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project('a', 'c')
good = declare_dependency(link_with: static_library('good', 'g.c'))
bad = declare_dependency(link_args: 'nonexistent.a')
not_found = dependency('invalid', required: false)
source_set = import('sourceset')
sources = source_set.source_set()
sources.add(when: 'YES', if_false: ['nope.c'])
sources.add(when: 'YES1', if_true: files('a.c'))
subdir('subdir')
sources.add(when: 'NO', if_true: 'nope.c', if_false: ['f.c'])
sources.add(when: 'NO', if_true: bad, if_false: ['f.c'])
sources.add(when: 'YES2', if_true: good)
# dependencies as conditions
sources.add(when: not_found, if_true: 'nope.c')
# test add_all
sources2 = source_set.source_set()
sources2.add(when: 'YES1', if_true: 'nope.c')
sources.add_all(when: 'NO', if_true: sources2)
# test duplicate items
sources.add(when: 'YES1', if_true: files('a.c'))
conf1 = {
'YES': true,
'YES1': true,
'YES2': false,
'NO': false,
}
result1 = sources.apply(conf1)
conf2 = {
'YES': true,
'YES1': false,
'YES2': true,
'NO': false,
}
result2 = sources.apply(conf2)
# Each target will recompile the objects
executable('first', sources: result1.sources(), dependencies: result1.dependencies())
executable('second', sources: result2.sources(), dependencies: result2.dependencies())
# All target will use the same object files
if meson.is_unity()
message('Skipping extraction test because this is a Unity build.')
else
all_objs = static_library('all_objs', sources.all_sources())
executable('first_via_lib', objects: all_objs.extract_objects(result1.sources()), dependencies: result1.dependencies())
executable('second_via_lib', objects: all_objs.extract_objects(result2.sources()), dependencies: result2.dependencies())
endif