I originally refactored this wrapper function in commit
dd2f1c4c57 and at the time I made it take
the following call pattern:
```
self.create_phony_target(self.all_outputs, ..., implicit_outs=None)
```
I am not sure *why*. There are a couple problems here:
- When creating a phony target, there are never implicit outs and we never
try to create them.
- It's invalid to call it without self.all_outputs as the first argument,
so really we should just use that directly.
This made the function signature pointlessly longer and more
complicated.
When running setup with `--profile-self` option,
there are currently no logs after "Found ninja...". However, there are
still some lengthy processes for generating targets and ninja.build.
This add more log entries, when profiling, only for the purpose of
displaying the timestamps of the different steps in ninja generation.
This detects cases where module A imports a function from B, and C
imports that same function from A instead of B. It's not part of the API
contract of A, and causes innocent refactoring to break things.
This reverts commit 904b47085f.
This is not a real bottleneck, and we want to create it thrice -- once
before the backend is generated. The final install data needs to be
created fresh.
Update unittest to demonstrate the issue.
Fixes https://bugs.gentoo.org/910050
By avoiding Java-style variable naming, the code becomes considerably
more readable while simultaneously becoming *more* easy to understand.
It's no longer necessary to ask questions like "what's a captured
buildtype" when trying to read through the code for a backend, because
it can be dismissed as not relevant to the current context by re-reading
it as "context for vslite".
The primary goal here has been to revert regressions in the developer
experience for users of the ninja backend, so there may still be issues
in vs2010backend.py
Post-facto application of issues that were raised during review,
ignored, and merged despite such.
* Capture all compile args from the first round of ninja backend generation for all languages used in building the targets so that these args, defines, and include paths can be applied to the .vcxproj's intellisense fields for all buildtypes/configurations.
Solution generation is now set up for mutiple build configurations (buildtypes) when using '--genvslite'.
All generated vcxprojs invoke the same high-level meson compile to build all targets; there's no selective target building (could add this later). Related to this, we skip pointlessly generating vcxprojs for targets that aren't buildable (BuildTarget-derived), which aren't of interest to the user anyway.
When using --genvslite, no longer inject '<ProjectReference ...>' dependencies on which a generated .vcxproj depends because that imposes a forced visual studio build dependency, which we don't want, since we're essentially bypassing VS's build in favour of running 'meson compile ...'.
When populating the vcxproj's shared intellisense defines, include paths, and compiler options fields, we choose the most frequent src file language, since this means more project src files can simply reference the project shared fields and fewer files of non-primary language types need to populate their full set of intellisense fields. This makes for smaller .vcxproj files.
Paths for generated source/header/etc files, left alone, would be added to solution projects relative to the '..._vs' build directory, where they're never generated; they're generated under the respective '..._[debug/opt/release]' ninja build directories that correspond to the solution build configuration. Although VS doesn't allow conditional src/header listings in vcxprojs (at least not in a simple way that I'm aware of), we can ensure these generated sources get adjusted to at least reference locations under one of the concrete build directories (I've chosen '..._debug') under which they will be generated.
Testing with --genvslite has revealed that, in some cases, the presence of 'c:\windows\system32;c:\windows' on the 'Path' environment variable (via the make-style project's ExecutablePath element) is critical to getting the 'meson compile ...' build to succeed. Not sure whether this is some 'find and guess' implicit defaults behaviour within meson or within the MSVC compiler that some projects may rely on. Feels weird but not sure of a better solution than forcibly adding these to the Path environment variable (the Executable Path property of the project).
Added a new windows-only test to windowstests.py ('test_genvslite') to exercise the --genvslite option along with checking that the 'msbuild' command invokes the 'meson compile ...' of the build-type-appropriate-suffixed temporary build dir and checks expected program output.
Check and report error if user specifies a non-ninja backend with a 'genvslite' setup, since that conflicts with the stated behaviour of genvslite. Also added this test case to 'WindowsTests.test_genvslite'
I had problems tracking down some problematic environment variable behaviour, which appears to need a work-around. See further notes on VSINSTALLDIR, in windowstests.py, test_genvslite.
