Pre/PostBuildEvents do not run if no other build steps are out-of-date.
For most run targets (including install and test) that have no other
build steps, VS considers these to be always up-to-date after they have
been built once.
On the other hand, CustomBuild has clearly defined inputs and outputs
that define whether the target is up-to-date or not. By using a
nonexistent file as output of CustomBuild, it is always considered
out-of-date.
This aligns the VS behavior with ninja. `ninja install` unconditionally
installs, `ninja test` always runs the tests, and a run target always
gets executed, without any checks whether it is up-to-date or not.
Previously, this was only added to C/C++ targets, but not for others.
Thus, if you'd change a setting through `meson configure`, this was not
picked up, e.g. the install target said it was up-to-date and when force
rebuilding it, it also did not use the new settings until the build dir
was manually reconfigured.
Instead use coredata.compiler_options.<machine>. This brings the cross
and native code paths closer together, since both now use that.
Command line options are interpreted just as before, for backwards
compatibility. This does introduce some funny conditionals. In the
future, I'd like to change the interpretation of command line options so
- The logic is cross-agnostic, i.e. there are no conditions affected by
`is_cross_build()`.
- Compiler args for both the build and host machines can always be
controlled by the command line.
- Compiler args for both machines can always be controlled separately.
If you change only some project in meson.build,
only that .vcxproj file will be updated and reloaded.
If you change something not related to VS solution and projects
or simply touch the meson.build file, nothing will be reloaded.
We used to immediately try to use whatever exe_wrapper was defined in
the cross file, but some people generate the cross file once and use
it for several projects, most of which do not even need an exe wrapper
to build.
Now we're a bit more resilient. We quietly fall back to using
non-exe-wrapper paths for compiler checks and skip the sanity check.
However, if some code needs the exe wrapper, f.ex., if you run a built
executable using custom_target() or run_target(), we will error out
during setup.
Tests will, of course, continue to error out when you run them if the
exe wrapper was not found. We don't want people's tests to silently
"pass" (aka skip) because of a bad CI setup.
Closes https://github.com/mesonbuild/meson/issues/3562
This commit also adds a test for the behaviour of exe_wrapper in these
cases, and refactors the unit tests a bit for it.
Normally, people would just pass -fembed-bitcode in CFLAGS, but this
conflicts with -Wl,-dead_strip_dylibs and -bundle, so we need it as
an option so that those can be quietly disabled.
- determine_ext_objs: What matters is if extobj.target is a unity build,
not if the target using those objects is a unity build.
- determine_ext_objs: Return one object file per compiler, taking into
account generated sources.
- object_filename_from_source: No need to special-case unity build, it
does the same thing in both code paths.
- check_unity_compatible: For each compiler we must extract either none
or all its sources, taking into account generated sources.
This implements support for visual studio solution directories.
Projects will by default be put into directories that map their sub-directory
name in the source folder. No directories are created if `--layout=flat` is used.
Fixes: #2524
Fixes the bug with flat layout and identical target names in subprojects.
Without this change directories are not created with subproject prefix
and they can collide.
Remove dead makedirs code in Backend.__init__(), during initialization
of backend build.targets is empty. Create output directories in
Vs2010Backend.generate_projects() instead.
Also use double blank line in run_unittests.py according to
https://www.python.org/dev/peps/pep-0008/#blank-lines.
According to Python documentation[1] dirname and basename
are defined as follows:
os.path.dirname() = os.path.split()[0]
os.path.basename() = os.path.split()[1]
For the purpose of better readability split() is replaced
by appropriate function if only one part of returned tuple
is used.
[1]: https://docs.python.org/3/library/os.path.html#os.path.split
The Visual Studio Developer Command Prompt always sets the VSINSTALLDIR
environment variable. If not, we probably have a broken environment and
won't get very far anyway.
Currently, we only consider the build depends of the Executable being
run when serializing custom targets. However, this is not always
sufficient, for example if the executable loads modules at runtime or if
the executable is actually a python script that loads a built module.
For these cases, we need to set PATH on Windows correctly or the custom
target will fail to run at build time complaining about missing DLLs.
/WHOLEARCHIVE must go to AdditionalOptions, not AdditionalDependencies
and we must add a project reference to trick msbuild/visual studio into
building a target that is built from only libraries linked in via
/WHOLEARCHIVE.