Can't just #include them and use them directly in unity builds. Inline
assembly is a thing, but it's not trivial and is deprecated with some
compilers. Just build them separately and link them in. Ideally the user
would then use LTO to ensure the same result.
Also C++ compilers can build .S assembly files. This wasn't noticed
earlier because most people were also using C compilers in their C++
projects and we would fall back to using the C compiler for building the
assembly files. Now we have a test for this.
This was trivial to add; except that we needed a new LLVM IR rule
because the compiler emits warnings if you pass any special arguments to
it such as include arguments or dependency arguments.
Closes#1089
Instead of adding it everywhere manually, create a wrapper called
mesonlib.Popen_safe and use that everywhere that we call an executable
and extract its output.
This will also allow us to tweak it to do more/different things if
needed for some locales and/or systems.
Closes#1079
Using 'mesonbuild' as the module can cause it to use the
system-installed module and can also break if we rename the directory,
so avoid that by always using relative imports.
Sometimes we want to restrict the acceptable versions to a list of
versions, or a smallest-version + largest-version, or both. For
instance, GStreamer's opencv plugin is only compatible with
3.1.0 >= opencv >= 2.3.0
Move CCompiler.compile to Compiler.compile so that ValaCompiler can use
it. Also rewrite ValaCompiler.sanity_check to use it since it does
a simple compile check.
At the same time, it enhances ExternalLibrary to support arguments for
languages other than C-like.
Includes a test for this that links against zlib through Vala.
Closes#983
Instead of using a whitelist, use a blacklist. Also print a more useful
error if the regex fails to match.
Use an underscore in the gir test to trigger this.
Fixes#436
Since Vala require 'glib-2.0' and 'gobject-2.0' dependencies, it's
better to fail at 'valac' step with meaningful error.
Add missing 'gobject-2.0' dependency on the mixed source test case.
With MSVC 2013 and newer, using pre-compiled headers with .pdb debugging
fails with the following error message:
fatal error C1041: cannot open program database '[...]\prog.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS
So we use /FS when PCH is enabled. When PCH is enabled and debugging is
disabled, this will have no effect since .pdb files will not be written.
Previously we were just dumping all defines and include directories into
the target-wide list of defines and include directories. Now we have
separate per-target and per-file (actually per-language) arguments,
defines, and include directories.
We already pass everything else (custom targets, build targets, etc) as
absolute paths, and this is the only sane way to handle this till we
rework the codebase to use File objects everywhere (after reworking the
File object itself).
Fixes https://github.com/mesonbuild/meson/issues/957
Make so both executable() targets that are marked as native and
external programs (which are usually build tools compiled for the
host machine) are not supposed to be run with the exe wrapper.
Specifically, wherever we have sources or outputs, we want to use an
OrderedDict so that the build is always deterministic. It was reported
by Olexa Bilaniuk that `ar D` creates static libraries with different
checksums depending on the order of the object files.
See: https://github.com/mesonbuild/meson/pull/951
We don't actually want to preserve the order in which they are listed.
We just want the order to be deterministic and predictable.
Not only does extract_all_objects() now work properly again,
extract_objects() also works if you specify a subset of sources all of
which have been compiled into a single unified object.
So, for instance, this allows you to extract all the objects
corresponding to the C sources compiled into a target consisting of
C and C++ sources.
The use of has_dir_part is a terrible back that we need to move away
from. This will eventually be fixed by always using File() objects
everywhere. For now, this is needed for unity builds to work.
This is the first step in making Vala support have feature-parity with
C/C++ support. Vala and Vapi sources generated with Generators and
CustomTargets are no longer ignored. Dependencies are setup properly and
they are added to the commandline.
Pre-calculate the output directory for GeneratedList and CustomTarget so
we can directly use the same code for both while compiling C/C++ files
and headers.
There is no reason to have separate branches for GeneratedList and
CustomTarget since both can be used in almost exactly the same way for
generating sources.
This is going to used next for adding generated sources support to Vala.