Also move it into the Jar class. This is an exclusive Jar keyword
argument, and is only used inside java paths, so there's no reason to
have this in all build targets.
This moves to a list of shared objects inside the type_checking module.
This is based on my experience of fully typing all of these functions
several times, and will make it easier to slowly land all of the changes
we want to make.
This detects cases where module A imports a function from B, and C
imports that same function from A instead of B. It's not part of the API
contract of A, and causes innocent refactoring to break things.
In order to pass a File object down into the compiler impl and compile
it, we cannot pass a string with the filename, and we cannot either pass
the File object as-is, since it relies on being given Environment
attributes to calculate the relative location. So we build a fresh File
object as an absolute path.
But the code to do this was totally broken. Instead of using the File
method to get an absolute path, we used one that expected to create
builddir-relative paths... and then gave it the absolute source dir as
the "relative path portion" prefix. This worked by accident as long as
it wasn't a built File, but if it was a built file then we intentionally
didn't include that prefix -- which was wrong anyway, since we need the
build directory!
Use the correct method to get an absolute path in all cases, and emit a
warning if it was a built file. This never worked. Sometimes it crashed,
sometimes it silently returned false.
Fixes#11983
There are some new(er) methods that have not version reference, so add
the missing ones in order to be properly notified when targetting older
meson versions.
Co-authored-by: Tristan Partin <tristan@partin.io>
* Capture all compile args from the first round of ninja backend generation for all languages used in building the targets so that these args, defines, and include paths can be applied to the .vcxproj's intellisense fields for all buildtypes/configurations.
Solution generation is now set up for mutiple build configurations (buildtypes) when using '--genvslite'.
All generated vcxprojs invoke the same high-level meson compile to build all targets; there's no selective target building (could add this later). Related to this, we skip pointlessly generating vcxprojs for targets that aren't buildable (BuildTarget-derived), which aren't of interest to the user anyway.
When using --genvslite, no longer inject '<ProjectReference ...>' dependencies on which a generated .vcxproj depends because that imposes a forced visual studio build dependency, which we don't want, since we're essentially bypassing VS's build in favour of running 'meson compile ...'.
When populating the vcxproj's shared intellisense defines, include paths, and compiler options fields, we choose the most frequent src file language, since this means more project src files can simply reference the project shared fields and fewer files of non-primary language types need to populate their full set of intellisense fields. This makes for smaller .vcxproj files.
Paths for generated source/header/etc files, left alone, would be added to solution projects relative to the '..._vs' build directory, where they're never generated; they're generated under the respective '..._[debug/opt/release]' ninja build directories that correspond to the solution build configuration. Although VS doesn't allow conditional src/header listings in vcxprojs (at least not in a simple way that I'm aware of), we can ensure these generated sources get adjusted to at least reference locations under one of the concrete build directories (I've chosen '..._debug') under which they will be generated.
Testing with --genvslite has revealed that, in some cases, the presence of 'c:\windows\system32;c:\windows' on the 'Path' environment variable (via the make-style project's ExecutablePath element) is critical to getting the 'meson compile ...' build to succeed. Not sure whether this is some 'find and guess' implicit defaults behaviour within meson or within the MSVC compiler that some projects may rely on. Feels weird but not sure of a better solution than forcibly adding these to the Path environment variable (the Executable Path property of the project).
Added a new windows-only test to windowstests.py ('test_genvslite') to exercise the --genvslite option along with checking that the 'msbuild' command invokes the 'meson compile ...' of the build-type-appropriate-suffixed temporary build dir and checks expected program output.
Check and report error if user specifies a non-ninja backend with a 'genvslite' setup, since that conflicts with the stated behaviour of genvslite. Also added this test case to 'WindowsTests.test_genvslite'
I had problems tracking down some problematic environment variable behaviour, which appears to need a work-around. See further notes on VSINSTALLDIR, in windowstests.py, test_genvslite.
'meson setup --help' clearly states that positional arguments are ... [builddir] [sourcedir]. However, BasePlatformTests.init(...) was passing these in the order [sourcedir] [builddir]. This was producing failures, saying, "ERROR: Neither directory contains a build file meson.build." but when using the correct ordering, setup now succeeds.