'meson setup --help' clearly states that positional arguments are ... [builddir] [sourcedir]. However, BasePlatformTests.init(...) was passing these in the order [sourcedir] [builddir]. This was producing failures, saying, "ERROR: Neither directory contains a build file meson.build." but when using the correct ordering, setup now succeeds.
Changed regen, run_tests, and run_install utility projects to be simpler makefile projects instead, with commands to invoke the appropriate '...meson.py --internal regencheck ...' (or install/test) on the '[builddir]_[buildtype]' as appropriate for the curent VS configuration. Also, since the 'regen.vcxproj' utility didn't work correctly with '--genvslite' setup build dirs, and getting it to fully work would require more non-trivial intrusion into new parts of meson (i.e. '--internal regencheck', '--internal regenerate', and perhaps also 'setup --reconfigure'), for now, the REGEN project is replaced with a simpler, lighter-weight RECONFIGURE utility proj, which is unlinked from any solution build dependencies and which simply runs 'meson setup --reconfigure [builddir]_[buildtype] [srcdir]' on each of the ninja-backend build dirs for each buildtype.
Yes, although this will enable the building/compiling to be correctly configured, it can leave the solution/vcxprojs stale and out-of-date, it's simple for the user to 'meson setup --genvslite ...' to fully regenerate an updated, correct solution again. However, I've noted this down as a 'fixme' to consider implementing the full regen behaviour for the genvslite case.
* Review feedback changes -
- Avoid use of 'captured_compile_args_per_buildtype_and_target' as an 'out' param.
- Factored a little msetup.py, 'run(...)' macro/looping setup steps, for genvslite, out into a 'run_genvslite_setup' func.
* Review feedback: Fixed missing spaces between multi-line strings.
* 'backend_name' assignment gets immediately overwritten in 'genvslite' case so moved it into else/non-genvslite block.
* Had to bump up 'test cases/unit/113 genvslites/...' up to 114; it collided with a newly added test dir again.
* Changed validation of 'capture' and 'captured_compile_args_...' to use MesonBugException instead of MesonException.
* Changed some function param and closing brace indentation.
* Archive shared library in AIX
This code change to ensure we archive shared libraries in AIX.
The things we do are:
Archive shared library
Install archived shared library
Build all must build the archived shared library
blibpath must have the archived shared library dependency.
* Archive shared library in AIX.
Made changes as per the review comments given in the first
PR request.
They are:-
Use self.environment.machines[t.for_machine].is_aix()
Remove trial spaces
Use of val instead of internal
Changed comments wherever requested
* Space after octothorpe
* Fixed failed test case causing build break during install section
* Moved AIX specific code to AIXDynamicLinker from backend
* Fix indentation, trailing spaces, add type annotations and Linux/macOS build break
* Remove some more trailing space issues
* Fixed the wrong return type in linkers
Rust by default links with the default MSVCRT, (dynamic, release).
MSVCRT's cannot be mixed, so if Meson compiles a C or C++ library and
links it with the debug MSVCRT, then tries to link that with the Rust
library there will be failures. There is no built-in way to fix this for
rustc, so as a workaround we inject the correct arguments early in the
linker line (before any libs at least) to change the runtime. This seems
to work and is recommended as workaround in the upstream rust bug
report: https://github.com/rust-lang/rust/issues/39016.
Given that this bug report has been opened since 2017, it seems unlikely
to be fixed anytime soon, and affects all (currently) released versions
of Rust.
This reverts commit a2def550c5.
This results in a 2k line file being unconditionally imported at
startup, and transitively loading two more (for a total cost of 2759
lines of code), and it's not clear it was ever needed to begin with...
This saves on a 1500-line import at startup and may be skipped entirely
if no compiled languages are used. In exchange, we move the
implementation to a new file that is imported instead.
Followup to commit ab20eb5bbc.
