This replaces all of the Apache blurbs at the start of each file with an
`# SPDX-License-Identifier: Apache-2.0` string. It also fixes existing
uses to be consistent in capitalization, and to be placed above any
copyright notices.
This removes nearly 3000 lines of boilerplate from the project (only
python files), which no developer cares to look at.
SPDX is in common use, particularly in the Linux kernel, and is the
recommended format for Meson's own `project(license: )` field
This commit modifies the get_target_filename_for_linking function to
always return POSIX-style paths, even on Windows systems. This is
necessary because the Ninja generator can have issues with Windows-style
paths when using the `/WHOLEARCHIVE:` flag.
This is consistent with the syntax accepted by the cl and clang-cl
compilers, as documented in the Microsoft documentation:
https: //learn.microsoft.com/en-us/cpp/build/reference/cl-filename-syntax?view=msvc-170
Fixes: 12534
This was originally added for vala only, with the rationale that vala
generates bad code that has warnings. Unfortunately, the rationale was
fatally flawed. The compiler warns about a number of things, which the
user can control depending on their code (or their code generator's
code), but some of those things are absolutely critical to warn about.
In particular, GCC 14 and clang 17 are updating their defaults to warn
-- and error by default for -- invalid C code that breaks the standard,
but has been silently accepted for over 20 years "because lots of people
do it". The code in question is UB, and compilers will generate faulty
machine code that behaves erroneously and probably has a mass of CVEs
waiting to happen.
Compiler warnings are NOT safe to just... universally turn off. Compiler
warnings could be either:
- coding style lints
- threatening statements that the code is factually and behaviorally wrong
There is no magic bullet to ignore the former while respecting the
latter. And the very last thing we should ever do is pass `-w`, since
that causes ALL warnings to be disabled, even the manually added
`-Werror=XXX`.
If vala generated code creates warnings, then the vala compiler can
decrease the log level by generating better code, or by adding warning
suppression pragmas for *specific* issues, such as unused functions.
* unity builds: correct integer ceiling division
* edge case failure with unity builds:
- static archive bar that gets installed, that links with another static
archive foo that does not get installed
- the number of files in static archive foo is divisible by unity_size
would yield an error with ninja:
ninja: error: 'subprojects/foo/src/libfoo.a.p/meson-generated_foo-unity1.cpp.o', needed by 'src/libbar.a', missing and no known rule to make it
* unity builds: test for build failure when #files is divisible by unity_size
Previously, AIX support was updated to archive shared libraries per AIX
platform conventions, which expect .a files that contain .so files. This
is usually correct, but an edge case occurs for loadable plugins, e.g.
what meson creates for `shared_module()`. A notable example is python
extensions (SciPy, for example).
These should *not* be archived, because the .so file itself needs to be
loaded as a plugin. For example, SciPy fails to import in the python
interpreter.
Handle this by differentiating between plugins and regular libraries,
and only archiving when safe to do so.
Fixes#12219
Way back in Meson 0.25, support was added to `vala_args` for Files.
Strangely, this was never added to any other language, though it's been
discussed before. For type safety, it makes more sense to handle this in
the interpreter level, and pass only strings into the build IR.
This is accomplished by adding a `depend_files` field to the
`BuildTarget` class (which is not exposed to the user), and adding the
depend files into that field, while converting the arguments to relative
string paths. This ensures both the proper build dependencies happen, as
well as that the arguments are always strings.
The MSVC code is extremely confusing, and it turns out it actually
constructs debug (pdb) files names/path independently in separate
places. This is really hard to parse. Instead, refactor it so that the
source of the debug filename is within the target itself
(get_debug_filename). Add a couple of generic methods to retrieve the
full path of the debug filename name in the backend and use that when
needed.
On my project, this function was a bottleneck in setup time.
By properly caching it, the cumtime for this function
went from 26s to 4.3s when I profiled it.
This fixes two issues in constructing the default installation path
when install_dir is not specified:
- inside a subproject, install_data() would construct the destination
path using the parent project name instead than the current project
name,
- when specifying preserve_path, install_data() would construct the
destination path omitting the project name.