Changed regen, run_tests, and run_install utility projects to be simpler makefile projects instead, with commands to invoke the appropriate '...meson.py --internal regencheck ...' (or install/test) on the '[builddir]_[buildtype]' as appropriate for the curent VS configuration. Also, since the 'regen.vcxproj' utility didn't work correctly with '--genvslite' setup build dirs, and getting it to fully work would require more non-trivial intrusion into new parts of meson (i.e. '--internal regencheck', '--internal regenerate', and perhaps also 'setup --reconfigure'), for now, the REGEN project is replaced with a simpler, lighter-weight RECONFIGURE utility proj, which is unlinked from any solution build dependencies and which simply runs 'meson setup --reconfigure [builddir]_[buildtype] [srcdir]' on each of the ninja-backend build dirs for each buildtype.
Yes, although this will enable the building/compiling to be correctly configured, it can leave the solution/vcxprojs stale and out-of-date, it's simple for the user to 'meson setup --genvslite ...' to fully regenerate an updated, correct solution again. However, I've noted this down as a 'fixme' to consider implementing the full regen behaviour for the genvslite case.
* Review feedback changes -
- Avoid use of 'captured_compile_args_per_buildtype_and_target' as an 'out' param.
- Factored a little msetup.py, 'run(...)' macro/looping setup steps, for genvslite, out into a 'run_genvslite_setup' func.
* Review feedback: Fixed missing spaces between multi-line strings.
* 'backend_name' assignment gets immediately overwritten in 'genvslite' case so moved it into else/non-genvslite block.
* Had to bump up 'test cases/unit/113 genvslites/...' up to 114; it collided with a newly added test dir again.
* Changed validation of 'capture' and 'captured_compile_args_...' to use MesonBugException instead of MesonException.
* Changed some function param and closing brace indentation.
We don't need a CMakeInterpreter until and unless we actually attempt to
use a cmake subproject via the cmake module.
Minus 10 files and 3679 lines of code imported at startup.
The new splitlines method on str is intended to replace usage of
fs.read('whatever').strip().split('\n').
The problem with the .strip().split() approach is that it doesn't have a
way to represent empty lists (an empty string becomes a list with one
empty string, not an empty list), and it doesn't handle Windows-style
line endings.
an int only accepts operations on other ints, just like other primitive
types only accept operations on values of the same type.
But due to using isinstance in baseobjects "operator_call", an int
primitive allowed operations on a bool, even though reversing the
operator and having a bool perform operations on an int, would fail with
a type error.
Really, we should fail with a type error in both directions. But for
stability reasons, make this a loud warning and break --fatal-meson-warnings
builds.
This is useful for totally terrible stuff that we really dislike, but
for some reason we are afraid to just use `mlog.deprecation()` and
unconditionally tell people so.
Apparently this is because it is totally absolutely vital that, when
telling people something is so broken they should never ever ever use it
no matter what, ever... we can't actually tell them that unless they
bump the minimum version of Meson, because that's our standard way of
introducing a **version number** to tell them when we first started
warning about this.
Sigh. We really want to warn people if they are doing totally broken
stuff no matter what version of Meson they support, because it's not
like fixing the thing that never worked is going to suddenly break old
versions of meson.
So. Here's some new functionality that always warns you, but also tells
you when we started warning.
When a project targets a dev version of Meson (e.g. 1.1.99) for
experimenting, this allows to use:
project(..., meson_version: '>=1.2.0')
It avoids getting warnings when using FeatureNew for features introduced
in 1.2.0.
This is a pretty common pattern in python (the standard library uses it
a ton): A class is created, with a single private instance in the
module, and then it's methods are exposed as public API. This removes
the need for the global statement, and is generally a little easier to
reason about thanks to encapsulation.
We actually do not and should not care about wrap-mode at all for this.
We want to cache dependency lookups whenever humanly possible, but only
use them in cases where we would anyways be using them -- which in
particular means if we said to force a subproject fallback for this dep,
we want to bypass the cache.
Currently, we handle this by always looking up the cache for all
dependencies, but clearing the cache at startup if a reconfigure means
we are changing our resolution strategy. This is bad -- we might have
many dependencies that are worth caching, and only one dependency that
should stop being cached and use a subproject instead.
The simple solution is to handle the forcefallback case when doing a
cache lookup, and not do a cache lookup at all. Now we don't have to
nuke the entire cache. In fact, if a future reconfigure changes the
forcefallback state back to not being forced, we can reuse the original
cached dependency, which is still there.
