Instead of using qmake, use config-tool. This is no different than when
we deprecated the other per-dependency config-tool types (sdl2-config,
llvm-config, etc) for just config-tool
Currently the Qt Dependencies still use the old "combined" method for
dependencies with multiple ways to be found. This is problematic as it
means that `get_variable()` and friends don't work, as the dependency
can't implement any of those methods. The correct solution is to make
use of multiple Dependency instances, and a factory to tie them
together. This does that.
To handle QMake, I've leveraged the existing config-tool mechanism,
which allows us to save a good deal of code, and use well tested code
instead of rolling more of our own code.
The one thing this doesn't do, but we probably should, is expose the
macOS ExtraFrameworks directly, instead of forcing them to be found
through QMake. That is a problem for another series, and someone who
cares more about macOS than I do.
Dependencies is already a large and complicated package without adding
programs to the list. This also allows us to untangle a bit of spaghetti
that we have.
Previously builds would *potentially* get sammed with messaging at
configure time that duplicate entries in an array would be an error in
the future, and the cause was because the same entries were getting
added over and over to pkg_config_path.p
Currently we use the mesonlib ones, but these are always the build
machine definitions, rather than being available for either the build or
host machine. We already have an `Environment` instance, and the correct
`MachineChoice`, so lets use that.
Fixes#8165
This patches takes the options work to it's logical conclusion: A single
flat dictionary of OptionKey: UserOptions. This allows us to simplify a
large number of cases, as we don't need to check if an option is in this
dict or that one (or any of 5 or 6, actually).
I would have prefered to do these seperatately, but they are combined in
some cases, so it was much easier to convert them together.
this eliminates the builtins_per_machine dict, as it's duplicated with
the OptionKey's machine parameter.
Allow methods on the compiler object to receive internal dependencies,
as long as they only specify compiler/linker arguments or other
dependencies that satisfy the same requirements.
This is useful if you're using internal dependencies to add special
"-D" flags such as -DNCURSES_WIDECHAR, -D_XOPEN_SOURCE_EXTENDED or
-DGLIB_STATIC_COMPILATION.
Some CMake packages fail to find at all if no version is specified.
This commit adds a cmake_version parameter to dependency() to allow you
to specify the requested version.
Sometimes, distros want to configure a project so that it does not
use any bundled library. In this case, meson.build might want
to do something like this, where slirp is a combo option
with values auto/system/internal:
slirp = dependency('', required: false)
if get_option('slirp') != 'internal'
slirp = dependency('slirp',
required: get_option('slirp') == 'system')
endif
if not slirp.found()
slirp = subproject('libslirp', ...) .variable('...')
endif
and we cannot use "fallback" because the "system" value should never
look for a subproject.
This worked until 0.54.x, but in 0.55.x this breaks because of the
automatic subproject search. Note that the desired effect here is
backwards compared to the policy of doing an automatic search on
"required: true"; we only want to do the search if "required" is false!
It would be possible to look for the dependency with `required: false`
and issue the error manually, but it's ugly and it may produce an error
message that looks "different" from Meson's.
Instead, with this change it is possible to achieve this effect in an
even simpler way:
slirp = dependency('slirp',
required: get_option('slirp') != 'auto',
allow_fallback: get_option('slirp') == 'system' ? false : ['slirp', 'libslirp_dep'])
The patch also adds support for "allow_fallback: true", which is
simple and enables automatic fallback to a wrap even for non-required
dependencies.
Force_fallback is not an interpreter keyword argument, and there
is no reason to handle it as one since it is not used anywhere
else (and in fact is explicitly ignored by get_dep_identifier).
Use a Python keyword argument instead, which makes the code
simpler.
There was both a straight up bug in the type signature (the return type
is List[Callable[[], Dependency]] not List[Type[Dependency]]), and in
the way the arguments are assembled. Typing is pretty limited in it's
ability to express decorators, so the best mypy can do is check the
return types (I think). I've done what the docs suggest and it's stopped
complaining.
- Exceptions raised during subproject setup were ignored.
- Allow c_stdlib in native file, was already half supported.
- Eliminate usage of subproject variable name by overriding
'<lang>_stdlib' dependency name.
The `debug` builtin option does not control whether or not the debug
CRT is used. Without this fix, when buildtype=debugoptimized or when
debug=true + b_vscrt=md, we will try to link to the debug libraries
found via cmake while linking with `/release`, which will cause a link
failure.
- vcpkg libraries are not found when given cmake_toolchain_file and vcpkg_target_triplet as cmake_args when looking for the dependency if the first call to cmake has different arguments. The libraries are found if the first call has same arguments or if the CMakeCache.txt is deleted in call_with_fake_build.
Otherwise we can end up finding dependencies from the build machine for
the host machine, which is incorrect. This alters cmake, pkg-config, and
all config-tool based dependencies.
Fixes: #7276
it really doesn't make sense to put this in the ExternalDependency
class. It doesn't rely on any of the state of that class, and it's
generically useful inside meson.
When meson is currently being run with a python that seems to have been
installed from the Windows Store, replace the general WindowsApps
directory in search paths with dirname(sys.executable), and also handle
failures with pathlib.resolve on WindowsApps exe files.