compiler unchanged, |
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including quoting it properly over shell invocations. This is |
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mandatory to make e.g. files with spaces in them work flawlessly. To |
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pass multiple command line arguments, you need to explicitly put them |
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in an array like this: |
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```meson |
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executable('foobar', ... |
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c_args : ['-some_arg', '-other_arg']) |
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``` |
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## Why are changes to default project options ignored? |
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You probably had a project that looked something like this: |
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```meson |
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project('foobar', 'cpp') |
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``` |
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This defaults to `c++11` on GCC compilers. Suppose you want to use |
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`c++14` instead, so you change the definition to this: |
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```meson |
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project('foobar', 'cpp', default_options : ['cpp_std=c++14']) |
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``` |
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But when you recompile, it still uses `c++11`. The reason for this is |
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that default options are only looked at when you are setting up a |
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build directory for the very first time. After that the setting is |
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considered to have a value and thus the default value is ignored. To |
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change an existing build dir to `c++14`, either reconfigure your build |
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dir with `meson configure` or delete the build dir and recreate it |
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from scratch. |
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The reason we don't automatically change the option value when the |
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default is changed is that it is impossible to know to do that |
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reliably. The actual question that we need to solve is "if the |
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option's value is foo and the default value is bar, should we change |
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the option value to bar also". There are many choices: |
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- if the user has changed the value themselves from the default, then |
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we must not change it back |
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- if the user has not changed the value, but changes the default |
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value, then this section's premise would seem to indicate that the |
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value should be changed |
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- suppose the user changes the value from the default to foo, then |
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back to bar and then changes the default value to bar, the correct |
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step to take is ambiguous by itself |
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In order to solve the latter question we would need to remember not |
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only the current and old value, but also all the times the user has |
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changed the value and from which value to which other value. Since |
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people don't remember their own actions that far back, toggling |
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between states based on long history would be confusing. |
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Because of this we do the simple and understandable thing: default |
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values are only defaults and will never affect the value of an option |
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once set. |
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## Does wrap download sources behind my back? |
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It does not. In order for Meson to download anything from the net |
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while building, two conditions must be met. |
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First of all there needs to be a `.wrap` file with a download URL in |
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the `subprojects` directory. If one does not exist, Meson will not |
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download anything. |
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The second requirement is that there needs to be an explicit |
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subproject invocation in your `meson.build` files. Either |
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`subproject('foobar')` or `dependency('foobar', fallback : ['foobar', |
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'foo_dep'])`. If these declarations either are not in any build file |
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or they are not called (due to e.g. `if/else`) then nothing is |
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downloaded. |
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If this is not sufficient for you, starting from release 0.40.0 Meson |
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has a option called `wrap-mode` which can be used to disable wrap |
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downloads altogether with `--wrap-mode=nodownload`. You can also |
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disable dependency fallbacks altogether with `--wrap-mode=nofallback`, |
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which also implies the `nodownload` option. |
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If on the other hand, you want meson to always use the fallback |
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for dependencies, even when an external dependency exists and could |
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satisfy the version requirements, for example in order to make |
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sure your project builds when fallbacks are used, you can use |
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`--wrap-mode=forcefallback` since 0.46.0. |
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## Why is Meson implemented in Python rather than [programming language X]? |
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Because build systems are special in ways normal applications aren't. |
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Perhaps the biggest limitation is that because Meson is used to build |
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software at the very lowest levels of the OS, it is part of the core |
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bootstrap for new systems. Whenever support for a new CPU architecture |
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is added, Meson must run on the system before software using it can be |
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compiled natively. This requirement adds two hard limitations. |
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The first one is that Meson must have the minimal amount of |
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dependencies, because they must all be built during the bootstrap to |
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get Meson to work. |
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The second is that Meson must support all CPU architectures, both |
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existing and future ones. As an example many new programming languages |
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have only an LLVM based compiler available. LLVM has limited CPU |
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support compared to, say, GCC, and thus bootstrapping Meson on such |
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platforms would first require adding new processor support to |
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LLVM. This is in most cases unfeasible. |
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A further limitation is that we want developers on as many platforms |
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as possible to submit to Meson development using the default tools |
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provided by their operating system. In practice what this means is |
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that Windows developers should be able to contribute using nothing but |
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Visual Studio. |
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At the time of writing (April 2018) there are only three languages |
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that could fullfill these requirements: |
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- C |
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- C++ |
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- Python |
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Out of these we have chosen Python because it is the best fit for our |
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needs.
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