As seen in the testcase, passing objects to custom_target does not work
if headers are passed extract_objects(), or if extract_all_objects() is used
and the sources include any header files. To fix this, use the code that
already exists for unity build to filter out the nonexistent ".h.o" files.
This already gives for free the handling of genlist, which was mentioned
in a TODO comment.
Dependencies is already a large and complicated package without adding
programs to the list. This also allows us to untangle a bit of spaghetti
that we have.
All changes were created by running
"pyupgrade --py3-only --keep-percent-format"
and committing the results. I have not touched string formatting for
now.
- use set literals
- simplify .format() parameter naming
- remove __future__
- remove default "r" mode for open()
- use OSError rather than compatibility aliases
- remove stray parentheses in function(generator) scopes
Rather than having to manually build the locale aware man paths with
`install_data('foo.fr.1', install_dir: join_paths(get_option('mandir'), 'fr', 'man1'), rename: 'foo.1')`
Support doing
`install_man('foo.fr.1', locale: 'fr')`
By default all subprojects are installed. If --skip-subprojects is given
with no value only the main project is installed. If --skip-subprojects
is given with a value, it should be a coma separated list of subprojects
to skip and all others will be installed.
Fixes: #2550.
Re-implement it in backend using the same code path as for
custom_target(). This for example handle setting PATH on Windows when
command is an executable.
This new keyword argument makes it possible to run specific
test setups only on a subset of the tests. For example, to
mark some tests as slow and avoid running them by default:
add_test_setup('quick', exclude_suites: ['slow'], is_default: true)
add_test_setup('slow')
It will then be possible to run the slow tests with either
`meson test --setup slow` or `meson test --suite slow`.
Add function to Build class to get targets of type BuildTarget
Update xcode backend to call get_build_targets when iterating over targets.
This resolves crash in xcode backend when using custom targets:
AttributeError: ‘CustomTarget’ object has no attribute ‘objects’
On Windows this would fail because of missing DLL:
```
mylib = library(...)
exe = executable(..., link_with: mylib)
meson.add_install_script(exe)
```
The reason is on Windows we cannot rely on rpath to find libraries from
build directory, they are searched in $PATH. We already have all that
mechanism in place for custom_target() using ExecutableSerialisation
class, so reuse it for install/dist/postconf scripts too.
This has bonus side effect to also use exe_wrapper for those scripts.
Fixes: #8187
There are still caveats here. Rust/cargo handles generated sources by
writing out all targets of a single repo into a single output directory,
setting a path to that via a build-time environment variable, and then
include those files via a set of functions and macros. Meson's build
layout is naturally different, and ninja makes working with environment
variables at compile time difficult.
Fixes#8157
we have two functions to do the exact same thing, and they're basically
implemented the same way. Instead, let's just use the BuildTarget one,
as it's more generally available.
Currently InstallDir is part of the interpreter, and is an Interpreter
object, which is then put in the Build object. This is a layering
violation, the interperter should have a Holder for build data. This
patch fixes that.
This patches takes the options work to it's logical conclusion: A single
flat dictionary of OptionKey: UserOptions. This allows us to simplify a
large number of cases, as we don't need to check if an option is in this
dict or that one (or any of 5 or 6, actually).
I would have prefered to do these seperatately, but they are combined in
some cases, so it was much easier to convert them together.
this eliminates the builtins_per_machine dict, as it's duplicated with
the OptionKey's machine parameter.
This was all layering violations before. Now we have Headers in the
build module, and a holder in the interpreter. All of the type
validation is done in interpreter method for `install_headers`.
So that editors that can fold code (vim, vscode, etc) can correctly fold
functions, instead of getting confused by code that doesn't follow the
current indention. Also, it makes the code easier to read.
The deprecation message for "gui_app" is appearing for every target
rather than just once, and even if the required version is older
than 0.56.0. Use @FeatureDeprecatedKwargs to fix both issues.
If static_library is used as a convenience library (e.g. for link_whole)
it should in principle not need position independent code.
However, if the executables that the libraries is linked to are PIE,
the non-PIC objects in the static library will cause linker errors.
To avoid this, obey b_pie for static libraries if either b_staticpic=false
or they use "pic: false".
Without this patch, QEMU cannot use b_staticpic, which causes a slowdown
on some QEMU benchmarks up to 20%.