- AttributeError: 'ValaCompiler' object has no attribute 'get_program_dirs'
Fixed by adding a `get_program_dirs()` function to the base Compiler
class, to match `get_library_dirs()`
- KeyError: 'vala_COMPILER'
Fixed by creating the Vala compile rules for all machines, not just
the build machine.
In most cases instead pass `for_machine`, the name of the relevant
machines (what compilers target, what targets run on, etc). This allows
us to use the cross code path in the native case, deduplicating the
code.
As one can see, environment got bigger as more information is kept
structured there, while ninjabackend got a smaller. Overall a few amount
of lines were added, but the hope is what's added is a lot simpler than
what's removed.
when we are generating the include directories for a build target, then
we are iterating over all include directories, check if they are . or ..
and if not, generate a compile args object for it. However, the join
calls and the generation of the compile object is quite expensive, if we
cache the results of this, then we can _generate_single_compile from 60%
to roughly 50%.
the problem here is, that get_custom_target_provided_libraries iterated
over all generated sources of a target. In each output we check if this
is a library or not. In projects like EFL we have added a lot of
generated target to many different targets, so the iterating of the
output is rather consistent, with this commit we drop from 19% of the
time spending in get_custom_target_provided_libraries down to 3.51%.
Switch from build.compiler to environment.coredata.compiler and likewise
from build.cross_compiler to environment.coredata.cross_compiler in
backends. (Only seems to be actually used in ninja backend).
This avoids the duplication where the option is stored in a dict at its
name, and also contains its own name. In general, the maxim in
programming is things shouldn't know their own name, so removed the name
field just leaving the option's position in the dictionary as its name.
Also, we should at some point decide whether we're going to use American
spelling (serialize/serialization) or British (serialise/serialisation)
because we have both, and both is always worse than one or the other.
Currently C++ inherits C, which can lead to diamond problems. By pulling
the code out into a standalone mixin class that the C, C++, ObjC, and
Objc++ compilers can inherit and override as necessary we remove one
source of diamonding. I've chosen to split this out into it's own file
as the CLikeCompiler class is over 1000 lines by itself. This also
breaks the VisualStudio derived classes inheriting from each other, to
avoid the same C -> CPP inheritance problems. This is all one giant
patch because there just isn't a clean way to separate this.
I've done the same for Fortran since it effectively inherits the
CCompiler (I say effectively because was it actually did was gross
beyond explanation), it's probably not correct, but it seems to work for
now. There really is a lot of layering violation going on in the
Compilers, and a really good scrubbing would do this code a lot of good.
After the previous commit, outfile is now passed down to lots of things
which don't use it, as they only create built statements, rather than
writing them out. Remove these unnecessary args.
Store the build statements and then write them all out, rather than
writing them out as we go.
Construct a NinjaBuildElement for the 'PHONY' target, rather than
writing it literally to the build.ninja file.
After the previous commit, outfile is now passed down to lots of things
which don't use it, as they only create rules, rather than writing them
out. Remove these unnecessary args.
Store the rules and then write them all out, rather than writing them
out as we go.
Store the rule broken down into parts which do and don't go into
rspfile, so we can construct either a rsp or non-rsp version of the
rule.
Setting this variable to contain additional commands to symlink shlib
aliases was removed in commit c0bf3e8d, so it's always unset now, and
thus does nothing.
This isn't safe given the way python implements default arguments.
Basically python store a reference to the instance it was passed, and
then if that argument is not provided it uses the default. That means
that two calls to the same function get the same instance, if one of
them mutates that instance every subsequent call that gets the default
will receive the mutated instance. The idiom to this in python is to use
None and replace the None,
def in(value: str, container: Optional[List[str]]) -> boolean:
return src in (container or [])
if there is no chance of mutation it's less code to use or and take
advantage of None being falsy. If you may want to mutate the value
passed in you need a ternary (this example is stupid):
def add(value: str, container: Optional[List[str]]) -> None:
container = container if container is not None else []
container.append(value)
I've used or everywhere I'm sure that the value will not be mutated by
the function and erred toward caution by using ternaries for the rest.
This is the VS-specific part of the previous commit; the Visual Studio
backend was ignoring dependencies, add an AdditionalInputs element
similar to what add_custom_build does.
If find_program() returns a file from the source directory, anything
that uses it should add the file to the dependencies, so that they are
rebuilt whenever the script changes. Generator is not doing that.
While at it, I am doing two related fixes:
- Generator is not checking whther the generator actually was found,
resulting in a Python error involving NoneType if it isn't. To minimize
backwards compatibility issues, I am only raising the error when
g.process() is acutally called.
- the error message for custom_target with a nonexisting program
erroneously mention a not-found external program "nonexistingprogram".
The new error is similar to the one I am adding for generators.
Instad of having special casing of threads in the backends and
everywehre else, do what we did for openmp, create a real
dependency. Then make use of the fact that dependencies can now have
sub dependencies to add threads.