Closes#11828
We silently dropped all integer values to install_mode since the
original implementation of doing this in KwargInfo, in commit
596c8d4af5.
This happened because install_mode is supposed to convert False
(exactly) to None, and otherwise pass all arguments in place. But a
generator is homogeneous and attempting to do this correctly produced a
mypy error that FileMode arguments were allowed to be ints -- well of
course they are -- so that resulted in the convertor... treating ints
like False instead, to make mypy happy.
Fixes#11538
This convertor was initially implemented doing all the things the TODO
says it doesn't yet do. The freestanding interpreter function is what
doesn't do this.
To take good decisions we'll need to know if we are a Rust library which
is only know after processing source files and compilers.
Note that is it not the final list of compilers, some can be added in
process_compilers_late(), but those are compilers for which we don't
have source files any way.
This allows changing the crate name with which a library ends up being
available inside the Rust code, similar to cargo's dependency renaming
feature or `extern crate foo as bar` inside Rust code.
We need to remember its value when reconfiguring, but the Build object
is not reused, only coredata is.
This also makes CLI more consistent by allowing `-Dvsenv=true` syntax.
Fixes: #11309
We will still try to load `meson_options.txt` if `meson.options` doesn't
exist. Because there are some advantages to using `meson.options` even
with older versions of meson (such as better text editor handling)
we will not warn about the existence of a `meson.options` file if a
`meson_options.txt` file or symlink also exists.
The name `meson.options` was picked instead of alternative proposals,
such as `meson_options.build` for a couple of reasons:
1. meson.options is shorter
2. While the syntax is the same, only the `option()` function may be
called in meson.options, while, it may not be called in meson.build
3. While the two files share a syntax and elementary types (strings,
arrays, etc), they have different purposes: `meson.build` declares
build targets, `meson.options` declares options. This is similar to
the difference between C's `.c` and `.h` extensions.
As an implementation detail `Interpreter.option_file` has been removed,
as it is used exactly once, in the `project()` call to read the options,
and we can just calculate it there and not store it.
Fixes: #11176
It can only be used for projects that don't have any rules at all, i.e.
they are purely using Meson to:
- configure files
- run (script?) tests
- install files that exist by the end of the setup stage
This can be useful e.g. for Meson itself, a pure python project.
In commit 97a72a1c53 we started to allow
cmakedefine with 3 tokens, as cmake expects (unlike mesondefine). This
would silently start working even if the declared minimum version was
older than 0.54.1
In commit c2a55bfe43 multiple bugs were
fixed, but a FeatureNew was only added for the one that was mentioned in
the commit message.
Make sure to warn users about the reliability of the one that wasn't
mentioned, too.
We add a unique ID to each rule we create, to work around the use of
an entire build target with private directory named "preprocess" per use
of the preprocess() method.
But this ID doesn't need to increment every time it is used anywhere --
only when it is used in the same subdir as a previous time. That is the
only case where it could conflict.
By making the increment counter per-subdir, we can avoid potential
frivolous rebuilds when a new preprocess() is added in a different
directory, the build is reconfigured, and all uses in the entire project
tree suddenly get new output paths even if they haven't changed.
We need to know the project minimum version before evaluating the rest
of the function. There's three basic approaches:
- try to set it inside KwargInfo
- just run a minimal version of func_project for this, then load
everything after
- drop down to the AST and set it before anything else
In order to handle FeatureNew emitted by a FunctionNode evaluated
before project() due to being inlined, such as `version: run_command()`,
only option 3 suffices, the rest all happen way too late. Since we have
just added AST handling support for erroring out, we can do that to set
the version as well.
If the meson.build file is sufficiently "broken", even attempting to lex
and parse it will totally fail, and we error out without getting the
opportunity to evalaute the project() function. This can fairly easily
happen if we add new grammar to the syntax, which old versions of meson
cannot understand. Setting a minimum meson_version doesn't help, because
people with a too-old version of meson get parser errors instead of
advice about upgrading meson.
Examples of this include adding dict support to meson.
There are two general approaches to solving this issue, one of which
projects are empowered to do:
- refactor the project to place too-new syntax in a subdir() loaded
build file, so the root file can be interpreted
- teach meson to catch errors in building the initial AST, and just load
enough of the AST to check for meson_version advice
This implements the latter, allowing to future-proof the build
grammar.