Fixes#11910.
This detects cases where module A imports a function from B, and C
imports that same function from A instead of B. It's not part of the API
contract of A, and causes innocent refactoring to break things.
This reverts commit 904b47085f.
This is not a real bottleneck, and we want to create it thrice -- once
before the backend is generated. The final install data needs to be
created fresh.
Update unittest to demonstrate the issue.
Fixes https://bugs.gentoo.org/910050
By avoiding Java-style variable naming, the code becomes considerably
more readable while simultaneously becoming *more* easy to understand.
It's no longer necessary to ask questions like "what's a captured
buildtype" when trying to read through the code for a backend, because
it can be dismissed as not relevant to the current context by re-reading
it as "context for vslite".
The primary goal here has been to revert regressions in the developer
experience for users of the ninja backend, so there may still be issues
in vs2010backend.py
Post-facto application of issues that were raised during review,
ignored, and merged despite such.
* Capture all compile args from the first round of ninja backend generation for all languages used in building the targets so that these args, defines, and include paths can be applied to the .vcxproj's intellisense fields for all buildtypes/configurations.
Solution generation is now set up for mutiple build configurations (buildtypes) when using '--genvslite'.
All generated vcxprojs invoke the same high-level meson compile to build all targets; there's no selective target building (could add this later). Related to this, we skip pointlessly generating vcxprojs for targets that aren't buildable (BuildTarget-derived), which aren't of interest to the user anyway.
When using --genvslite, no longer inject '<ProjectReference ...>' dependencies on which a generated .vcxproj depends because that imposes a forced visual studio build dependency, which we don't want, since we're essentially bypassing VS's build in favour of running 'meson compile ...'.
When populating the vcxproj's shared intellisense defines, include paths, and compiler options fields, we choose the most frequent src file language, since this means more project src files can simply reference the project shared fields and fewer files of non-primary language types need to populate their full set of intellisense fields. This makes for smaller .vcxproj files.
Paths for generated source/header/etc files, left alone, would be added to solution projects relative to the '..._vs' build directory, where they're never generated; they're generated under the respective '..._[debug/opt/release]' ninja build directories that correspond to the solution build configuration. Although VS doesn't allow conditional src/header listings in vcxprojs (at least not in a simple way that I'm aware of), we can ensure these generated sources get adjusted to at least reference locations under one of the concrete build directories (I've chosen '..._debug') under which they will be generated.
Testing with --genvslite has revealed that, in some cases, the presence of 'c:\windows\system32;c:\windows' on the 'Path' environment variable (via the make-style project's ExecutablePath element) is critical to getting the 'meson compile ...' build to succeed. Not sure whether this is some 'find and guess' implicit defaults behaviour within meson or within the MSVC compiler that some projects may rely on. Feels weird but not sure of a better solution than forcibly adding these to the Path environment variable (the Executable Path property of the project).
Added a new windows-only test to windowstests.py ('test_genvslite') to exercise the --genvslite option along with checking that the 'msbuild' command invokes the 'meson compile ...' of the build-type-appropriate-suffixed temporary build dir and checks expected program output.
Check and report error if user specifies a non-ninja backend with a 'genvslite' setup, since that conflicts with the stated behaviour of genvslite. Also added this test case to 'WindowsTests.test_genvslite'
I had problems tracking down some problematic environment variable behaviour, which appears to need a work-around. See further notes on VSINSTALLDIR, in windowstests.py, test_genvslite.
'meson setup --help' clearly states that positional arguments are ... [builddir] [sourcedir]. However, BasePlatformTests.init(...) was passing these in the order [sourcedir] [builddir]. This was producing failures, saying, "ERROR: Neither directory contains a build file meson.build." but when using the correct ordering, setup now succeeds.
