As a side-effect from #8885 `find_program()` returns now `Executable`
objects when `meson.override_find_program` is called with an
executable target. To resolve this conflict the missing methods
from `ExternalProgram` are added to `BuildTarget`.
Checking how to aquire the *gettext family of symbols portably is
annoyingly complex, and may come from the libc, or standalone.
builtin dependency:
This detects if libintl is unneeded, because the *gettext family of
symbols is available in the libc.
system dependency:
This detects if libintl is installed as separate software, linkable via
-lintl; unfortunately, GNU gettext does not ship pkg-config files for
it.
Fixes#3929
This is so dumb, we can just insert C for you without you having to know
that you're using C under the hood. This is nicer because:
1) Meson doesn't make the user add a language they're not explicitly
using
2) If there was ever an implementaiton of Vala that didn't use C as
it's assembly language, this wouldn't make any sense.
We need to escape space in variables that gets into cflags or libs
because otherwise we cannot split compiler args when paths contains
spaces. But custom variables are unlikely to be path that gets used in
cflags/libs, and escaping them cause regression in GStreamer that use
space as separator in a list variable.
This will help facilitate cache busting in certain situations, and
replaces hand-rolled solutions of writing a length command to remove
various files/folders within the subprojects directory.
When using --reset we should guarantee that next reconfigure will pick
the latest code. For wrap-file we have no way to know if the revision
changed, so we have to delete the source tree and extract again.
It is unlikely that user has local changes in non-git subprojects, and
--reset is known to be dangerous.
Currently the Qt Dependencies still use the old "combined" method for
dependencies with multiple ways to be found. This is problematic as it
means that `get_variable()` and friends don't work, as the dependency
can't implement any of those methods. The correct solution is to make
use of multiple Dependency instances, and a factory to tie them
together. This does that.
To handle QMake, I've leveraged the existing config-tool mechanism,
which allows us to save a good deal of code, and use well tested code
instead of rolling more of our own code.
The one thing this doesn't do, but we probably should, is expose the
macOS ExtraFrameworks directly, instead of forcing them to be found
through QMake. That is a problem for another series, and someone who
cares more about macOS than I do.
Rather than having to manually build the locale aware man paths with
`install_data('foo.fr.1', install_dir: join_paths(get_option('mandir'), 'fr', 'man1'), rename: 'foo.1')`
Support doing
`install_man('foo.fr.1', locale: 'fr')`
Useful in case of boolean values to distinguish between a boolean
value having been set in the native/cross file and not having been
provided, which can't be achieved by passing a fallback parameter
to .get_external_property().
It's a pure subset of `get_external_property`, and has odd behavior in
host == build configurations. `get_external_property` is clear, and uses
the standard `native : bool` syntax to control host vs build properties
By default all subprojects are installed. If --skip-subprojects is given
with no value only the main project is installed. If --skip-subprojects
is given with a value, it should be a coma separated list of subprojects
to skip and all others will be installed.
Fixes: #2550.
This has a couple of advantages over rolling it by hand:
1. it correctly handles include_directories objects, which is always
handy
2. it correctly generates a depfile for you, which makes it more
reliable
3. it requires less typing
Our approach to unity builds with vala is broken, you cannot unify the
generated C files, as they contain duplicate symbols. We would need to
instead combine the files while they are still in their vala form, then
convert that to C and compile the unified C file.
This does not fix the linked issue, as this removed the ability to do
vala unity builds, but it does allow running vala with `--unity=on`.
Related: #5280
Re-implement it in backend using the same code path as for
custom_target(). This for example handle setting PATH on Windows when
command is an executable.