Rust doesn't have a concept of dependency compile arguments, i.e.
something like headers. Dependencies are linked in and all required
metadata is provided by the linker flags.
ccache was used in all command lines but disabled using CCACHE_DISABLE
in Compiler.compile() method. Wrapping invokations still has a cost,
especially on Windows.
With sccache things are even worse because CCACHE_DISABLE was not
respected at all, making configure *extremely* slow on Windows when
sccache is installed.
https://github.com/mesonbuild/meson/pull/9287 changed the `optimization=0`
to pass `-O0` to the compiler. This change is reasonable by itself
but unfortunately, it breaks `buildtype=plain`, which promises
that “no extra build flags are used”.
`buildtype=plain` is important for distros like NixOS,
which manage compiler flags for optimization and hardening
themselves.
Let’s introduce a new optimization level that does nothing
and set it as the default for `buildtype=plain`.
[why]
Support for the relatively new mold linker is missing. If someone wants
to use mold as linker `LDFLAGS="-B/path/to/mold"` has to be added instead
of the usual `CC_LD=mold meson ...` or `CXX_LD=mold meson ...`.
[how]
Allow `mold' as linker for clang and newer GCC versions (that versions
that have support).
The error message can be a bit off, because it is generic for all GNU
like compilers, but I guess that is ok. (i.e. 'mold' is not listed as
possible linker, even if it would be possible for the given compiler.)
[note]
GCC Version 12.0.1 is not sufficient to say `mold` is supported. The
expected release with support will be 12.1.0.
On the other hand people that use the un-released 12.0.1 will probably
have built it from trunk. Allowing 12.0.1 is helping bleeding edge
developers to use mold in Meson already now.
Fixes: #9072
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
It is always used as an immutable view so there is no point in doing
copies. However, mypy insist it must implement the same APIs as
Dict[OptionKey, UserOption[Any]] so keep faking it.
Clippy is a compiler wrapper for rust that provides an extra layer of
linting. It's quite popular, but unfortunately doesn't provide the
output of the compiler that it's wrapping in it's output, so we don't
detect that clippy is rustc. This small patch adds a new compiler class
(that is the Rustc class with a different id) and the necessary logic to
detect that clippy is in fact rustc)
Fixes: #8767
Currently this implements 3 warning levels, 1 and 2 are just the
"default" set by rustc, 3, is "everything is a warning", and 0 is
"nothign is a warning".
Dependencies is already a large and complicated package without adding
programs to the list. This also allows us to untangle a bit of spaghetti
that we have.
I would have prefered to do these seperatately, but they are combined in
some cases, so it was much easier to convert them together.
this eliminates the builtins_per_machine dict, as it's duplicated with
the OptionKey's machine parameter.
As far as I can Tell, rust just handles this for us (it's always worked
with no special arguments from us). However, since we're going to add
support for base options for rust, we need to add the method.
Using the std option, so now `rust_std=..` will work. I've chosen to use
"std" even though rust calls these "editions", as meson refers to
language versions as "standards", which makes meson feel more uniform,
and be less surprising.
Fixes: #5100
Every class needs to set this, so it should be part of the base. For
classes that require is_cross, the positional argument remains in their
signature. For those that don't, they just allow the base class to set
their value to it's default of False.
D lang compilers have an option -release (or similar) which turns off
asserts, contracts, and other runtime type checking. This patch wires
that up to the b_ndebug flag.
Fixes#7082
Now that the linkers are split out of the compilers this enum is
only used to know what platform we're compiling for. Which is
what the MachineInfo class is for
In most cases instead pass `for_machine`, the name of the relevant
machines (what compilers target, what targets run on, etc). This allows
us to use the cross code path in the native case, deduplicating the
code.
As one can see, environment got bigger as more information is kept
structured there, while ninjabackend got a smaller. Overall a few amount
of lines were added, but the hope is what's added is a lot simpler than
what's removed.