Changed regen, run_tests, and run_install utility projects to be simpler makefile projects instead, with commands to invoke the appropriate '...meson.py --internal regencheck ...' (or install/test) on the '[builddir]_[buildtype]' as appropriate for the curent VS configuration. Also, since the 'regen.vcxproj' utility didn't work correctly with '--genvslite' setup build dirs, and getting it to fully work would require more non-trivial intrusion into new parts of meson (i.e. '--internal regencheck', '--internal regenerate', and perhaps also 'setup --reconfigure'), for now, the REGEN project is replaced with a simpler, lighter-weight RECONFIGURE utility proj, which is unlinked from any solution build dependencies and which simply runs 'meson setup --reconfigure [builddir]_[buildtype] [srcdir]' on each of the ninja-backend build dirs for each buildtype.
Yes, although this will enable the building/compiling to be correctly configured, it can leave the solution/vcxprojs stale and out-of-date, it's simple for the user to 'meson setup --genvslite ...' to fully regenerate an updated, correct solution again. However, I've noted this down as a 'fixme' to consider implementing the full regen behaviour for the genvslite case.
* Review feedback changes -
- Avoid use of 'captured_compile_args_per_buildtype_and_target' as an 'out' param.
- Factored a little msetup.py, 'run(...)' macro/looping setup steps, for genvslite, out into a 'run_genvslite_setup' func.
* Review feedback: Fixed missing spaces between multi-line strings.
* 'backend_name' assignment gets immediately overwritten in 'genvslite' case so moved it into else/non-genvslite block.
* Had to bump up 'test cases/unit/113 genvslites/...' up to 114; it collided with a newly added test dir again.
* Changed validation of 'capture' and 'captured_compile_args_...' to use MesonBugException instead of MesonException.
* Changed some function param and closing brace indentation.
This saves on a 1500-line import at startup and may be skipped entirely
if no compiled languages are used. In exchange, we move the
implementation to a new file that is imported instead.
Followup to commit ab20eb5bbc.
We can check something's subtype using properties, without importing the
module up front and doing isinstance checks on specific subclasses of
the interface -- or worse, solving cyclic imports by doing the import
inside the function. ;)
This is useful for internal scripts that want to know about something
other than MESON_INSTALL_PREFIX and MESON_INSTALL_DESTDIR_PREFIX, which
is very specific to the prefix.
Instead of using a hacky version of
rpaths_for_non_system_absolute_shared_libraries,
we use a custom adhoc function. The function filters out
paths that do not contain dll files. It also finds paths
from any kind of dependencies.
This removes unneeded paths from the PATH env var,
and adds paths that were missing otherwise.
Because we base the pickled data name on the name property of the
command being run... and for built targets, `exe.name` is always just
the name. However, for an ExternalProgram this is just whatever string
we searched for, so, NOT just the basename.
This became a bigger issue once we started using generator() with the
actual program in commit 6aeec80836,
rather than first casting it to a string, because the VS backend
*always* uses the meson_exe approach for various reasons related to VS
being VS.
Outside of that, it's difficult to actually get an ExternalProgram
object passed to meson_exe -- CustomTarget lowers it to a string,
capture is handled via argparse instead of pickling, etc.
Fixes#11593
When running tests on Windows (or for devenv), paths of shared
libraries need to be added to the PATH envvar for Windows to
be able to find them. Meson is currently using the path of the
import lib, which is wrong in many cases.
This fix does two things: if there is a variable bindir
in the pkg-config file, those variable
values are added to the list of path. This is for conan
dependencies, if conan decides to export those paths.
See https://github.com/conan-io/conan/issues/13532 .
The fallback is to replace `lib` by `bin` in the import
library path. This heuristic will work most of the time
(but the bin directory could have a different name,
or the dll itself could have a different name). In all cases,
it cannot be worse than current implementation, and it
solves many cases.
It can only be used for projects that don't have any rules at all, i.e.
they are purely using Meson to:
- configure files
- run (script?) tests
- install files that exist by the end of the setup stage
This can be useful e.g. for Meson itself, a pure python project.
