When building with vs2019 (not ninja), a path length error will be thrown
if the path to a resource file is even remotely deep within the tree.
This is largely because the target name includes the string "Windows
resource for file 'full path'", which is then expanded twice (once for
the .vcxproj itself, and once for IntDir) and added to the full path.
When combined with the tiny path limits on Windows, it is easy to exceed
path limits.
This error is largely avoided by the ninja back-end. Unlike the
vs back-end, the ninja back-end does not use target.get_id() as part of
the project file path, nor does it use target.get_id() as part of
get_target_private_dir().
Example error:
error MSB4184: The expression "[MSBuild]::NormalizePath(
C:\src\mesonbuild\Misc\FreeRDP-master\client\X11\xfreerdp\xfreerdp,
f3f7317@@Windows resource for file
'Misc_FreeRDP-master_client_X11_xfreerdp_xfreerdp_xfreerdp.rc'@cus\,
f3f7317@@Windows resource for file
'Misc_FreeRDP-master_client_X11_xfreerdp_xfreerdp_xfreerdp.rc'@cus.
vcxproj.CopyComplete)" cannot be evaluated. Path:
C:\src\mesonbuild\Misc\FreeRDP-master\client\X11\xfreerdp\xfreerdp\f3f7317
@@Windows resource for file
'Misc_FreeRDP-master_client_X11_xfreerdp_xfreerdp_xfreerdp.rc'@cus\f3f7317
@@Windows resource for file
'Misc_FreeRDP-master_client_X11_xfreerdp_xfreerdp_xfreerdp.rc'@cus.
vcxproj.CopyComplete exceeds the OS max path limit.
The fully qualified file name must be less than 260 characters.
Some warnings are out of the user's control, such as the RCC QT bug,
or the GNU windres bug, or our informational warning about
auto-disabling of options when -Db_bitcode is enabled.
Such warnings should not be fatal when --fatal-meson-warnings is
passed because there's no action that the user can take to fix it. The
only purpose it serves is to prevent people who use those features
from using --fatal-meson-warnings.
D lang compilers have an option -release (or similar) which turns off
asserts, contracts, and other runtime type checking. This patch wires
that up to the b_ndebug flag.
Fixes#7082
In most cases instead pass `for_machine`, the name of the relevant
machines (what compilers target, what targets run on, etc). This allows
us to use the cross code path in the native case, deduplicating the
code.
As one can see, environment got bigger as more information is kept
structured there, while ninjabackend got a smaller. Overall a few amount
of lines were added, but the hope is what's added is a lot simpler than
what's removed.
It doesn't make much sense to have this and not also have
cross-compilers (so any use of this is already pretty suspect as
probably wrong when cross-compiling).
This information is accessible anyhow via environment.coredata.
Determine the type of the Windows resource compiler by looking at its
output, not its name.
Also log the name and version of the resource compiler we are using.
Always honour any windres setting in cross-file (we can't be compiling with
msvc, but this should apply when cross-compiling using gcc or clang)
Always honour WINDRES environment variable
Otherwise look for the resource compiler which is part of the same toolset
as the C or C++ compiler.
Add some commentary on why the conventions for compiled resource file
extensions differ between RC and windres
Also don't try to report non-existent path when we couldn't find the
resource compiler.
A number of cases have to be taken care of while doing this, so
refactor it into a helper on ExternalProgram and use it everywhere.
1. Command is a list of len > 1, use it as-is
2. Command is a list of len == 1 (or a string), use as a string
3. If command is an absolute path, use it as-is
4. If command is not an absolute path, search for it
When using binutils's windres, we can instruct it to invoke the preprocessor
in such a way that it writes a depfile, so that dependencies on #included
files are automatically tracked.
Not implemented for MSVC tools, so skip testing it in that case.
Expose depend_files: from the custom_target this creates.
This is the change suggested in #2815, with tests and documentation added.
Fixes#2789 (duplicate #2830)
This also adds a "# noqa: F401" comment on an unused "import lzma",
which we are using it in a try/except block that is being used to
check if the lzma module is importable; of course it is unused.
v2: This turned out to be a little tricky.
mesonbuild/modules/__init__.py had the "unused" import:
from ..interpreterbase import permittedKwargs, noKwargs
However, that meant that the various modules could do things like:
from . import noKwargs # "." is "mesonbuild.modules"
Which breaks when you remove __init__.py's "unused" import. I
could have tagged that import with "# noqa: F401", but instead I
chose to have each of the module import directly from
"..interpreterbase" instead of ".".
When cross compiling with mingw it's problematic to assume that there is
a binary called windres, and having to set it via an environment
variable seems wrong when there is a handy cross-file for just such a
situation.
This patch allows setting windres in the [binaries] section of the cross
file. If the build is a cross build, then the windows module will check
for windres being set in the cross file before checking the WINDRES
environment variable or looking for a windres binary.
Everywhere we use this object, we end up iterating over it and comparing
compiler.get_language() with something. Using a dict is the obvious
choice and simplifies a lot of code.