Dependencies is already a large and complicated package without adding
programs to the list. This also allows us to untangle a bit of spaghetti
that we have.
- ModuleState is now a real class that will have methods in the future
for actions modules needs, instead of using interpreter internal API.
- New ModuleObject base class, similar to InterpreterObject, that should
be used by all objects returned by modules. Its methods gets the
ModuleState passed as first argument. It has a `methods` dictionary to
define what is public API that can be called from build definition.
- Method return value is not required to be a ModuleReturnValue any
more, it can be any type that interpreter can holderify, including
ModuleObject.
- Legacy module API is maintained until we port all modules.
In the future modules should be updated:
- Use methods dict.
- Remove snippets.
- Custom objects returned by modules should all be subclass of
ModuleObject to get the state iface in their methods.
- Modules should never call into interpreter directly and instead state
object should have wrapper API.
- Stop using ModuleReturnValue in methods that just return simple
objects like strings. Possibly remove ModuleReturnValue completely
since all objects that needs to be processed by interpreter (e.g.
CustomTarget) should be created through ModuleState API.
This has a couple of advantages over rolling it by hand:
1. it correctly handles include_directories objects, which is always
handy
2. it correctly generates a depfile for you, which makes it more
reliable
3. it requires less typing
we have two functions to do the exact same thing, and they're basically
implemented the same way. Instead, let's just use the BuildTarget one,
as it's more generally available.
Like other language specific modules this module is module for holding
rust specific helpers. This commit adds a test() function, which
simplifies using rust's internal unittest mechanism.
Rust tests are generally placed in the same code files as they are
testing, in contrast to languages like C/C++ and python which generally
place the tests in separate translation units. For meson this is
somewhat problematic from a repetition point of view, as the only
changes are generally adding --test, and possibly some dependencies.
The rustmod.test() method provides a mechanism to remove the repatition:
it takes a rust target, copies it, and then addes the `--test` option,
then creates a Test() target with the `rust` protocol. You can pass
additional dependencies via the `dependencies` keyword. This all makes
for a nice, DRY, test definition.