Commit e88887be4a ("Only remove substring if it is part of string")
removed the source dir from the rpath when the following check succeeds:
if absdir.startswith(self.environment.get_source_dir()):
rel_to_src = absdir[len(self.environment.get_source_dir()) + 1:]
For example, absdir '/myproject/foo' starts with source dir
'/myproject', so we want to generate the relative path 'foo'.
This code doesn't work with absdir '/myproject-libs/foo' though, because
we'll incorrectly turn it into a relative path 'libs/foo' after
stripping away '/myproject-'.
Use os.path.commonpath() instead of str.startswith() so path components
are correctly handled.
Cc: Niklas Claesson <niklas.claesson@cosylab.com>
Signed-off-by: Stefan Hajnoczi <stefanha@gmail.com>
Hook this up to installed dependency manifests. This is often needed
above and beyond just an SPDX string -- e.g. many licenses have custom
copyright lines.
It is only used by Environment.get_exe_wrapper() and every callers were
handling None already. Type annotation was wrong, it already could
return None for the case an exe wrapper is needed but none is provided.
When a test executable references a local shared library, make sure that
we apply the appropriate $LD_LIBRARY_PATH so that the linker can find it
at runtime.
The DT_RUNPATH entry does ensure that the binary references the path to
the shared library build, however the RUNPATH list is only searched
after $LD_LIBRARY_PATH. So if the user has a shared library of the same
name in their $LD_LIBRARY_PATH, this will be the version found and used
for running the test. This is bad if you're trying to use Meson to test
a shared library you're developing and have installed in a local prefix
which is under $LD_LIBRARY_PATH.
Fixes#1635
It was only trying to guess install tag, and log missing tags, for files
installed by install_data(). Do it also for all other files, especially
custom_taget() that commonly installs generated headers.
Since vs backend only support the C compiler, everything else are custom
targets. Convert CompileTarget into a Generator to reuse existing code.
This will be useful in the future to support transpilers, and
assemblers.
This introduce a new type of BuildTarget: CompileTarget. From ninja
backend POV it is the same thing as any other build target, except that
it skips the final link step. It could be used in the future for
transpilers too.
First, check if the env program exists. If it does, it is faster than
doing it via a python script `basically-env.py` that maybe imports all
of mesonbuild.* as a side effect of project structure.
We do not, however, use env for setting up PATH additions, since env can
override an environment variable but not extend it. So in that case we
still need to wrap the command via python.
By default, all run_targets (at least) are wrapped and now wrap via the
`env` program as they export e.g.
MESONINTROSPECT='/usr/bin/meson introspect'
Those classes are used by wrapper scripts and we should not have to
import the rest of mesonlib, build.py, and all their dependencies for
that.
This renames mesonlib/ directory to utils/ and add a mesonlib.py module
that imports everything from utils/ to not have to change `import
mesonlib` everywhere. It allows to import utils.core without importing
the rest of mesonlib.
It is common, at least in GNOME projects, to install tests. Files goes
into various locations, including:
- /usr/lib/x86_64-linux-gnu/installed-tests
- /usr/share/installed-tests
- /usr/libexec/installed-tests
It is safe to assume that everything that goes into a "installed-tests"
subdir should be tagged as "tests" by default.
When calculating the output filename for a compiled object, we sanitize
the whole input path, more or less. In cases where the input path is
very long, this can overflow the max length of an individual filename
component.
At the same time, we do want unique names so people can recognize what
these outputs actually are. Compromise:
- for filepaths with >5 components (which are a lot more likely to cause
problems, and simultanously less likely to have crucial information that
far back in the filepath)
- if an sha1 hash of the full path, replacing all *but* those last 5
components, produces a path that is *shorter* than the original path
... then use that modified path canonicalization via a hash. Due to the
use of hashes, it's unique enough to guarantee correct builds. Because
we keep the last 5 components intact, it's easy to tell what the output
file is compiled from.
Fixes building in ecosystems such as spack, where the build environment
is a very long path containing repetitions of
`__spack_path_placeholder__/` for... reasons of making the path long.