As any child of BuildTargetHolder might need the name of the object,
provides a method to get object name.
This is useful in gst-build to display the plugin name and not
the filename.
Emscripten does have a stand alone linker, wasm-ld. This patch adds the
linker, adds detection for the linker, and removes the IsLinkerMixin for
emscripten. This is a little more correct, and makes the code a lot
cleaner and more robust.
Emscripten has pthread support (as well as C++ threads), but we don't
currently implement them. This fixes that by adding the necessary code.
The one thing I'm not sure about is setting the pool size. The docs
suggest that you really want to do this to ensure that your code works
correctly, but the number should really be configurable, not sure how to
set that.
Fixes#6684
This adds a warnings counter for subprojects that passed. This is to
encourage developpers to check warnings in the logs and hopefully fix
them. Otherwise they could be hidden in hundreds lines of logs.
This also print the error message for subprojects that did not pass. The
error message is often enough to fix the issue (e.g. missing
dependency) and it's easier than searching in the logs why a subproject
failed.
This is more correct, and forces the target(s) to be rebuilt if the
PDB files are missing. Increases the minimum required Ninja to 1.7,
which is available in Ubuntu 16.04 under backports.
We can't do the same for import libraries, because it is impossible
for us to know at configure time whether or not an import library will
be generated for a given DLL.
This allows users to disable writing out the inbuilt variables to
the pkg-config file as they might actualy not be required.
One reason to have this is for architecture-independent pkg-config
files in projects which also have architecture-dependent outputs.
For example : https://gitlab.freedesktop.org/wayland/weston/issues/269Fixes#4011
This is a significant speed-up on Windows because terminals are
slow to print things out.
Speed-up in gst-build on Windows:
```
meson install:
before: 5.1 seconds
after: 4.0 seconds
```
This improves the common case of a simple meson.build which doesn't
contain any 'native: true' targets to not require a native compiler when
cross-compiling, without needing any changes in the meson.build.
v2:
Do it the right way around!
Currently it's just like if all builtin/base/compiler options are
yielding. This patch makes possible to have non-yielding builtin
options. The value in is overriden in this order:
- Value from parent project
- Value from subproject's default_options if set
- Value from subproject() default_options if set
- Value from command line if set
This allows Meson native-file [properties] to be used.
This avoids the need to call meson from a script file or have a
long command line invocation of `meson setup`
The method meson.get_native_property('prop', 'fallback') is added.
The native file can contain properties like
```
[properties]
myprop1 = 'foo'
mydir2 = 'lib/custom'
```
Then from within `meson.build`
```meson
x1 = meson.get_native_property('myprop1')
thedir = meson.get_native_property('mydir2', 'libs')
```
fallback values are optional
This fixes an issue with generated sources and object libraries, as
well as an issue on windows with the `link` linker and the vs backend.
The last issue is resolved by building the source files multiple times
to avoid extracting object files in meson.
this can be useful for if/elif where linker behaviors must be
considered.
For example, clang with "link" vs gcc with "ld.bfd" etc.
ci for compiler.get_linker_id() method
doc
add @FeatureNew check
Co-Authored-By: Daniel Mensinger <daniel@mensinger-ka.de>
Scalapack uses a library stack that can be challenging to manage.
Not least of all since many Scalapacks ship with broken / incomplete
pkg-config files and CMake FindScalapack.cmake
This resolves those issues for typical Scalapack setups including:
* Linux: Intel MKL or OpenMPI + Netlib
* MacOS: Intel MKL or OpenMPI + Netlib
* Windows: Intel MKL (OpenMPI not available on Windows)