The Meson Build System
http://mesonbuild.com/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
258 lines
11 KiB
258 lines
11 KiB
--- |
|
title: Design rationale |
|
... |
|
|
|
This is the original design rationale for Meson. The syntax it describes does not match the released version |
|
== |
|
|
|
A software developer's most important tool is the editor. If you talk |
|
to coders about the editors they use, you are usually met with massive |
|
enthusiasm and praise. You will hear how Emacs is the greatest thing |
|
ever or how vi is so elegant or how Eclipse's integration features |
|
make you so much more productive. You can sense the enthusiasm and |
|
affection that the people feel towards these programs. |
|
|
|
The second most important tool, even more important than the compiler, |
|
is the build system. |
|
|
|
Those are pretty much universally despised. |
|
|
|
The most positive statement on build systems you can usually get (and |
|
it might require some coaxing) is something along the lines of *well, |
|
it's a terrible system, but all other options are even worse*. It is |
|
easy to see why this is the case. For starters, commonly used free |
|
build systems have obtuse syntaxes. They use for the most part global |
|
variables that are set in random locations so you can never really be |
|
sure what a given line of code does. They do strange and unpredictable |
|
things at every turn. |
|
|
|
Let's illustrate this with a simple example. Suppose we want to run a |
|
program built with GNU Autotools under GDB. The instinctive thing to |
|
do is to just run `gdb programname`. The problem is that this may or |
|
may not work. In some cases the executable file is a binary whereas at |
|
other times it is a wrapper shell script that invokes the real binary |
|
which resides in a hidden subdirectory. GDB invocation fails if the |
|
binary is a script but succeeds if it is not. The user has to remember |
|
the type of each one of his executables (which is an implementation |
|
detail of the build system) just to be able to debug them. Several |
|
other such pain points can be found in [this blog |
|
post](http://voices.canonical.com/jussi.pakkanen/2011/09/13/autotools/). |
|
|
|
Given these idiosyncrasies it is no wonder that most people don't want |
|
to have anything to do with build systems. They'll just copy-paste |
|
code that works (somewhat) in one place to another and hope for the |
|
best. They actively go out of their way not to understand the system |
|
because the mere thought of it is repulsive. Doing this also provides |
|
a kind of inverse job security. If you don't know tool X, there's less |
|
chance of finding yourself responsible for its use in your |
|
organisation. Instead you get to work on more enjoyable things. |
|
|
|
This leads to a vicious circle. Since people avoid the tools and don't |
|
want to deal with them, very few work on improving them. The result is |
|
apathy and stagnation. |
|
|
|
Can we do better? |
|
-- |
|
|
|
At its core, building C and C++ code is not a terribly difficult |
|
task. In fact, writing a text editor is a lot more complicated and |
|
takes more effort. Yet we have lots of very high quality editors but |
|
only few build systems with questionable quality and usability. |
|
|
|
So, in the grand tradition of own-itch-scratching, I decided to run a |
|
scientific experiment. The purpose of this experiment was to explore |
|
what would it take to build a "good" build system. What kind of syntax |
|
would suit this problem? What sort of problems would this application |
|
need to solve? What sort of solutions would be the most appropriate? |
|
|
|
To get things started, here is a list of requirements any modern cross-platform build system needs to provide. |
|
|
|
### 1. Must be simple to use |
|
|
|
One of the great virtues of Python is the fact that it is very |
|
readable. It is easy to see what a given block of code does. It is |
|
concise, clear and easy to understand. The proposed build system must |
|
be syntactically and semantically clean. Side effects, global state |
|
and interrelations must be kept at a minimum or, if possible, |
|
eliminated entirely. |
|
|
|
### 2. Must do the right thing by default |
|
|
|
Most builds are done by developers working on the code. Therefore the |
|
defaults must be tailored towards that use case. As an example the |
|
system shall build objects without optimization and with debug |
|
information. It shall make binaries that can be run directly from the |
|
build directory without linker tricks, shell scripts or magic |
|
environment variables. |
|
|
|
### 3. Must enforce established best practices |
|
|
|
There really is no reason to compile source code without the |
|
equivalent of `-Wall`. So enable it by default. A different kind of |
|
best practice is the total separation of source and build |
|
directories. All build artifacts must be stored in the build |
|
directory. Writing stray files in the source directory is not |
|
permitted under any circumstances. |
|
|
|
### 4. Must have native support for platforms that are in common use |
|
|
|
A lot of free software projects can be used on non-free platforms such |
|
as Windows or OSX. The system must provide native support for the |
|
tools of choice on those platforms. In practice this means native |
|
support for Visual Studio and XCode. Having said IDEs invoke external |
|
builder binaries does not count as native support. |
|
|
|
### 5. Must not add complexity due to obsolete platforms |
|
|
|
Work on this build system started during the Christmas holidays of 2012. |
|
This provides a natural hard cutoff line of 2012/12/24. Any |
|
platform, tool or library that was not in active use at that time is |
|
explicitly not supported. These include Unixes such as IRIX, SunOS, |
|
OSF-1, Ubuntu versions older than 12/10, GCC versions older than 4.7 |
|
and so on. If these old versions happen to work, great. If they don't, |
|
not a single line of code will be added to the system to work around |
|
their bugs. |
|
|
|
### 6. Must be fast |
|
|
|
Running the configuration step on a moderate sized project must not |
|
take more than five seconds. Running the compile command on a fully up |
