Can't just #include them and use them directly in unity builds. Inline
assembly is a thing, but it's not trivial and is deprecated with some
compilers. Just build them separately and link them in. Ideally the user
would then use LTO to ensure the same result.
Also C++ compilers can build .S assembly files. This wasn't noticed
earlier because most people were also using C compilers in their C++
projects and we would fall back to using the C compiler for building the
assembly files. Now we have a test for this.
This was trivial to add; except that we needed a new LLVM IR rule
because the compiler emits warnings if you pass any special arguments to
it such as include arguments or dependency arguments.
Closes#1089
Instead of adding it everywhere manually, create a wrapper called
mesonlib.Popen_safe and use that everywhere that we call an executable
and extract its output.
This will also allow us to tweak it to do more/different things if
needed for some locales and/or systems.
Closes#1079
We were checking for builtins explicitly like this because the ordinary
checks don't work for builtins at all. We do exactly the same check as
Autoconf and it doesn't work with Autoconf either (Autoconf is broken!)
So now we check for it in two ways: if there's no #include in prefix, we
check if `__builtin_symbol` exists (has_function allows checking for
functions without providing includes). If there's a #include, we check
if `symbol` exists.
The old method was causing problems with some buggy toolchains such as
MSYS2 which define some builtins in the C library but don't expose them
via headers which meant that `__builtin_symbol` would be found even
though `symbol` is not available.
Doing this allows people to always get the correct answer as long as
they specify the includes that are required to find a function while
also not forcing people to always specify includes to find a function
which is cumbersome.
Closes#1083
On Windows, we can build with both 32-bit and 64-bit compilers, but the
Python is either 32-bit or 64-bit. Check the architecture of the found
Python libraries and don't use them if they don't match our
build_machine.
Also skip the tests if the Python 3 dependency is not found.
Unlike Linux and OS X, when a library is loaded, all the symbols aren't
loaded into a single namespace. You must fetch the symbol by iterating over
all loaded modules.
So, we shouldn't use /FORCE:UNRESOLVED since that is not what modules do
on Windows. Instead, we now do exactly what GModule does on Windows.
Also use `void` for functions that take no arguments.
Using 'mesonbuild' as the module can cause it to use the
system-installed module and can also break if we rename the directory,
so avoid that by always using relative imports.
This is already how it should've been, but:
a) The test for this was wrong since Dependency is a base class for all
dependencies and isinstance on an InternalDependency will also be true
b) Internal dependencies can't ever be used here anyway because compiler
checks are always run at configure time and internal dependencies are
only built after that.
Also did a bit of cleanup.
interpreter.py: There’s a catch all except clause at the line 1928, it didn’t give the user any information whatsoever about the exception it caught. Now it at least print it to the log as a warning.