# Copyright 2019 The Meson development team # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # http://www.apache.org/licenses/LICENSE-2.0 # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # This class contains the basic functionality needed to run any interpreter # or an interpreter-based tool. from .common import CMakeException from .client import CMakeClient, RequestCMakeInputs, RequestConfigure, ReplyCMakeInputs from .. import mlog from ..build import Build from ..environment import Environment from ..backend.backends import Backend from ..dependencies.base import CMakeDependency, ExternalProgram from subprocess import Popen, PIPE, STDOUT import os CMAKE_BACKEND_GENERATOR_MAP = { 'ninja': 'Ninja', 'xcode': 'Xcode', 'vs2010': 'Visual Studio 10 2010', 'vs2015': 'Visual Studio 15 2017', 'vs2017': 'Visual Studio 15 2017', } CMAKE_LANGUAGE_MAP = { 'c': 'C', 'cpp': 'CXX', 'cuda': 'CUDA', 'cs': 'CSharp', 'java': 'Java', 'fortran': 'Fortran', 'swift': 'Swift', } class CMakeInterpreter: def __init__(self, build: Build, src_dir: str, build_dir: str, env: Environment, backend: Backend): assert(hasattr(backend, 'name')) self.build = build self.src_dir = src_dir self.build_dir = build_dir self.env = env self.backend_name = backend.name self.client = CMakeClient(self.env) os.makedirs(self.build_dir, exist_ok=True) def configure(self) -> None: # Find CMake cmake_exe, cmake_vers, _ = CMakeDependency.find_cmake_binary(self.env) if cmake_exe is None or cmake_exe is False: raise CMakeException('Unable to find CMake') assert(isinstance(cmake_exe, ExternalProgram)) if not cmake_exe.found(): raise CMakeException('Unable to find CMake') generator = CMAKE_BACKEND_GENERATOR_MAP[self.backend_name] cmake_args = cmake_exe.get_command() # Map meson compiler to CMake variables for lang, comp in self.build.compilers.items(): if lang not in CMAKE_LANGUAGE_MAP: continue cmake_lang = CMAKE_LANGUAGE_MAP[lang] exelist = comp.get_exelist() if len(exelist) == 1: cmake_args += ['-DCMAKE_{}_COMPILER={}'.format(cmake_lang, exelist[0])] elif len(exelist) == 2: cmake_args += ['-DCMAKE_{}_COMPILER_LAUNCHER={}'.format(cmake_lang, exelist[0]), '-DCMAKE_{}_COMPILER={}'.format(cmake_lang, exelist[1])] cmake_args += ['-G', generator] # Run CMake mlog.log('Configuring the build directory with', mlog.bold('CMake'), 'version', mlog.cyan(cmake_vers)) with mlog.nested(): mlog.log(mlog.bold('Running:'), ' '.join(cmake_args)) proc = Popen(cmake_args + [self.src_dir], stdout=PIPE, stderr=STDOUT, cwd=self.build_dir) # Print CMake log in realtime while True: line = proc.stdout.readline() if not line: break mlog.log(line.decode('utf-8').strip('\n')) # Wait for CMake to finish proc.communicate() h = mlog.green('SUCCEEDED') if proc.returncode == 0 else mlog.red('FAILED') mlog.log('CMake configuration', h) if proc.returncode != 0: raise CMakeException('Failed to configure the CMake subproject') def run(self) -> None: # Run configure the old way becuse doing it # with the server doesn't work for some reason self.configure() with self.client.connect(): generator = CMAKE_BACKEND_GENERATOR_MAP[self.backend_name] self.client.do_handshake(self.src_dir, self.build_dir, generator, 1) # Do a second configure to initialise the server self.client.query_checked(RequestConfigure(), 'CMake server configure') # Get CMake build system files bs_reply = self.client.query_checked(RequestCMakeInputs(), 'Querying build system files') bs_reply.log()