Instead of using dependencies as their own factories, which is rather
odd, lets just add a dedicated DependencyFactory class. This should be
able to take over for a lot of the factory type dependencies really
easily, and reduce the amount of code we have.
Currently PkgConfig takes language as a keyword parameter in position 3,
while the others take it as positional in position 2. Because most
dependencies don't actually set a language (they use C style linking),
using a positional argument makes more sense. ExtraFrameworkDependencies
is even more different, and duplicates some arguments from the base
ExternalDependency class.
For later changes I'm planning to make having all of the dependencies
use the same signature is really, really helpful.
Instead of checking the compiler id inside the VisualStudioLikeCompiler
class, this creates two subclasses that each represent the divergent
behavior of the two compilers
This moves most of the execution code from the CMakeInterpreter
into CMakeExecutor. Also, CMakeTraceParser is now responsible
for determining the trace cmd arguments.
When a dependency is required, not found on the system, and its fallback
is disabled with --wrap-mode=nofallback, meson should abort instead of
returning not-found.
Reuse the git helper for `meson wrap` and `meson subprojects` so we
don't need to maintain the same git-colors-on-windows workarounds in
multiple places.
`git submodule update --recursive` calls git clone recursively, and on
Windows it will undo the console mode we set in mlog and cause ANSI
colors to stop working. We could set it again only when we call that,
but we will definitely miss other instances where this could happen
in the future and regress.
The rust code is ugly, because rust is annoying. It doesn't invoke a
linker directly (unless that linker is link.exe or lld-link.exe),
instead it invokes the C compiler (gcc or clang usually) to do it's
linking. Meson doesn't have good abstractions for this, though we
probably should because some of the D compilers do the same thing.
Either that or we should just call the c compiler directly, like vala
does.
This changes the public interface for meson, which we don't do unless we
absolutely have to. In this case I think we need to do it. A fair number
of projects have already been using 'ld' in their cross/native files to
get the ld binary and call it directly in custom_targets or generators,
and we broke that. While we could hit this problem again names like
`c_ld` and `cpp_ld` are far less likely to cause collisions than `ld`.
Additionally this gives a way to set the linker on a per-compiler basis,
which is probably in itself very useful.
Fixes#6442
fixes#6096.
Didn't use CMake because Curses is a real corner-case for CMake that
would require Curses-specific enhancements to Meson's CMake interface.
The latest Windows 10 release in May 2019 added zero-sized files that
act as stubs which when launched from cmd.exe spawn the Windows Store
to install those apps. This also includes python.exe and python3.exe:
https://devblogs.microsoft.com/python/python-in-the-windows-10-may-2019-update/
Unfortunately, `import('python').find_installation('python3')` will
then think that python3.exe is available on Windows. Or, worse, if the
user has a fresh installation of Windows 10 and then installs the
Python 3 using the official installer (not the Windows Store app), we
will *still* pickup this stub because it will be first in `PATH`.
Always remove the WindowsApps directory from `PATH` while searching.
First reported at https://gitlab.freedesktop.org/gstreamer/cerbero/issues/223
declare_dependencies
This allows dependencies declared in subprojects to set variables, and
for those variables to be accessed via the get_variable method, just
like those from pkg-config and cmake. This makes it easier to use
projects from subprojects in a polymorphic manner, lowering the
distinction between a subproject and an external dependency every
further.