Linkers that aren't actually ar, were refactored into a base class in
commit 253ff71e6b, which however didn't
take into account that we were doing checks for this.
We can check something's subtype using properties, without importing the
module up front and doing isinstance checks on specific subclasses of
the interface -- or worse, solving cyclic imports by doing the import
inside the function. ;)
I noticed when building a project that uses a proc macro that Meson
passed -C prefer-dynamic for the executable, and not the proc macro,
while cargo passed -C prefer-dynamic for the proc macro, but not for
the executable. Meson's behavior broke setting -C panic=abort on the
executable.
As far as we can tell, because we explicitly pass each library path to
rustc, the only thing -C prefer-dynamic affects in Meson is how the
standard libraries are linked. Generally, one does not want the
standard libraries to be dynamically linked, because if the Rust
compiler is ever updated, anything linked against the old standard
libraries will likely break, due to the lack of a stable Rust ABI.
Therefore, I've reorganised Meson's behavior around the principle that
the standard libraries should only be dynamically linked when Rust
dynamic linking has already been opted into in some other way. The
details of how this manifests are now explained in the documentation.
This function has a pretty unique name, and a simple grep shows that it
is only ever called as:
```
add_comment(PbxComment('...........'))
```
It doesn't need to include logic such as handling str. Moreover it looks
like that handling was broken anyway... it handled the case where
comment is type str, by constructing a new PbxComment(str) instead of
PbxComment(comment), a condition that cannot ever be valid (and crashed
due to other assertions).
Fixes:
mesonbuild/backend/xcodebackend.py:148:42: error: Argument 1 to "PbxComment" has incompatible type "type[str]"; expected "str" [arg-type]
We are going to truncate it down below with int() anyway, no need to
carry extra precision. And mypy complains if the type changes between
float and int.
Specifically, when those files can be created by a build rule with one
version of meson.build, and created as e.g. a shared_library alias
symlink in another version of meson.build, the cleandead command will
delete important files just because they don't happen to be created by
ninja itself.
Work around this by making a dummy rule that exists solely to insert the
files into the build graph to trick ninja into not deleting them.
Closes#11861
ninja's configured command for regenerating a build directory on any
action that *requires* reconfiguring, specifies the source and build
directories as they were known during initial project generation. This
means that if the build directory is no longer the *same* build
directory, we will regenerate... the original location, rather than the
location we want.
After that, ninja notices that build.ninja is still out of date, so it
goes and reconfigures again. And again. And again.
This is probably broken intentions, but endless reconfigure loops are a
kind of evil beyond all evils. There are no valid options here
whatsoever other than:
- doing what the user actually meant
- spawning a clear error message describing why meson refuses to work,
then exiting with a fatal error
But it turns out that it's actually pretty easy to do what the user
actually meant, and reconfigure the current build directory instead of
the original one. This permanently breaks the link between the two.
Fixes#6131
This is useful for internal scripts that want to know about something
other than MESON_INSTALL_PREFIX and MESON_INSTALL_DESTDIR_PREFIX, which
is very specific to the prefix.
This allows changing the crate name with which a library ends up being
available inside the Rust code, similar to cargo's dependency renaming
feature or `extern crate foo as bar` inside Rust code.
This will help with the writing of tools to generate
VisualStudio project and solution files, and possibly
for other IDEs as well.
- Used compilers a about `host`, `build` and `target` machines
arere listed in `intro-compilers.json`
- Informations lister in `intro-machines.json`
- `intro-dependencies.json` now includes internal dependencies,
and relations between dependencies.
- `intro-targets.json` now includes dependencies, `vs_module_defs`,
`win_subsystem`, and linker parameters.
Instead of using a hacky version of
rpaths_for_non_system_absolute_shared_libraries,
we use a custom adhoc function. The function filters out
paths that do not contain dll files. It also finds paths
from any kind of dependencies.
This removes unneeded paths from the PATH env var,
and adds paths that were missing otherwise.