Rust has a `debug_assert!()` macro, which is designed to be toggled on
the command line. It is on by default in debug builds, and off by
default in release builds, in cargo. This matches what meson's b_ndebug
option does in `if-release` mode.
This will help with the writing of tools to generate
VisualStudio project and solution files, and possibly
for other IDEs as well.
- Used compilers a about `host`, `build` and `target` machines
arere listed in `intro-compilers.json`
- Informations lister in `intro-machines.json`
- `intro-dependencies.json` now includes internal dependencies,
and relations between dependencies.
- `intro-targets.json` now includes dependencies, `vs_module_defs`,
`win_subsystem`, and linker parameters.
We need to remember its value when reconfiguring, but the Build object
is not reused, only coredata is.
This also makes CLI more consistent by allowing `-Dvsenv=true` syntax.
Fixes: #11309
We will still try to load `meson_options.txt` if `meson.options` doesn't
exist. Because there are some advantages to using `meson.options` even
with older versions of meson (such as better text editor handling)
we will not warn about the existence of a `meson.options` file if a
`meson_options.txt` file or symlink also exists.
The name `meson.options` was picked instead of alternative proposals,
such as `meson_options.build` for a couple of reasons:
1. meson.options is shorter
2. While the syntax is the same, only the `option()` function may be
called in meson.options, while, it may not be called in meson.build
3. While the two files share a syntax and elementary types (strings,
arrays, etc), they have different purposes: `meson.build` declares
build targets, `meson.options` declares options. This is similar to
the difference between C's `.c` and `.h` extensions.
As an implementation detail `Interpreter.option_file` has been removed,
as it is used exactly once, in the `project()` call to read the options,
and we can just calculate it there and not store it.
Fixes: #11176
This allows to run setup command regardless whether the builddir has
been configured or not previously. This is useful for example with
scripts that always repeat all options.
meson setup builddir --reconfigure -Dfoo=bar
It can only be used for projects that don't have any rules at all, i.e.
they are purely using Meson to:
- configure files
- run (script?) tests
- install files that exist by the end of the setup stage
This can be useful e.g. for Meson itself, a pure python project.
This works with pkg-config and cmake without any special support. The
custom factory adds further support for config-tool, via
`pybind11-config`. This is useful because the config-tool will work out
of the box when pybind11 is installed, but the pkg-config and cmake
files are shoved into python's site-packages, which is an unfortunate
distribution model and makes it impossible to use in an out of the box
manner.
It's possible to manually set up the PKG_CONFIG_PATH to detect it
anyway, but in case that does not happen, having the config-tool
fallback is extremely useful.
If the user runs `sudo meson install` this may run ninja to build
everything that gets installed. This naturally happens as root also, by
default, which is bad. Instead, detect root elevation tools and drop the
uid/gid of the child ninja process back to the original invoking user
before doing anything.
There's a couple issues with the current approach:
- pkexec is an unusual elevation method, the standard is sudo
- it tries to elevate even in automated workflows
- the user may not want to automatically rerun as root, that might be
badly behaved
Do some upfront checks instead, first to make sure it even makes sense
to try becoming root, and then to ask the user "do you really want
this". Also check for a couple common approaches to root elevation,
including doas.
Fixes#7345Fixes#7809
This adds two new methods, that are conceptually related in the same way
that `enable_auto_if` and `disable_auto_if` are. They are different
however, in that they will always replace an `auto` value with an
`enabled` or `disabled` value, or error if the feature is in the
opposite state (calling `feature(disabled).enable_if(true)`, for
example). This matters when the feature will be passed to
dependency(required : …)`, which has different behavior when passed an
enabled feature than an auto one.
The `disable_if` method will be controversial, I'm sure, since it
can be expressed via `feature.require()` (`feature.require(not
condition) == feature.disable_if(condition)`). I have two defences of
this:
1) `feature.require` is difficult to reason about, I would expect
require to be equivalent to `feature.enable_if(condition)`, not to
`feature.disable_if(not condition)`.
2) mixing `enable_if` and `disable_if` in the same call chain is much
clearer than mixing `require` and `enable_if`:
```meson
get_option('feat') \
.enable_if(foo) \
.disable_if(bar) \
.enable_if(opt)
```
vs
```meson
get_option('feat') \
.enable_if(foo) \
.require(not bar) \
.enable_if(opt)
```
In the first chain it's immediately obvious what is happening, in the
second, not so much, especially if you're not familiar with what
`require` means.
It's always been strange to me we don't have an opposite method of the
`disable_auto_if` method, but I've been pressed to find a case where we
_need_ one, because `disable_auto_if` can't be logically contorted to
work. I finally found the case where they're not equivalent: when you
don't want to convert to a boolean:
```meson
f = get_option('feat').disable_auto_if(not foo)
g = get_option('feat').enable_auto_if(foo)
dep1 = dependency('foo', required : f)
dep2 = dependency('foo', required : g)
```
Currently Meson allow the following (Muon does not):
```meson
option('foo', type : 'boolean', value : 'true')
option('bar', type : 'integer', value : '42')
```
This is possibly a holdover from very old code, but it's a bad idea and
we should stop doing it. This deprecation is the first stop on that
journey.
It is often more useful to generate shell script than dumping to stdout.
It is also important to be able to select the shell format.
Formats currently implemented:
- sh: Basic VAR=prepend_value:$VAR
- export: Same as 'sh', but also export VAR
- vscode: Same as 'sh', but without substitutions because they don't
seems to work. To be used in launch.json's envFile.
Generated objects can already be passed in the "objects" keyword argument
as long as you go through an extract_objects() indirection. Allow the
same even directly, since that is more intuitive than having to add them
to "sources".
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Hook this up to installed dependency manifests. This is often needed
above and beyond just an SPDX string -- e.g. many licenses have custom
copyright lines.