Writing rsp files on Windows is moderately expensive, so only use them
when the command line is long enough to need them.
This also makes the output of 'ninja -v' useful more often (something
like 'cl @exec@exe/main.c.obj.rsp' is not very useful if you don't have
the response file to look at)
For a rule where using a rspfile is possible, write rspfile and
non-rspfile versions of that rule. Choose which one to use for each
build statement, depending on the anticpated length of the command line.
D lang compilers have an option -release (or similar) which turns off
asserts, contracts, and other runtime type checking. This patch wires
that up to the b_ndebug flag.
Fixes#7082
Gtest can output junit results with a command line switch. We can parse
this to get more detailed results than the returncode, and put those in
our own Junit output. We basically just throw away the top level
'testsuites' object, then fixup the names of the tests, and shove that
into our junit.
It is not unheard-of for a project to use pch for C++ but not for C
(because C usually builds fast enough anyway, so it's not worth the
developer overhead of maintaining the pch file).
This code was trying to optimize the vcxproj file size by detecting
"only one language", but it was only looking at the number of
pch-languages defined. This is incorrect when pch is not defined for all
languages in use.
Instead of tweaking the optimization further, remove it. This makes the
vs backend behave more like the ninja backend.
A current rather untyped storage of options is one of the things that
contributes to the options code being so complex. This takes a small
step in synching down by storing the compiler options in dicts per
language.
Future work might be replacing the langauge strings with an enum, and
defaultdict with a custom struct, just like `PerMachine` and
`MachineChoice`.
Executables may have an entry point of wmain or wWinMain. These
executables link successfully with ninja. Rather than add more flags to
executable() in meson.build, remove the EntryPointSymbol override. This
makes the vs backend behave more like the ninja backend.
Fixes#6698
This make relative pathes shorter an too give a chance to
de-duplicate -isystem flags just like -I flags.
Fix common test case 203 for OSX build host too
When a source file for a library is changed without adding new extern
symbols, only that library should be rebuilt. Nothing that uses it
should be relinked.
Along the way, also remove trailing `.` in all Ninja rule
descriptions. It's very confusing to see messages like:
```
Linking target mylib.dll.
```
It's confusing that the period at the end of that is not part of the
filename. Instead of removing that period manually in the tests (which
feels wrong!) just don't print it at all.
We actually use this while linking on Windows, and hence we need to
extract symbols from this file, and not the DLL.
However, we cannot pass it instead of the DLL because it's an optional
output of the compiler. It will not be written out at all if there are
no symbols in the DLL, and we cannot know that at configure time. This
means we cannot describe it as an output of any ninja target, or the
input of any ninja target. We must pass it as an argument without
semantic meaning.
This is more correct, and forces the target(s) to be rebuilt if the
PDB files are missing. Increases the minimum required Ninja to 1.7,
which is available in Ubuntu 16.04 under backports.
We can't do the same for import libraries, because it is impossible
for us to know at configure time whether or not an import library will
be generated for a given DLL.
Visual Studio refuses to open projects that present duplicated
items, for example:
<ItemGroup>
<CLInclude Include="glib-enumtypes.h"/>
<CLInclude Include="glib-enumtypes.h"/>
</ItemGroup>
Note that MSBuild handles duplicated items without any issue,
this is useful only for compatibility with the VS IDE.
See pull request mesonbuild#6151
Fixes issue mesonbuild#6147
When a static library link_whole to a bunch of other static libraries,
we have to extract all their objects recursively. But that could
introduce duplicated objects. ar is dumb enough to allow this without
error, but once the resulting static library is linked into an
executable or shared library, the linker will complain about duplicated
symbols.