Currently, we hardcode libc++ for MacOS (and derivatives), and libstdc++
for all other cases. Clang had some hackery to make this work in many
cases. However, this doesn't always work, namely if you try to to use
Rust as the linker when libc++ is required.
This implementation does, as an optimization, provide a hardcoded list
of OSes we know always use libc++, and otherwise will attempt to detect
it. As a second optimization, the detected values are cached, so the
lookup is only done once
fixes: #11921
* Capture all compile args from the first round of ninja backend generation for all languages used in building the targets so that these args, defines, and include paths can be applied to the .vcxproj's intellisense fields for all buildtypes/configurations.
Solution generation is now set up for mutiple build configurations (buildtypes) when using '--genvslite'.
All generated vcxprojs invoke the same high-level meson compile to build all targets; there's no selective target building (could add this later). Related to this, we skip pointlessly generating vcxprojs for targets that aren't buildable (BuildTarget-derived), which aren't of interest to the user anyway.
When using --genvslite, no longer inject '<ProjectReference ...>' dependencies on which a generated .vcxproj depends because that imposes a forced visual studio build dependency, which we don't want, since we're essentially bypassing VS's build in favour of running 'meson compile ...'.
When populating the vcxproj's shared intellisense defines, include paths, and compiler options fields, we choose the most frequent src file language, since this means more project src files can simply reference the project shared fields and fewer files of non-primary language types need to populate their full set of intellisense fields. This makes for smaller .vcxproj files.
Paths for generated source/header/etc files, left alone, would be added to solution projects relative to the '..._vs' build directory, where they're never generated; they're generated under the respective '..._[debug/opt/release]' ninja build directories that correspond to the solution build configuration. Although VS doesn't allow conditional src/header listings in vcxprojs (at least not in a simple way that I'm aware of), we can ensure these generated sources get adjusted to at least reference locations under one of the concrete build directories (I've chosen '..._debug') under which they will be generated.
Testing with --genvslite has revealed that, in some cases, the presence of 'c:\windows\system32;c:\windows' on the 'Path' environment variable (via the make-style project's ExecutablePath element) is critical to getting the 'meson compile ...' build to succeed. Not sure whether this is some 'find and guess' implicit defaults behaviour within meson or within the MSVC compiler that some projects may rely on. Feels weird but not sure of a better solution than forcibly adding these to the Path environment variable (the Executable Path property of the project).
Added a new windows-only test to windowstests.py ('test_genvslite') to exercise the --genvslite option along with checking that the 'msbuild' command invokes the 'meson compile ...' of the build-type-appropriate-suffixed temporary build dir and checks expected program output.
Check and report error if user specifies a non-ninja backend with a 'genvslite' setup, since that conflicts with the stated behaviour of genvslite. Also added this test case to 'WindowsTests.test_genvslite'
I had problems tracking down some problematic environment variable behaviour, which appears to need a work-around. See further notes on VSINSTALLDIR, in windowstests.py, test_genvslite.
'meson setup --help' clearly states that positional arguments are ... [builddir] [sourcedir]. However, BasePlatformTests.init(...) was passing these in the order [sourcedir] [builddir]. This was producing failures, saying, "ERROR: Neither directory contains a build file meson.build." but when using the correct ordering, setup now succeeds.
Changed regen, run_tests, and run_install utility projects to be simpler makefile projects instead, with commands to invoke the appropriate '...meson.py --internal regencheck ...' (or install/test) on the '[builddir]_[buildtype]' as appropriate for the curent VS configuration. Also, since the 'regen.vcxproj' utility didn't work correctly with '--genvslite' setup build dirs, and getting it to fully work would require more non-trivial intrusion into new parts of meson (i.e. '--internal regencheck', '--internal regenerate', and perhaps also 'setup --reconfigure'), for now, the REGEN project is replaced with a simpler, lighter-weight RECONFIGURE utility proj, which is unlinked from any solution build dependencies and which simply runs 'meson setup --reconfigure [builddir]_[buildtype] [srcdir]' on each of the ninja-backend build dirs for each buildtype.
Yes, although this will enable the building/compiling to be correctly configured, it can leave the solution/vcxprojs stale and out-of-date, it's simple for the user to 'meson setup --genvslite ...' to fully regenerate an updated, correct solution again. However, I've noted this down as a 'fixme' to consider implementing the full regen behaviour for the genvslite case.
* Review feedback changes -
- Avoid use of 'captured_compile_args_per_buildtype_and_target' as an 'out' param.
- Factored a little msetup.py, 'run(...)' macro/looping setup steps, for genvslite, out into a 'run_genvslite_setup' func.
* Review feedback: Fixed missing spaces between multi-line strings.
* 'backend_name' assignment gets immediately overwritten in 'genvslite' case so moved it into else/non-genvslite block.
