We'll need it in a moment for get_base_compile_args -> get_assert_args.
Bug: https://github.com/mesonbuild/meson/issues/12962
Signed-off-by: Sam James <sam@gentoo.org>
Signed-off-by: Eli Schwartz <eschwartz93@gmail.com>
By adding the option name to UserOption object, it is now possible to
display the name of the affected option when the given option value is
not valid.
Fixes#12635
When rustc cannot run host binaries it does an early return which
skipped getting native-static-libs. Move that code earlier to always run
it.
While at it, failing to determine those libs is a fatal error. We would
crash later when trying to access rustc.native_static_libs attribute
otherwise.
Places where compiler needs it already have access to Environment object
and can use it directly.
This fixes mypy complaining that not all compilers have self.exe_wrapper
in run() method that got moved to base class.
This replaces all of the Apache blurbs at the start of each file with an
`# SPDX-License-Identifier: Apache-2.0` string. It also fixes existing
uses to be consistent in capitalization, and to be placed above any
copyright notices.
This removes nearly 3000 lines of boilerplate from the project (only
python files), which no developer cares to look at.
SPDX is in common use, particularly in the Linux kernel, and is the
recommended format for Meson's own `project(license: )` field
no_warn_args is unused. Its only purpose was to implement automatic
hiding of UB in transpiled code, and it was not used at all in languages
other than C/C++ -- specifically when the C/C++ source files were
created by transpiling from vala or cython.
Performed using https://github.com/ilevkivskyi/com2ann
This has no actual effect on the codebase as type checkers (still)
support both and negligible effect on runtime performance since
__future__ annotations ameliorates that. Technically, the bytecode would
be bigger for non function-local annotations, of which we have many
either way.
So if it doesn't really matter, why do a large-scale refactor? Simple:
because people keep wanting to, but it's getting nickle-and-dimed. If
we're going to do this we might as well do it consistently in one shot,
using tooling that guarantees repeatability and correctness.
Repeat with:
```
com2ann mesonbuild/
```
These result in very large binaries when linked, and are not generally
useful. A user can turn them back on by passing `-C overflow-checks=yes`
manually via `-Drust_args` or the `RUSTFLAGS` environment variable
fixes: #11785
This saves on a 1500-line import at startup and may be skipped entirely
if no compiled languages are used. In exchange, we move the
implementation to a new file that is imported instead.
Followup to commit ab20eb5bbc.
Rust has a `debug_assert!()` macro, which is designed to be toggled on
the command line. It is on by default in debug builds, and off by
default in release builds, in cargo. This matches what meson's b_ndebug
option does in `if-release` mode.
Rust doesn't have a concept of dependency compile arguments, i.e.
something like headers. Dependencies are linked in and all required
metadata is provided by the linker flags.
ccache was used in all command lines but disabled using CCACHE_DISABLE
in Compiler.compile() method. Wrapping invokations still has a cost,
especially on Windows.
With sccache things are even worse because CCACHE_DISABLE was not
respected at all, making configure *extremely* slow on Windows when
sccache is installed.
https://github.com/mesonbuild/meson/pull/9287 changed the `optimization=0`
to pass `-O0` to the compiler. This change is reasonable by itself
but unfortunately, it breaks `buildtype=plain`, which promises
that “no extra build flags are used”.
`buildtype=plain` is important for distros like NixOS,
which manage compiler flags for optimization and hardening
themselves.
Let’s introduce a new optimization level that does nothing
and set it as the default for `buildtype=plain`.
[why]
Support for the relatively new mold linker is missing. If someone wants
to use mold as linker `LDFLAGS="-B/path/to/mold"` has to be added instead
of the usual `CC_LD=mold meson ...` or `CXX_LD=mold meson ...`.
[how]
Allow `mold' as linker for clang and newer GCC versions (that versions
that have support).
The error message can be a bit off, because it is generic for all GNU
like compilers, but I guess that is ok. (i.e. 'mold' is not listed as
possible linker, even if it would be possible for the given compiler.)
[note]
GCC Version 12.0.1 is not sufficient to say `mold` is supported. The
expected release with support will be 12.1.0.
On the other hand people that use the un-released 12.0.1 will probably
have built it from trunk. Allowing 12.0.1 is helping bleeding edge
developers to use mold in Meson already now.
Fixes: #9072
Signed-off-by: Fini Jastrow <ulf.fini.jastrow@desy.de>
It is always used as an immutable view so there is no point in doing
copies. However, mypy insist it must implement the same APIs as
Dict[OptionKey, UserOption[Any]] so keep faking it.
Clippy is a compiler wrapper for rust that provides an extra layer of
linting. It's quite popular, but unfortunately doesn't provide the
output of the compiler that it's wrapping in it's output, so we don't
detect that clippy is rustc. This small patch adds a new compiler class
(that is the Rustc class with a different id) and the necessary logic to
detect that clippy is in fact rustc)
Fixes: #8767
Currently this implements 3 warning levels, 1 and 2 are just the
"default" set by rustc, 3, is "everything is a warning", and 0 is
"nothign is a warning".
Dependencies is already a large and complicated package without adding
programs to the list. This also allows us to untangle a bit of spaghetti
that we have.
I would have prefered to do these seperatately, but they are combined in
some cases, so it was much easier to convert them together.
this eliminates the builtins_per_machine dict, as it's duplicated with
the OptionKey's machine parameter.
As far as I can Tell, rust just handles this for us (it's always worked
with no special arguments from us). However, since we're going to add
support for base options for rust, we need to add the method.