Since they will never be used outside of the build directory, they do
not need to literally contain the .o files, and references will be
sufficient.
This covers a major use of object libraries, which is that the static
library would potentially take up a lot of space by including another
copy of every .o file.
Fixes#9292Fixes#8057Fixes#2129
This replaces the absolute hack of using
```
install_subdir('nonexisting', install_dir: 'share')
```
which requires you to make sure you don't accidentally or deliberately
have a completely different directory with the same name in your source
tree that is full of files you don't want installed. It also avoids
splitting the name in two and listing them in the wrong order.
You can also set the install mode of each directory component by listing
them one at a time in order, and in fact create nested structures at
all.
Fixes#1604
Properly fixes#2904
Yelp currently can take sources two different ways, the first is via
variadic arguments, the second is by a keyword argument. If the keyword
is passed then the variadic arguments are silently ignored, which is
obviously not ideal. Fortunately the variadic form was never documented,
and is likely not in wide use.
This patch fixes it by deprecating the variadic form, and warning if
both are passed. It does not change behavior as someone may be relying
on it.
Another commit in my quest to rid InterpreterBase from all higher
level object processing logic.
Additionally, there is a a logic change here, since `str.join` now
uses varargs and can now accept more than one argument (and supports
list flattening).
Clippy is a compiler wrapper for rust that provides an extra layer of
linting. It's quite popular, but unfortunately doesn't provide the
output of the compiler that it's wrapping in it's output, so we don't
detect that clippy is rustc. This small patch adds a new compiler class
(that is the Rustc class with a different id) and the necessary logic to
detect that clippy is in fact rustc)
Fixes: #8767
Currently this implements 3 warning levels, 1 and 2 are just the
"default" set by rustc, 3, is "everything is a warning", and 0 is
"nothign is a warning".
This patch adds a new meson built-in option for cython, allowing it to
target C++ instead of C as the intermediate language. This can, of
course, be done on a per-target basis using the `override_options`
keyword argument, or for the entire project in the project function.
There are some things in this patch that are less than ideal. One of
them is that we have to add compilers in the build layer, but there
isn't a better place to do it because of per target override_options.
There's also some design differences between Meson and setuptools, in
that Meson only allows options on a per-target rather than a per-file
granularity.
Fixes#9015
We've now fixed it so it works, and it provides useful functionality,
e.g. creating a custom target that builds multiple gettext domains in
one action.
Users may wish to make use of these files for their own purposes.
For example, the -pot and -update-po pseudo targets could be reused in
an alias_target(), and at least one person wanted to reuse the built .mo
files as custom_target input.
Fixes#6227
It should build the fallback subprject with default_library=static and
override the dependency for both static=True and static kwarg not given.
Fixes: #8050.
Meson already works like that, except in do_copydir() that requires
absolute destdir. Better explicitly support that instead of leaving it
undefined and unconsistent.
This is useful both from the perspective of optional functionality that
requires a module, and also as I continue to progress with Meson++,
which will probably not implement all of the modules that Meson itself
does.
This moves all the code into a class and call its run() method in a
thread. The class queues all logs to print them at the end to avoid
mixing output of multiple actions.
* backends: Add a Visual Studio 2013 backend
This is more-or-less a quick port from the VS2015 backend, except that
we update the Visual Studio version strings and toolset versions
accordingly. Also correct the generator string for Visual Studio 2015
in mesonbuild/cmake/common.py.
* backend: Add VS2012 backend
Similar to what we did for Visual Studio 2013, add a Visual Studio 2012
backend.
* vs2010backend.py: Implement `link_whole:` if needed
We actually need Visual Studio 2015 Update 2 to use `/WHOLEARCHIVE:`,
which is what we are currently using for `link_whole:` on Visual Studio.
For Visual Studio versions before that, we need to expand from the
static targets that were indicated by `link_whole:`, and any of the
sub-dependent targets that were pulled in via the dependent target's
`link_whole:`. This wil ensure `link_whole:` would actually work in
such cases.
* vs2010backend.py: Handle objects from generated sources
Unforunately, we can't use backends.determine_ext_objs() reliably, as
the Visual Studio backends handle this differently.
* vs2010backend.py: Fix generating VS2010 projects
Visual Studio 2010 (at least the Express Edition) does not set the envvar
%VisualStudioVersion% in its command prompt, so fix generating VS2010
projects by taking account into this, so that we can determine the location
of vcvarsall.bat correctly.
* whole archive test: Disable on vs2012/2013 backends too
The Visual Studio 2012/2013 IDE has problems handling the items that would be
generated from this test case, so skip this test when using
--backend=vs[2012|2013]. This test does work for the Ninja backend when
VS2012 or VS2013 is used, though.
Consolidate this error message with XCode along with the vs2010 backend.
* docs: Add the new vs2012 and vs2013 backends
Let people know that we have backends for vs2012 and 2013. Also let
people know that generating Visual Studio 2010 projects have been fixed
and the pre-vs2015 backends now handle the `link_whole:` project option.
As a side-effect from #8885 `find_program()` returns now `Executable`
objects when `meson.override_find_program` is called with an
executable target. To resolve this conflict the missing methods
from `ExternalProgram` are added to `BuildTarget`.