Refine #3277
According to what I read on the internet, on OSX, both MH_BUNDLE (module)
and MH_DYLIB (shared library) can be dynamically loaded using dlopen(), but
it is not possible to link against MH_BUNDLE as if they were shared
libraries.
Metion this as an issue in the documentation.
Emitting a warning, and then going on to fail during the build with
mysterious errors in symbolextractor isn't very helpful, so make attempting
this an error on OSX.
Add a test for that.
See also:
https://docstore.mik.ua/orelly/unix3/mac/ch05_03.htmhttps://stackoverflow.com/questions/2339679/what-are-the-differences-between-so-and-dylib-on-osx
This makes it possible to customize permissions of all installable
targets, such as executable(), libraries, man pages, header files and
custom or generated targets.
This is useful, for instance, to install setuid/setgid binaries, which
was hard to accomplish without access to this attribute.
Libraries that have been linked with link_whole: are internal
implementation details and should never be exposed to the outside
world in either Libs: or Libs.private:
Closes https://github.com/mesonbuild/meson/issues/3509
To maintain backward compatibility we cannot add recursive objects by
default. Print a warning when there are recursive objects to be pulled
and the argument is not set. After a while we'll do pull recursive
objects by default.
- determine_ext_objs: What matters is if extobj.target is a unity build,
not if the target using those objects is a unity build.
- determine_ext_objs: Return one object file per compiler, taking into
account generated sources.
- object_filename_from_source: No need to special-case unity build, it
does the same thing in both code paths.
- check_unity_compatible: For each compiler we must extract either none
or all its sources, taking into account generated sources.
when flattening the chained dependencies of an object, we don't need to
create any new internal dependencies if all the fields to be added to it
are empty.
For projects with a lot of libraries and dependency objects this can lead
to noticeable performance improvements.
fixup
When getting dependencies, we don't need to get the same dependencies and
dependency chains multiple times. If library a depends on x, y and z, and
library b depends on a, then we should not have to iterate through x, y and
z multiple times. Pruning at the stage of scanning the dependencies leads
to significant time savings when running meson
Change the code to store D properties as plain data. Only convert them
to compiler flags in the backend. This also means we can fully parse D
arguments without needing to know the compiler being used.
According to Python documentation[1] dirname and basename
are defined as follows:
os.path.dirname() = os.path.split()[0]
os.path.basename() = os.path.split()[1]
For the purpose of better readability split() is replaced
by appropriate function if only one part of returned tuple
is used.
[1]: https://docs.python.org/3/library/os.path.html#os.path.split
Currently, we only consider the build depends of the Executable being
run when serializing custom targets. However, this is not always
sufficient, for example if the executable loads modules at runtime or if
the executable is actually a python script that loads a built module.
For these cases, we need to set PATH on Windows correctly or the custom
target will fail to run at build time complaining about missing DLLs.