* backends: Add a Visual Studio 2013 backend
This is more-or-less a quick port from the VS2015 backend, except that
we update the Visual Studio version strings and toolset versions
accordingly. Also correct the generator string for Visual Studio 2015
in mesonbuild/cmake/common.py.
* backend: Add VS2012 backend
Similar to what we did for Visual Studio 2013, add a Visual Studio 2012
backend.
* vs2010backend.py: Implement `link_whole:` if needed
We actually need Visual Studio 2015 Update 2 to use `/WHOLEARCHIVE:`,
which is what we are currently using for `link_whole:` on Visual Studio.
For Visual Studio versions before that, we need to expand from the
static targets that were indicated by `link_whole:`, and any of the
sub-dependent targets that were pulled in via the dependent target's
`link_whole:`. This wil ensure `link_whole:` would actually work in
such cases.
* vs2010backend.py: Handle objects from generated sources
Unforunately, we can't use backends.determine_ext_objs() reliably, as
the Visual Studio backends handle this differently.
* vs2010backend.py: Fix generating VS2010 projects
Visual Studio 2010 (at least the Express Edition) does not set the envvar
%VisualStudioVersion% in its command prompt, so fix generating VS2010
projects by taking account into this, so that we can determine the location
of vcvarsall.bat correctly.
* whole archive test: Disable on vs2012/2013 backends too
The Visual Studio 2012/2013 IDE has problems handling the items that would be
generated from this test case, so skip this test when using
--backend=vs[2012|2013]. This test does work for the Ninja backend when
VS2012 or VS2013 is used, though.
Consolidate this error message with XCode along with the vs2010 backend.
* docs: Add the new vs2012 and vs2013 backends
Let people know that we have backends for vs2012 and 2013. Also let
people know that generating Visual Studio 2010 projects have been fixed
and the pre-vs2015 backends now handle the `link_whole:` project option.
When mutable items are stored in an lru cache, changing the returned
items changes the cached items as well. Therefore we want to ensure that
we're not mutating them. Using the ImmutableListProtocol allows mypy to
find mutations and reject them. This doesn't solve the problem of
mutable values inside the values, so you could have to do things like:
```python
ImmutableListProtocol[ImmutableListProtocol[str]]
```
or equally hacky. It can also be used for input types and acts a bit
like C's const:
```python
def foo(arg: ImmutableListProtocol[str]) -> T.List[str]:
arg[1] = 'foo' # works while running, but mypy errors
```
Dependencies is already a large and complicated package without adding
programs to the list. This also allows us to untangle a bit of spaghetti
that we have.
Currently mesonlib does some import tricks to figure out whether it
needs to use windows or posix specific functions. This is a little
hacky, but works fine. However, the way the typing stubs are implemented
for the msvcrt and fnctl modules will cause mypy to fail on the other
platform, since the functions are not implemented.
To aleviate this (and for slightly cleaner design), I've split mesonlib
into a pacakge with three modules. A universal module contains all of
the platform agnositc code, a win32 module contains window specific
code, a posix module contains the posix specific code, and a platform
module contains no-op implementations. Then the package's __init__ file
imports all of the universal functions and all of the functions from the
approriate platform module, or the no-op versions as fallbacks. This
makes mypy happy, and avoids `if`ing all over the code to switch between
the platform specific code.
This causes the variable to be read up front and stored, rather than be
re-read on each invocation of meson.
This does have two slight behavioral changes. First is the obvious one
that changing the variable between `meson --reconfigure` invocations has
no effect. This is the way PKG_CONFIG_PATH already works. The second
change is that CMAKE_PREFIX_PATH the env var is no longer appended to
the values set in the machine file or on the command line, and is
instead replaced by them. CMAKE_PREFIX_PATH is the only env var in meson
that works this way, every other one is replaced not appended, so while
this is a behavioral change, I also think its a bug fix.
This patches takes the options work to it's logical conclusion: A single
flat dictionary of OptionKey: UserOptions. This allows us to simplify a
large number of cases, as we don't need to check if an option is in this
dict or that one (or any of 5 or 6, actually).
I would have prefered to do these seperatately, but they are combined in
some cases, so it was much easier to convert them together.
this eliminates the builtins_per_machine dict, as it's duplicated with
the OptionKey's machine parameter.
Subprojects that use the CMake PCH feature will cause
compilation/linker errors. The CMake PCH support
should thus be disabled until this can be properly
translated to meson.
There really isn't any reason to not always create missing
include directories inside the build dir. Just restricting
this to generate generated sources should work in an ideal
world, however, there exists lots of suboptimal CMake code
where this assumption is not always true.
It's not enough to detect that the linker is ld64: gcc, icc, and vanilla
clang all use ld64 on macoOS. Instead we have to detect the class of the
compiler, and determine if it's an Apple Compiler or a vanilla one.
Without this, MSVC and MSVC_VERSION won't be set by CMake during
platform detection, and the compiler will be an undefined mixture of
GNU and MSVC. In particular, find_package(opencv) will fail on Windows
when building with MSVC.
This is required to make `-include /path/to/custom/target.hpp`
work. This setup is used by wxWidgets and this PR is
required to use wxWidgets as a CMake subproject.