This adds two new methods, that are conceptually related in the same way
that `enable_auto_if` and `disable_auto_if` are. They are different
however, in that they will always replace an `auto` value with an
`enabled` or `disabled` value, or error if the feature is in the
opposite state (calling `feature(disabled).enable_if(true)`, for
example). This matters when the feature will be passed to
dependency(required : …)`, which has different behavior when passed an
enabled feature than an auto one.
The `disable_if` method will be controversial, I'm sure, since it
can be expressed via `feature.require()` (`feature.require(not
condition) == feature.disable_if(condition)`). I have two defences of
this:
1) `feature.require` is difficult to reason about, I would expect
require to be equivalent to `feature.enable_if(condition)`, not to
`feature.disable_if(not condition)`.
2) mixing `enable_if` and `disable_if` in the same call chain is much
clearer than mixing `require` and `enable_if`:
```meson
get_option('feat') \
.enable_if(foo) \
.disable_if(bar) \
.enable_if(opt)
```
vs
```meson
get_option('feat') \
.enable_if(foo) \
.require(not bar) \
.enable_if(opt)
```
In the first chain it's immediately obvious what is happening, in the
second, not so much, especially if you're not familiar with what
`require` means.
It's always been strange to me we don't have an opposite method of the
`disable_auto_if` method, but I've been pressed to find a case where we
_need_ one, because `disable_auto_if` can't be logically contorted to
work. I finally found the case where they're not equivalent: when you
don't want to convert to a boolean:
```meson
f = get_option('feat').disable_auto_if(not foo)
g = get_option('feat').enable_auto_if(foo)
dep1 = dependency('foo', required : f)
dep2 = dependency('foo', required : g)
```
This is currently allowed, and is used in at least a few projects. It
was not intended to work or documented, but it does and since it is in
use a full deprecation period must be used. A warning has also been
added for values < 0, which have surprising behavior.