* Had to bump up 'test cases/unit/113 genvslites/...' up to 114; it collided with a newly added test dir again.
* Changed validation of 'capture' and 'captured_compile_args_...' to use MesonBugException instead of MesonException.
* Changed some function param and closing brace indentation.
* Archive shared library in AIX
This code change to ensure we archive shared libraries in AIX.
The things we do are:
Archive shared library
Install archived shared library
Build all must build the archived shared library
blibpath must have the archived shared library dependency.
* Archive shared library in AIX.
Made changes as per the review comments given in the first
PR request.
They are:-
Use self.environment.machines[t.for_machine].is_aix()
Remove trial spaces
Use of val instead of internal
Changed comments wherever requested
* Space after octothorpe
* Fixed failed test case causing build break during install section
* Moved AIX specific code to AIXDynamicLinker from backend
* Fix indentation, trailing spaces, add type annotations and Linux/macOS build break
* Remove some more trailing space issues
* Fixed the wrong return type in linkers
This saves on a 1500-line import at startup and may be skipped entirely
if no compiled languages are used. In exchange, we move the
implementation to a new file that is imported instead.
Followup to commit ab20eb5bbc.
The version output scraping for identifying strings checked for "IFORT"
in parentheses after the executable name, which is probably a mistake by
Intel. Current versions of ifx have "IFX" in parentheses there.
Detect both.
Fixes#11873
Rust has a `debug_assert!()` macro, which is designed to be toggled on
the command line. It is on by default in debug builds, and off by
default in release builds, in cargo. This matches what meson's b_ndebug
option does in `if-release` mode.
C like compilers only off `-DNDEBUG` to disable asserts. This is not a
universal paradigm however. Rust, for example has an argument that takes
a boolean. To better represent this, we allow passing a `disable`
boolean. `disable` was chosen rather than `enable` because it allowed
all existing logic to be left in place
This will help with the writing of tools to generate
VisualStudio project and solution files, and possibly
for other IDEs as well.
- Used compilers a about `host`, `build` and `target` machines
arere listed in `intro-compilers.json`
- Informations lister in `intro-machines.json`
- `intro-dependencies.json` now includes internal dependencies,
and relations between dependencies.
- `intro-targets.json` now includes dependencies, `vs_module_defs`,
`win_subsystem`, and linker parameters.
By default clippy-driver will report its own version, which is not very
useful to check the toolchain version. Instead make sure to extract the
actual toolchain version here.
Rust doesn't have a concept of dependency compile arguments, i.e.
something like headers. Dependencies are linked in and all required
metadata is provided by the linker flags.
This option was introduced with GCC 8.1.0 as in the original commit, but the
value wasn't right initially and was volatile during the 8 series.
To avoid this, this commit moves the warning to 9.1.0 (the next version we
generally care about), since we don't want to get too deep into the weeds of
point releases, and a warning not being used yet in some particular version of
GCC isn't a big deal.
clang --version can yield a string like below when its installed into
such a directory
clang version 14.0.0 (https://github.com/llvm/llvm-project 3f43d803382d57e3fc010ca19833077d1023e9c9)
Target: aarch64-yoe-linux
Thread model: posix
InstalledDir: /mnt/b/yoe/master/build/tmp/work/cortexa72-yoe-linux/gnome-text-editor/42.0-r0/recipe-sysroot-native/usr/bin/aarch64-yoe-linux
as you can see InstallDir has 'xt-' subtring and this trips the check to
guess gcc
if 'Free Software Foundation' in out or 'xt-' in out:
Therefore, check if compiler output starts with xt- then assume
it to be gcc
Signed-off-by: Khem Raj <raj.khem@gmail.com>
Caching Compiler.run() seems likely to cause problems, but some users, like
.sizeof(), we know enough about the program run to make it safe.
This commit just adds the Compiler.cached_run(), a subsequent commit makes use
of it.
This solves rebuild issues when e.g. importing a .pxd header from a .pyx
file, just like C/C++ source headers. The transpiler needs to run again
in this case.
This functionality is present in the 3.0.0 alphas of cython, and is also
backported to 0.29.33.
Fixes#9049
Eventually we would probably be better served (to avoid unnecessary
copies) to use the ImmutableListProtocol here, but for the moment this
is effective, it's also what we do in every other case.
We assume /utf-8 for all C builds unless /source-charset or
/execution-charset is specified, but then this will cause trouble for
Visual Studio 2013 or earler since the /utf-8 flag is only supported
since Visual Studio 2015. Specifically, if we try to check whether
compiler flags are supported, those checks will fail since /utf-8 is
never supported on these older Visual Studio versions.
Drop /utf-8 from get_always_args() if we are using Visual Studio 2013
or earlier.