|
to date tree of 1000 source files must not take more than 0.1 seconds. |
|
|
|
### 7. Must provide easy to use support for modern sw development features |
|
|
|
An example is precompiled headers. Currently no free software build |
|
system provides native support for them. Other examples could include |
|
easy integration of Valgrind and unit tests, test coverage reporting |
|
and so on. |
|
|
|
### 8. Must allow override of default values |
|
|
|
Sometimes you just have to compile files with only given compiler |
|
flags and no others, or install files in weird places. The system must |
|
allow the user to do this if he really wants to. |
|
|
|
Overview of the solution |
|
-- |
|
|
|
Going over these requirements it becomes quite apparent that the only |
|
viable approach is roughly the same as taken by CMake: having a domain |
|
specific language to declare the build system. Out of this declaration |
|
a configuration is generated for the backend build system. This can be |
|
a Makefile, Visual Studio or XCode project or anything else. |
|
|
|
The difference between the proposed DSL and existing ones is that the |
|
new one is declarative. It also tries to work on a higher level of |
|
abstraction than existing systems. As an example, using external |
|
libraries in current build systems means manually extracting and |
|
passing around compiler flags and linker flags. In the proposed system |
|
the user just declares that a given build target uses a given external |
|
dependency. The build system then takes care of passing all flags and |
|
settings to their proper locations. This means that the user can focus |
|
on his own code rather than marshalling command line arguments from |
|
one place to another. |
|
|
|
A DSL is more work than the approach taken by SCons, which is to |
|
provide the system as a Python library. However it allows us to make |
|
the syntax more expressive and prevent certain types of bugs by |
|
e.g. making certain objects truly immutable. The end result is again |
|
the same: less work for the user. |
|
|
|
The backend for Unix requires a bit more thought. The default choice |
|
would be Make. However it is extremely slow. It is not uncommon on |
|
large code bases for Make to take several minutes just to determine |
|
that nothing needs to be done. Instead of Make we use |
|
[Ninja](https://ninja-build.org/), which is extremely fast. The |
|
backend code is abstracted away from the core, so other backends can |
|
be added with relatively little effort. |
|
|
|
Sample code |
|
-- |
|
|
|
Enough design talk, let's get to the code. Before looking at the |
|
examples we would like to emphasize that this is not in any way the |
|
final code. It is proof of concept code that works in the system as it |
|
currently exists (February 2013), but may change at any time. |
|
|
|
Let's start simple. Here is the code to compile a single executable binary. |
|
|
|
```meson |
|
project('compile one', 'c') |
|
executable('program', 'prog.c') |
|
``` |
|
|
|
This is about as simple as one can get. First you declare the project |
|
name and the languages it uses. Then you specify the binary to build |
|
and its sources. The build system will do all the rest. It will add |
|
proper suffixes (e.g. '.exe' on Windows), set the default compiler |
|
flags and so on. |
|
|
|
Usually programs have more than one source file. Listing them all in |
|
the function call can become unwieldy. That is why the system supports |
|
keyword arguments. They look like this. |
|
|
|
```meson |
|
project('compile several', 'c') |
|
sourcelist = ['main.c', 'file1.c', 'file2.c', 'file3.c'] |
|
executable('program', sources : sourcelist) |
|
``` |
|
|
|
External dependencies are simple to use. |
|
|
|
```meson |
|
project('external lib', 'c') |
|
libdep = find_dep('extlibrary', required : true) |
|
sourcelist = ['main.c', 'file1.c', 'file2.c', 'file3.c'] |
|
executable('program', sources : sourcelist, dep : libdep) |
|
``` |
|
|
|
In other build systems you have to manually add the compile and link |
|
flags from external dependencies to targets. In this system you just |
|
declare that extlibrary is mandatory and that the generated program |
|
uses that. The build system does all the plumbing for you. |
|
|
|
Here's a slightly more complicated definition. It should still be |
|
understandable. |
|
|
|
```meson |
|
project('build library', 'c') |
|
foolib = shared_library('foobar', sources : 'foobar.c',\ |
|
install : true) |
|
exe = executable('testfoobar', 'tester.c', link : foolib) |
|
add_test('test library', exe) |
|
``` |
|
|
|
First we build a shared library named foobar. It is marked |
|
installable, so running `ninja install` installs it to the library |
|
directory (the system knows which one so the user does not have to |
|
care). Then we build a test executable which is linked against the |
|
library. It will no tbe installed, but instead it is added to the list |
|
of unit tests, which can be run with the command `ninja test`. |
|
|
|
Above we mentioned precompiled headers as a feature not supported by |
|
other build systems. Here's how you would use them. |
|
|
|
```meson |
|
project('pch demo', 'cxx') |
|
executable('myapp', 'myapp.cpp', pch : 'pch/myapp.hh') |
|
``` |
|
|
|
The main reason other build systems can not provide pch support this |
|
easily is because they don't enforce certain best practices. Due to |
|
the way include paths work, it is impossible to provide pch support |
|
that always works with both in-source and out-of-source |
|
builds. Mandating separate build and source directories makes this and |
|
many other problems a lot easier. |
|
|
|
Get the code |
|
-- |
|
|
|
The code for this experiment can be found at [the Meson |
|
repository](https://sourceforge.net/p/meson/code/). It should be noted |
|
that it is not a build system. It is only a proposal for one. It does |
|
not work reliably yet. You probably should not use it as the build |
|
system of your project. |
|
|
|
All that said I hope that this experiment will eventually turn into a |
|
full blown build system. For that I need your help. Comments and |
|
especially patches are more than welcome.
|
|
|