Adds a howto section describing how to put files in a separate build
target and override the unity build setting, and why you might want to
do this.
Closes: #13031
In commit 83a973ca04 a bunch of strange
changes were made, that were not even tested. Make sure people get the
correct command for running coverage targets.
Replace `meson compile scan-build` with `ninja -C dir scan-build`,
because scan-build target does not work with `meson compile`.
Note about SCANBUILD env variable was not precise enough to describe how
to pass arguments to scan-build - provide an example to make it clear.
Fixes: #7644.
Following #7890, this patch introduces the ability to read the contents
of a file to the fs module.
This patch introduces the ability to read files at configure time, but
has some restrictions:
- binary files are not supported (I don't think this will prove a
problem, and if people are wanting to do something with binary
files, they should probably be shelling out to their own script).
- Only files outside the build directory allowed. This limitation
should prevent build loops.
Given that reading an arbitrary file at configure time can affect the
configuration in almost arbitrary ways, meson should force a reconfigure
when the given file changes. This is non-configurable, but this can
easily be changed with a future keyword argument.
This header erroneously referred to the dynamic linker while the paragraph talks about
the "link editor." Change the title to account for the difference.
D lang compilers have an option -release (or similar) which turns off
asserts, contracts, and other runtime type checking. This patch wires
that up to the b_ndebug flag.
Fixes#7082
PR #6363 made it so our interpretation of env vars no longer clashed
with Autoconf's: if both Meson and Autoconf would read and env var, both
would do the same things with the value they read.
However, there were still cases that autoconf would read an env var when
meson wouldn't:
- Autoconf would use `CC` in cross builds too
- Autoconf would use `CC_FOR_BUILD` in native builds too.
There's no reason Meson can't also do this--if native cross files
overwrite rather than replace env vars, cross files can also overwrite
rather than replace env vars.
Because variables like `CC` are so ubiquitous, and because ignoring them
in cross builds just makes those builds liable to break (and things more
complicated in general), we bring Meson's behavior in line with
Autoconf's.
The rust code is ugly, because rust is annoying. It doesn't invoke a
linker directly (unless that linker is link.exe or lld-link.exe),
instead it invokes the C compiler (gcc or clang usually) to do it's
linking. Meson doesn't have good abstractions for this, though we
probably should because some of the D compilers do the same thing.
Either that or we should just call the c compiler directly, like vala
does.
This changes the public interface for meson, which we don't do unless we
absolutely have to. In this case I think we need to do it. A fair number
of projects have already been using 'ld' in their cross/native files to
get the ld binary and call it directly in custom_targets or generators,
and we broke that. While we could hit this problem again names like
`c_ld` and `cpp_ld` are far less likely to cause collisions than `ld`.
Additionally this gives a way to set the linker on a per-compiler basis,
which is probably in itself very useful.
Fixes#6442
Meson doesn't currently provide a very helpful message when trying to generate a coverage report with clang, and in fact just silently fails for 2 of the 3 reports. Ideally Meson would support coverage with llvm-cov, or provide a more helpful error message. Until then, it seems it would be helpful to at least put a warning in the documentation
This is a cosmetic change because github seems to interpret those
correctly. Nonetheless, it adds unnecessary noise and makes people
modifying the pages think it might be needed.
See syntax guide at https://guides.github.com/features/mastering-markdown/
This allows us to more easily have the documentation in sync with
the source code as people will have to document new features etc
right at the time where they implement it.